我在寻找如何在我的WPF文档中复制Google按钮在悬停时的阴影效果,发现了这个。https:/stackoverflow.coma5303105712299798。这正好回答了我的问题,但我唯一的问题是,我通常用XAML做所有前端的事情,所以我在C#的样式设计方面还没有经验。我的问题是,我想将前景色与阴影色 "绑定",这是因为在代码中,它只将其设置为灰色,这意味着我必须为我想设置的每种颜色做一个完整的其他类。以下是我现在的代码。
MainWindow. xaml:
<Button Content="shadow">
<Button.Style>
<Style TargetType="Button">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="local:UI.Elevation" Value="10"/>
</Trigger>
<Trigger Property="IsMouseOver" Value="False">
<Setter Property="local:UI.Elevation" Value="0"/>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
UI. cs:
public static class UI
{
public static readonly DependencyProperty ElevationProperty = DependencyProperty.RegisterAttached("Elevation", typeof(double), typeof(UI), new FrameworkPropertyMetadata(default(double), FrameworkPropertyMetadataOptions.AffectsRender, null, OnRedElevationChanged));
public static double GetElevation(this UIElement element) => element.GetValue(ElevationProperty) as double? ?? default;
public static void SetElevation(this UIElement element, double elevation) => element.SetValue(ElevationProperty, elevation);
private static object OnRedElevationChanged(DependencyObject d, object value)
{
if (d is UIElement element && value is double elevation)
if (elevation == 0)
element.Effect = null;
else
{
Effect e = CreateElevation(elevation, element.Effect);
if (e != null)
element.Effect = e;
}
return value;
}
private static Effect CreateElevation(double elevation, Effect source)
{
void MixShadows(DropShadowEffect nearest, DropShadowEffect matched, double balance)
{
matched.BlurRadius = matched.BlurRadius * (1 - balance) + nearest.BlurRadius * balance;
matched.ShadowDepth = matched.ShadowDepth * (1 - balance) + nearest.ShadowDepth * balance;
}
DropShadowEffect[] shadows = new DropShadowEffect[]
{
new DropShadowEffect()
{
BlurRadius = 5,
ShadowDepth = 1
},
new DropShadowEffect()
{
BlurRadius = 8,
ShadowDepth = 1.5
},
new DropShadowEffect()
{
BlurRadius = 14,
ShadowDepth = 4.5
},
new DropShadowEffect()
{
BlurRadius = 25,
ShadowDepth = 8
},
new DropShadowEffect()
{
BlurRadius = 35,
ShadowDepth = 13
}
};
elevation = Math.Max(0, elevation / 12 * shadows.Length - 1);
int prevIndex = (int)Math.Floor(elevation), index = (int)elevation, nextIndex = (int)Math.Ceiling(elevation);
double approx = elevation - index;
DropShadowEffect shadow = shadows[index];
if (approx != 0)
MixShadows(approx < 0 ? shadows[prevIndex] : shadows[nextIndex], shadow, Math.Abs(approx));
bool modify = false;
if (source is DropShadowEffect sourceShadow)
{
sourceShadow.BlurRadius = shadow.BlurRadius;
sourceShadow.ShadowDepth = shadow.ShadowDepth;
shadow = sourceShadow;
modify = true;
}
shadow.Direction = 270;
shadow.Color = Colors.Red;
shadow.Opacity = .42;
shadow.RenderingBias = RenderingBias.Performance;
return modify ? null : shadow;
}
}
为了在XAML中得到我想要的东西,我会做这样的事情。
<Button Content="shadow">
<Button.Style>
<Style TargetType="Button">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="local:UI.Elevation" Value="10"/>
<Setter Property="local:UI.Elevation.Foreground" Value="Blue"/>
</Trigger>
<Trigger Property="IsMouseOver" Value="False">
<Setter Property="local:UI.Elevation" Value="0"/>
<Setter Property="local:UI.Elevation.Foreground" Value="Blue"/>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
但我不知道如何把这个类连接起来。local:UI.Elevation.Foreground
为了改变阴影颜色,我必须把这行从 UI.cs
: shadow.Color = Colors.Red;
并将其绑定到Elevation.Foreground,但我遇到了困难。谁能帮帮我?
你需要做的就是更新UI类,并添加一个新的附加属性,比如说 Color
类型 Color
并给它一个你喜欢的默认颜色。
然后,在其 OnColorChanged
处理程序,调用 OnElevationChanged
这样影子就会被重新创建。
#region Color (Attached Property)
public static readonly DependencyProperty ColorProperty =
DependencyProperty.RegisterAttached(
"Color",
typeof(Color),
typeof(UI),
new PropertyMetadata(Colors.Black, OnColorChanged));
public static Color GetColor(DependencyObject obj)
{
return (Color)obj.GetValue(ColorProperty);
}
public static void SetColor(DependencyObject obj, Color value)
{
obj.SetValue(ColorProperty, value);
}
private static void OnColorChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
OnElevationChanged(d, GetElevation((UIElement)d));
}
#endregion
在 CreateElevation
方法中,为颜色添加一个新的参数,这样你就可以设置它了。
private static Effect CreateElevation(double elevation, Effect source, Color color)
{
...
shadow.Color = color;
...
}
最后,在 OnElevationChanged
更新它,使其调用 GetColor
所以它可以通过在新的 Color
属性。
private static object OnElevationChanged(DependencyObject d, object value)
{
if (d is UIElement element && value is double elevation)
if (elevation == 0)
element.Effect = null;
else
{
Effect e = CreateElevation(elevation, element.Effect, GetColor(element));
if (e != null)
element.Effect = e;
}
return value;
}
示例XAML
<Button
Width="100"
Height="20"
Content="shadow">
<Button.Style>
<Style TargetType="Button">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="local:UI.Elevation" Value="10" />
<Setter Property="local:UI.Color" Value="Blue" />
</Trigger>
<Trigger Property="IsMouseOver" Value="False">
<Setter Property="local:UI.Elevation" Value="5" />
<Setter Property="local:UI.Color" Value="Red" />
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
注: 你可以做一些重构来使所有这些都更干净,但希望这能让你开始。