如何将图像blob渲染到canvas元素?
到目前为止,我有这两个(简化的)函数来捕获图像,将其转换为blob并最终在画布上渲染blob in this codepen, it just returns the default black image.
var canvas = document.getElementById('canvas');
var input = document.getElementById('input');
var ctx = canvas.getContext('2d');
var photo;
function picToBlob() {
var file = input.files[0];
canvas.toBlob(function(blob) {
var newImg = document.createElement("img"),
url = URL.createObjectURL(blob);
newImg.onload = function() {
ctx.drawImage(this, 0, 0);
photo = blob;
URL.revokeObjectURL(url);
};
newImg.src = url;
}, file.type, 0.5);
canvas.renderImage(photo);
}
HTMLCanvasElement.prototype.renderImage = function(blob) {
var canvas = this;
var ctx = canvas.getContext('2d');
var img = new Image();
img.onload = function() {
ctx.drawImage(img, 0, 0)
}
img.src = URL.createObjectURL(blob);
}
input.addEventListener('change', picToBlob, false);
我想你需要整理一下你的代码。很难知道你想要实现什么,因为有许多不必要的代码行。主要问题是blob
在这里未定义
HTMLCanvasElement.prototype.renderImage = function(blob){
因为photo
永远不会在toBlob
函数中被初始化...这对于你想要实现的东西是不必要的。
这是您的代码段的简化工作版本
var canvas = document.getElementById('canvas');
var input = document.getElementById('input');
function picToBlob() {
canvas.renderImage(input.files[0]);
}
HTMLCanvasElement.prototype.renderImage = function(blob){
var ctx = this.getContext('2d');
var img = new Image();
img.onload = function(){
ctx.drawImage(img, 0, 0)
}
img.src = URL.createObjectURL(blob);
};
input.addEventListener('change', picToBlob, false);
<input type='file' accept='image' capture='camera' id='input'>
<canvas id = 'canvas'></canvas>