所以基本上,我想把一个对象传递给我的函数 Attack()
:
void Character::Attack(Character &another, short int range)
{
if (EnemyInRange(range) && another.health > 0)
{
if (allowed_to_attack)
{
attacked = true;
cout << name << " attacked " << another.name << " taking " << attack << " damage" << endl;
if (another.defensive > 0) // less important things down there
{
another.defensive--;
if (attack > another.defensive)
{
another.health -= (attack - another.defensive);
}
}
else if (another.defensive == 0)
{
another.health -= attack;
}
if (another.defensive <= 0)
another.defensive = 0;
if (another.health <= 0)
{
another.health = 0;
another.draw = false;
another.~Character();
}
}
else
{
attacked = false;
cout << "Blocked" << endl;
}
}
else
cout << name << " wanted to attack " << another.name << " ,but he's out of the range" << endl;
正如你所看到的,我使用引用来传递一个对象。但是,当我调用这个函数时。
void onClick(Vector2f mouse_position, Character current, Character *& target, Position &positionx)
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 5; j++)
{
if ((mouse_position.x >= 245 + i * 164 && mouse_position.x <= 370 + i * 164) &&
(mouse_position.y >= 56 + j * 201 && mouse_position.y <= 221 + j * 201))
{ // there's a 2d map with cards on those positions
target = &positionx.positioning[i][j];
current.Attack(*target);
}
}
}
}
定位是一个充满字符的数组
它的表现就像我传递了一个对象目标的副本(它写出了名字,但它没有改变它的健康状况)。
在main()中,它看起来像这样。
Character *current = new Character();
Character *target = NULL;
if ((event.type == Event::MouseButtonPressed) && (event.mouseButton.button == Mouse::Left))//SFML lib
{
Vector2i pos = Mouse::getPosition(window);
Vector2f position = (Vector2f)pos;
onClick(position, *current, target, positionx);
} // target is selected after clicking on it
在函数 onClick
,变量 current
是通过值而不是引用传递的。我想这应该是通过引用传递的。
void onClick(Vector2f mouse_position, Character ¤t, Character *target, Position &positionx)
请注意这个参数 current
已更新为参考。
编辑。
看了看正文中的 Attack
函数,如果满足打印出名称的行,你确定if条件语句是 if(another.defensive > 0)
和 if(attack > another.defensive)
是否满足?
你认为 Position &positionx
可能是这里的问题?最重要的部分 onClick()
功能是 target = &positionx.positioning[i][j]
. 但它是通过引用传递的,所以应该不会有问题。