关于在 CoreGraphics 中创建橡皮擦工具有很多问题。我找不到与“像素化”匹配的一个。
情况是这样的。我正在玩一个简单的绘图项目。钢笔工具工作正常。橡皮擦工具像素化严重。这是我的意思的屏幕截图:
这是我正在使用的绘图代码:
// DrawingView
//
//
// Created by David DelMonte on 12/9/16.
// Copyright © 2016 David DelMonte. All rights reserved.
//
import UIKit
public protocol DrawingViewDelegate {
func didBeginDrawing(view: DrawingView)
func isDrawing(view: DrawingView)
func didFinishDrawing(view: DrawingView)
func didCancelDrawing(view: DrawingView)
}
open class DrawingView: UIView {
//initial settings
public var lineColor: UIColor = UIColor.black
public var lineWidth: CGFloat = 10.0
public var lineOpacity: CGFloat = 1.0
//public var lineBlendMode: CGBlendMode = .normal
//used for zoom actions
public var drawingEnabled: Bool = true
public var delegate: DrawingViewDelegate?
private var currentPoint: CGPoint = CGPoint()
private var previousPoint: CGPoint = CGPoint()
private var previousPreviousPoint: CGPoint = CGPoint()
private var pathArray: [Line] = []
private var redoArray: [Line] = []
var toolType: Int = 0
let π = CGFloat(M_PI)
private let forceSensitivity: CGFloat = 4.0
private struct Line {
var path: CGMutablePath
var color: UIColor
var width: CGFloat
var opacity: CGFloat
//var blendMode: CGBlendMode
init(path : CGMutablePath, color: UIColor, width: CGFloat, opacity: CGFloat) {
self.path = path
self.color = color
self.width = width
self.opacity = opacity
//self.blendMode = blendMode
}
}
override public init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = UIColor.clear
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.backgroundColor = UIColor.clear
}
override open func draw(_ rect: CGRect) {
let context : CGContext = UIGraphicsGetCurrentContext()!
for line in pathArray {
context.setLineWidth(line.width)
context.setAlpha(line.opacity)
context.setLineCap(.round)
switch toolType {
case 0: //pen
context.setStrokeColor(line.color.cgColor)
context.addPath(line.path)
context.setBlendMode(.normal)
break
case 1: //eraser
context.setStrokeColor(UIColor.clear.cgColor)
context.addPath(line.path)
context.setBlendMode(.clear)
break
case 3: //multiply
context.setStrokeColor(line.color.cgColor)
context.addPath(line.path)
context.setBlendMode(.multiply)
break
default:
break
}
context.beginTransparencyLayer(auxiliaryInfo: nil)
context.strokePath()
context.endTransparencyLayer()
}
}
override open func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard drawingEnabled == true else {
return
}
self.delegate?.didBeginDrawing(view: self)
if let touch = touches.first as UITouch! {
//setTouchPoints(touch, view: self)
previousPoint = touch.previousLocation(in: self)
previousPreviousPoint = touch.previousLocation(in: self)
currentPoint = touch.location(in: self)
let newLine = Line(path: CGMutablePath(), color: self.lineColor, width: self.lineWidth, opacity: self.lineOpacity)
newLine.path.addPath(createNewPath())
pathArray.append(newLine)
}
}
override open func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard drawingEnabled == true else {
return
}
self.delegate?.isDrawing(view: self)
if let touch = touches.first as UITouch! {
//updateTouchPoints(touch, view: self)
previousPreviousPoint = previousPoint
previousPoint = touch.previousLocation(in: self)
currentPoint = touch.location(in: self)
let newLine = createNewPath()
if let currentPath = pathArray.last {
currentPath.path.addPath(newLine)
}
}
}
override open func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
guard drawingEnabled == true else {
return
}
}
override open func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
guard drawingEnabled == true else {
return
}
}
public func canUndo() -> Bool {
if pathArray.count > 0 {return true}
return false
}
public func canRedo() -> Bool {
return redoArray.count > 0
}
public func undo() {
if pathArray.count > 0 {
redoArray.append(pathArray.last!)
pathArray.removeLast()
}
setNeedsDisplay()
}
public func redo() {
if redoArray.count > 0 {
pathArray.append(redoArray.last!)
redoArray.removeLast()
}
setNeedsDisplay()
}
public func clearCanvas() {
pathArray = []
setNeedsDisplay()
}
private func createNewPath() -> CGMutablePath {
//print(#function)
let midPoints = getMidPoints()
let subPath = createSubPath(midPoints.0, mid2: midPoints.1)
let newPath = addSubPathToPath(subPath)
return newPath
}
private func calculateMidPoint(_ p1 : CGPoint, p2 : CGPoint) -> CGPoint {
//print(#function)
return CGPoint(x: (p1.x + p2.x) * 0.5, y: (p1.y + p2.y) * 0.5);
}
private func getMidPoints() -> (CGPoint, CGPoint) {
//print(#function)
let mid1 : CGPoint = calculateMidPoint(previousPoint, p2: previousPreviousPoint)
let mid2 : CGPoint = calculateMidPoint(currentPoint, p2: previousPoint)
return (mid1, mid2)
}
private func createSubPath(_ mid1: CGPoint, mid2: CGPoint) -> CGMutablePath {
//print(#function)
let subpath : CGMutablePath = CGMutablePath()
subpath.move(to: CGPoint(x: mid1.x, y: mid1.y))
subpath.addQuadCurve(to: CGPoint(x: mid2.x, y: mid2.y), control: CGPoint(x: previousPoint.x, y: previousPoint.y))
return subpath
}
private func addSubPathToPath(_ subpath: CGMutablePath) -> CGMutablePath {
//print(#function)
let bounds : CGRect = subpath.boundingBox
let drawBox : CGRect = bounds.insetBy(dx: -0.54 * lineWidth, dy: -0.54 * lineWidth)
self.setNeedsDisplay(drawBox)
return subpath
}
}
更新:
我注意到每个橡皮擦触摸都是方形的。请参阅第二张图片以显示更多详细信息:
然后我按照 Pranal Jaiswal 的建议重写了一些代码:
override open func draw(_ rect: CGRect) {
print(#function)
let context : CGContext = UIGraphicsGetCurrentContext()!
if isEraserSelected {
for line in undoArray {
//context.beginTransparencyLayer(auxiliaryInfo: nil)
context.setLineWidth(line.width)
context.addPath(line.path)
context.setStrokeColor(UIColor.clear.cgColor)
context.setBlendMode(.clear)
context.setAlpha(line.opacity)
context.setLineCap(.round)
context.strokePath()
}
} else {
for line in undoArray {
context.setLineWidth(line.width)
context.setLineCap(.round)
context.addPath(line.path)
context.setStrokeColor(line.color.cgColor)
context.setBlendMode(.normal)
context.setAlpha(line.opacity)
context.strokePath()
}
}
}
我仍然得到相同的结果。接下来我可以尝试什么?
我无法准确查看您的代码。但不久前我在 Swift 2.3 中做了类似的事情(我知道你正在看 Swift 3,但现在这是我拥有的版本)。
这是绘图类的工作原理。
import Foundation
import UIKit
import QuartzCore
class PRSignatureView: UIView
{
var drawingColor:CGColorRef = UIColor.blackColor().CGColor //Col
var drawingThickness:CGFloat = 0.5
var drawingAlpha:CGFloat = 1.0
var isEraserSelected: Bool
private var currentPoint:CGPoint?
private var previousPoint1:CGPoint?
private var previousPoint2:CGPoint?
private var path:CGMutablePathRef = CGPathCreateMutable()
var image:UIImage?
required init?(coder aDecoder: NSCoder) {
//self.backgroundColor = UIColor.clearColor()
self.isEraserSelected = false
super.init(coder: aDecoder)
self.backgroundColor = UIColor.clearColor()
}
override func drawRect(rect: CGRect)
{
self.isEraserSelected ? self.eraseMode() : self.drawingMode()
}
private func drawingMode()
{
if (self.image != nil)
{
self.image!.drawInRect(self.bounds)
}
let context:CGContextRef = UIGraphicsGetCurrentContext()!
CGContextAddPath(context, path)
CGContextSetLineCap(context, CGLineCap.Round)
CGContextSetLineWidth(context, self.drawingThickness)
CGContextSetStrokeColorWithColor(context, drawingColor)
CGContextSetBlendMode(context, CGBlendMode.Normal)
CGContextSetAlpha(context, self.drawingAlpha)
CGContextStrokePath(context);
}
private func eraseMode()
{
if (self.image != nil)
{
self.image!.drawInRect(self.bounds)
}
let context:CGContextRef = UIGraphicsGetCurrentContext()!
CGContextSaveGState(context)
CGContextAddPath(context, path);
CGContextSetLineCap(context, CGLineCap.Round)
CGContextSetLineWidth(context, self.drawingThickness)
CGContextSetBlendMode(context, CGBlendMode.Clear)
CGContextStrokePath(context)
CGContextRestoreGState(context)
}
private func midPoint (p1:CGPoint, p2:CGPoint)->CGPoint
{
return CGPointMake((p1.x + p2.x) * 0.5, (p1.y + p2.y) * 0.5)
}
private func finishDrawing()
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, 0.0);
drawViewHierarchyInRect(self.bounds, afterScreenUpdates: true)
self.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
func clearSignature()
{
path = CGPathCreateMutable()
self.image = nil;
self.setNeedsDisplay();
}
// MARK: - Touch Delegates
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
path = CGPathCreateMutable()
let touch = touches.first!
previousPoint1 = touch.previousLocationInView(self)
currentPoint = touch.locationInView(self)
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
let touch = touches.first!
previousPoint2 = previousPoint1
previousPoint1 = touch.previousLocationInView(self)
currentPoint = touch.locationInView(self)
let mid1 = midPoint(previousPoint2!, p2: previousPoint1!)
let mid2 = midPoint(currentPoint!, p2: previousPoint1!)
let subpath:CGMutablePathRef = CGPathCreateMutable()
CGPathMoveToPoint(subpath, nil, mid1.x, mid1.y)
CGPathAddQuadCurveToPoint(subpath, nil, previousPoint1!.x, previousPoint1!.y, mid2.x, mid2.y)
CGPathAddPath(path, nil, subpath);
self.setNeedsDisplay()
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.touchesMoved(touches, withEvent: event)
self.finishDrawing()
}
override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
self.touchesMoved(touches!, withEvent: event)
self.finishDrawing()
}
}
编辑:根据要求将几行代码转换为 swift 3
subpath.move(to: CGPoint(x: mid1.x, y: mid1.y))
subpath.addQuadCurve(to:CGPoint(x: mid2.x, y: mid2.y) , control: CGPoint(x: previousPoint1!.x, y: previousPoint1!.y))
path.addPath(subpath)
编辑:回应更新的问题
这是更新的绘图类,它肯定可以解决该问题。 https://drive.google.com/file/d/0B5nqEBSJjCriTU5oRXd5c2hRV28/view?usp=sharing&resourcekey=0-8ZE92CSD3j7xxB5jGvgj2w
解决的问题:
Line
结构未保存关联的工具类型。每当调用 setNeedsDislpay()
时,您都会重新绘制 pathArray
中的所有对象,并且所有对象都将使用当前选定的工具重新绘制。我添加了一个新变量associatedTool
来解决这个问题。beginTransparencyLayer
会将混合模式设置为kCGBlendModeNormal
。由于这对于与工具类型相关的所有情况都很常见,因此导致模式设置为正常。我已经删除了这两行//context.beginTransparencyLayer(auxiliaryInfo: nil)
//context.endTransparencyLayer()
尝试一下,擦除时不会出现错误,可以用于绘图擦除和清除屏幕。您甚至可以增加或减少铅笔和橡皮的尺寸。你也可以相应地改变颜色。
希望这对你有帮助......
导入UIKit
class DrawingView: UIView {
var lineColor:CGColor = UIColor.black.cgColor
var lineWidth:CGFloat = 5
var drawingAlpha:CGFloat = 1.0
var isEraserSelected: Bool
private var currentPoint:CGPoint?
private var previousPoint1:CGPoint?
private var previousPoint2:CGPoint?
private var path:CGMutablePath = CGMutablePath()
var image:UIImage?
required init?(coder aDecoder: NSCoder) {
//self.backgroundColor = UIColor.clearColor()
self.isEraserSelected = false
super.init(coder: aDecoder)
self.backgroundColor = UIColor.clear
}
override func draw(_ rect: CGRect)
{
self.isEraserSelected ? self.eraseMode() : self.drawingMode()
}
private func drawingMode()
{
if (self.image != nil)
{
self.image!.draw(in: self.bounds)
}
let context:CGContext = UIGraphicsGetCurrentContext()!
context.addPath(path)
context.setLineCap(CGLineCap.round)
context.setLineWidth(self.lineWidth)
context.setStrokeColor(lineColor)
context.setBlendMode(CGBlendMode.normal)
context.setAlpha(self.drawingAlpha)
context.strokePath();
}
private func eraseMode()
{
if (self.image != nil)
{
self.image!.draw(in: self.bounds)
}
let context:CGContext = UIGraphicsGetCurrentContext()!
context.saveGState()
context.addPath(path);
context.setLineCap(CGLineCap.round)
context.setLineWidth(self.lineWidth)
context.setBlendMode(CGBlendMode.clear)
context.strokePath()
context.restoreGState()
}
private func midPoint (p1:CGPoint, p2:CGPoint)->CGPoint
{
return CGPoint(x: (p1.x + p2.x) * 0.5, y: (p1.y + p2.y) * 0.5);
}
private func finishDrawing()
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, 0.0);
drawHierarchy(in: self.bounds, afterScreenUpdates: true)
self.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
func clearSignature()
{
path = CGMutablePath()
self.image = nil;
self.setNeedsDisplay();
}
// MARK: - Touch Delegates
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
path = CGMutablePath()
let touch = touches.first!
previousPoint1 = touch.previousLocation(in: self)
currentPoint = touch.location(in: self)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first!
previousPoint2 = previousPoint1
previousPoint1 = touch.previousLocation(in: self)
currentPoint = touch.location(in: self)
let mid1 = midPoint(p1: previousPoint2!, p2: previousPoint1!)
let mid2 = midPoint(p1: currentPoint!, p2: previousPoint1!)
let subpath:CGMutablePath = CGMutablePath()
subpath.move(to: CGPoint(x: mid1.x, y: mid1.y), transform: .identity)
subpath.addQuadCurve(to: CGPoint(x: mid2.x, y: mid2.y), control: CGPoint(x: (previousPoint1?.x)!, y: (previousPoint1?.y)!))
path.addPath(subpath, transform: .identity)
self.setNeedsDisplay()
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
self.touchesMoved(touches, with: event)
self.finishDrawing()
}
override func touchesCancelled(_ touches: Set<UITouch>?, with event: UIEvent?) {
self.touchesMoved(touches!, with: event)
self.finishDrawing()
}
}