我目前正在用GML制作我的第一个Game Maker Studio 2游戏(太空摇滚来自yoyo YouTube频道的教程系列),我不知道为什么,但是当我尝试运行该游戏时,它并没有被放弃并且IDE表示问题出在以下代码中:
switch(room){
case rm_game:
draw_text(20, 20, "SCORE: " + string(score));
draw_text(20, 40, "LIVES: " + string(lives));
break;
case rm_start:
draw_set_halign(fa_center);
var c = c_yellow;
draw_text_transformed_color(
room_width/2, 100, "SPACE ROCKS",
3, 3, 0, c, c, c, c, 1
);
draw_text(
room_width/2, 200,
@"Score 1,000 points to win!
UP: move
LEFT/RIGHT: change direction
SPACE: shoot
>> PRESS ENTER TO START <<
"
);
draw_set_halign(fa_left);
break;
case rm_win:
draw_set_halign(fa_center);
var c = c_lime;
draw_text_transformed_color(
room_width/2, 200, "YOU WON!",
3, 3, 0, c, c, c, c, 1
);
draw_text(
room_width/2, 300,
"PRESS ENTER TO RESTART"
);
break;
case rm_gameover:
draw_set_halign(fa_center);
var c = c_red;
draw_text_transformed_color(
room_width/2, 150, "GAME OVER",
3, 3, 0, c, c, c, c, 1
);
draw_text(room_width/2, 250, "FINAL SCORE: " + string(score);
draw_text(room_width/2, 300, "PRESS ENTER TO RESTART");
break;
}
我检查并说问题出在第48、49和51行,但我绝对找不到此代码中的问题。
[draw_text(room_width/2, 250, "FINAL SCORE: " + string(score)
末尾缺少另一个结尾)
。