我是Java的新手,正如您在Java swing中看到的那样,该程序由一个jframe和一个jpanel组成。当您单击按钮时,其颜色变为红色,并自动按下按钮1,其颜色变为蓝色。但是问题是我想要这些动作之间的延迟,而当我使用Thread.sleep(1000)时,这会导致按下按钮和更改其颜色之间的延迟,而我不希望那样。当我按下按钮2时(例如),它的颜色立即改变,并且在按下1秒钟的按钮1之后该怎么办?
jframe:
import java.awt.Color;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JButton;
public class NewJFrame extends javax.swing.JFrame {
private String player="Player 1";
private JButton[] btn = new JButton[4];
public NewJFrame() {
initComponents();
}
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
newJPanel1 = new NewJPanel();
newJPanel2 = new NewJPanel();
btn1 = new javax.swing.JButton();
btn2 = new javax.swing.JButton();
btn3 = new javax.swing.JButton();
javax.swing.GroupLayout newJPanel1Layout = new javax.swing.GroupLayout(newJPanel1);
newJPanel1.setLayout(newJPanel1Layout);
newJPanel1Layout.setHorizontalGroup(
newJPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 100, Short.MAX_VALUE)
);
newJPanel1Layout.setVerticalGroup(
newJPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 100, Short.MAX_VALUE)
);
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
newJPanel2.setBackground(new java.awt.Color(255, 255, 255));
newJPanel2.setBorder(javax.swing.BorderFactory.createLineBorder(new java.awt.Color(0, 0, 0)));
btn1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
btnAction(evt);
}
});
btn2.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
btnAction(evt);
}
});
btn3.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
btnAction(evt);
}
});
javax.swing.GroupLayout newJPanel2Layout = new javax.swing.GroupLayout(newJPanel2);
newJPanel2.setLayout(newJPanel2Layout);
newJPanel2Layout.setHorizontalGroup(
newJPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(newJPanel2Layout.createSequentialGroup()
.addGap(35, 35, 35)
.addComponent(btn1)
.addGap(74, 74, 74)
.addComponent(btn2)
.addGap(66, 66, 66)
.addComponent(btn3)
.addContainerGap(104, Short.MAX_VALUE))
);
newJPanel2Layout.setVerticalGroup(
newJPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(newJPanel2Layout.createSequentialGroup()
.addGap(31, 31, 31)
.addGroup(newJPanel2Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(btn1, javax.swing.GroupLayout.PREFERRED_SIZE, 23, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(btn2, javax.swing.GroupLayout.PREFERRED_SIZE, 23, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(btn3, javax.swing.GroupLayout.PREFERRED_SIZE, 23, javax.swing.GroupLayout.PREFERRED_SIZE))
.addContainerGap(222, Short.MAX_VALUE))
);
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addContainerGap()
.addComponent(newJPanel2, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addContainerGap())
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addContainerGap()
.addComponent(newJPanel2, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addContainerGap())
);
pack();
}// </editor-fold>
private void btnAction(java.awt.event.ActionEvent evt) {
JButton btn = (JButton) evt.getSource();
if (player.equals("Player 1")){
player = "Player 2";
btn.setBackground(Color.RED);
}
else {
player = "Player 1";
btn.setBackground(Color.BLUE);
}
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
Logger.getLogger(NewJFrame.class.getName()).log(Level.SEVERE, null, ex);
}
player2Action();
}
private void player2Action(){
if (player.equals("Player 2"))
btn1.doClick();
}
public static void main(String args[]) {
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(NewJFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(NewJFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(NewJFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(NewJFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new NewJFrame().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JButton btn1;
private javax.swing.JButton btn2;
private javax.swing.JButton btn3;
private NewJPanel newJPanel1;
private NewJPanel newJPanel2;
// End of variables declaration
}
jpanel:
public class NewJPanel extends javax.swing.JPanel {
public NewJPanel() {
initComponents();
}
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this);
this.setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 400, Short.MAX_VALUE)
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 300, Short.MAX_VALUE)
);
}// </editor-fold>
// Variables declaration - do not modify
// End of variables declaration
}
在这种情况下,请使用Timer
代替Thread
。有关更多详细信息,请查看Andrew Thompson中的注释。
要修复您的代码,只需删除Thread.sleep
的try-catch块及其旁边的player2Action()
方法。然后添加以下代码以使其起作用:
ActionListener player2ActionListener = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
player2Action();
}
};
Timer timer = new Timer(1000, player2ActionListener);
timer.setRepeats(false);
timer.start();
并且不要忘记导入javax.swing.Timer
。