在HTML画布上绘制错误的位置 - Javascript

问题描述 投票:1回答:1

我的Javascript绘图有问题,右边是300像素,下面是100像素,我的光标位于绘制事件上。

我查看了几个其他类似的问题尝试不同的方法,如clientX/Y,但没有一个有效。任何帮助,将不胜感激。这是我的代码:

我的画布元素:

<canvas id="can" width="1000" height="1000"></canvas>

这些变量在我的函数之外初始化:

var canvas, ctx, flag = false,
    prevX = 0,
    currX = 0,
    prevY = 0,
    currY = 0,
    dot_flag = false;

var x = "black",
    y = 2;

我的init函数:

function init() {

    canvas = document.getElementById('can');

    ctx = canvas.getContext("2d");
    w = canvas.width;
    h = canvas.height;

    canvas.addEventListener("mousemove", function (e) {
        findxy('move', e)
    }, false);
    canvas.addEventListener("mousedown", function (e) {
        findxy('down', e)
    }, false);
    canvas.addEventListener("mouseup", function (e) {
        findxy('up', e)
    }, false);
    canvas.addEventListener("mouseout", function (e) {
        findxy('out', e)
    }, false);

}

计算绘制的位置:

function findxy(res, e) {

    if (res == 'down') {
        prevX = currX;
        prevY = currY;
        currX = e.pageX - canvas.offsetLeft;
        currY = e.pageY - canvas.offsetTop;
        console.log(e.pageX + " " + e.pageY);
        flag = true;
        dot_flag = true;
        if (dot_flag) {
            ctx.beginPath();
            ctx.fillStyle = x;
            ctx.fillRect(currX, currY, 2, 2);
            ctx.closePath();
            dot_flag = false;
        }
    }
    if (res == 'up' || res == "out") {
        flag = false;
    }
    if (res == 'move') {
        if (flag) {
            prevX = currX;
            prevY = currY;
            currX = e.pageX - canvas.offsetLeft;
            currY = e.pageY - canvas.offsetTop;
            draw();
        }
    }
}

我的绘画功能

function draw() {
    ctx.beginPath();
    ctx.moveTo(prevX, prevY);
    ctx.lineTo(currX, currY);
    ctx.strokeStyle = x;
    ctx.lineWidth = y;
    ctx.stroke();
    ctx.closePath();
}
javascript html
1个回答
1
投票

似乎按预期工作。我首先假设它与你的画布不在屏幕的0,0这个事实有关,但在测试之后,它仍然按预期工作。

您需要提供有关如何实现这些功能的更多信息。

var canvas, ctx, flag = false,
    prevX = 0,
    currX = 0,
    prevY = 0,
    currY = 0,
    dot_flag = false;

var x = "black",
    y = 2;


function draw() {
    ctx.beginPath();
    ctx.moveTo(prevX, prevY);
    ctx.lineTo(currX, currY);
    ctx.strokeStyle = x;
    ctx.lineWidth = y;
    ctx.stroke();
    ctx.closePath();
}

function init() {

    canvas = document.getElementById('can');

    ctx = canvas.getContext("2d");
    w = canvas.width;
    h = canvas.height;

    canvas.addEventListener("mousemove", function (e) {
        findxy('move', e)
    }, false);
    canvas.addEventListener("mousedown", function (e) {
        findxy('down', e)
    }, false);
    canvas.addEventListener("mouseup", function (e) {
        findxy('up', e)
    }, false);
    canvas.addEventListener("mouseout", function (e) {
        findxy('out', e)
    }, false);

}

function findxy(res, e) {

    if (res == 'down') {
        prevX = currX;
        prevY = currY;
        currX = e.pageX - canvas.offsetLeft;
        currY = e.pageY - canvas.offsetTop;
        console.log(e.pageX + " " + e.pageY);
        flag = true;
        dot_flag = true;
        if (dot_flag) {
            ctx.beginPath();
            ctx.fillStyle = x;
            ctx.fillRect(currX, currY, 2, 2);
            ctx.closePath();
            dot_flag = false;
        }
    }
    if (res == 'up' || res == "out") {
        flag = false;
    }
    if (res == 'move') {
        if (flag) {
            prevX = currX;
            prevY = currY;
            currX = e.pageX - canvas.offsetLeft;
            currY = e.pageY - canvas.offsetTop;
            draw();
        }
    }
}

init();
<canvas id="can" width="1000" height="1000"></canvas>
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