当我从redux传递的道具更改时,我的FlatList不会更新。每当我发送一条消息时,我都会在Firebase和Redux存储中增加每个人的未读消息数。我确保包括密钥提取器和额外的数据,但都无济于事。唯一改变未读消息计数的是重新加载设备。如何确保flatList使用MapStateToProps更新。我确保使用Object.Assign创建一个新对象:
动作:
export const sendMessage = (
message,
currentChannel,
channelType,
messageType
) => {
return dispatch => {
dispatch(chatMessageLoading());
const currentUserID = firebaseService.auth().currentUser.uid;
let createdAt = firebase.database.ServerValue.TIMESTAMP;
let chatMessage = {
text: message,
createdAt: createdAt,
userId: currentUserID,
messageType: messageType
};
FIREBASE_REF_MESSAGES.child(channelType)
.child(currentChannel)
.push(chatMessage, error => {
if (error) {
dispatch(chatMessageError(error.message));
} else {
dispatch(chatMessageSuccess());
}
});
const UNREAD_MESSAGES = FIREBASE_REF_UNREAD.child(channelType)
.child(currentChannel).child('users')
UNREAD_MESSAGES.once("value")
.then(snapshot => {
snapshot.forEach(user => {
let userKey = user.key;
// update unread messages count
if (userKey !== currentUserID) {
UNREAD_MESSAGES.child(userKey).transaction(function (unreadMessages) {
if (unreadMessages === null) {
dispatch(unreadMessageCount(currentChannel, 1))
return 1;
} else {
alert(unreadMessages)
dispatch(unreadMessageCount(currentChannel, unreadMessages + 1))
return unreadMessages + 1;
}
});
} else {
UNREAD_MESSAGES.child(userKey).transaction(function () {
dispatch(unreadMessageCount(currentChannel, 0))
return 0;
});
}
}
)
})
};
};
export const getUserPublicChannels = () => {
return (dispatch, state) => {
dispatch(loadPublicChannels());
let currentUserID = firebaseService.auth().currentUser.uid;
// get all mountains within distance specified
let mountainsInRange = state().session.mountainsInRange;
// get the user selected mountain
let selectedMountain = state().session.selectedMountain;
// see if the selected mountain is in range to add on additional channels
let currentMountain;
mountainsInRange
? (currentMountain =
mountainsInRange.filter(mountain => mountain.id === selectedMountain)
.length === 1
? true
: false)
: (currentMountain = false);
// mountain public channels (don't need to be within distance)
let currentMountainPublicChannelsRef = FIREBASE_REF_CHANNEL_INFO.child(
"Public"
)
.child(`${selectedMountain}`)
.child("Public");
// mountain private channels- only can see if within range
let currentMountainPrivateChannelsRef = FIREBASE_REF_CHANNEL_INFO.child(
"Public"
)
.child(`${selectedMountain}`)
.child("Private");
// get public channels
return currentMountainPublicChannelsRef
.orderByChild("key")
.once("value")
.then(snapshot => {
let publicChannelsToDownload = [];
snapshot.forEach(channelSnapshot => {
let channelId = channelSnapshot.key;
let channelInfo = channelSnapshot.val();
// add the channel ID to the download list
const UNREAD_MESSAGES = FIREBASE_REF_UNREAD.child("Public")
.child(channelId).child('users').child(currentUserID)
UNREAD_MESSAGES.on("value",snapshot => {
if (snapshot.val() === null) {
// get number of messages in thread if haven't opened
dispatch(unreadMessageCount(channelId, 0));
} else {
dispatch(unreadMessageCount(channelId, snapshot.val()));
}
}
)
publicChannelsToDownload.push({ id: channelId, info: channelInfo });
});
// flag whether you can check in or not
if (currentMountain) {
dispatch(checkInAvailable());
} else {
dispatch(checkInNotAvailable());
}
// if mountain exists then get private channels/ if in range
if (currentMountain) {
currentMountainPrivateChannelsRef
.orderByChild("key")
.on("value", snapshot => {
snapshot.forEach(channelSnapshot => {
let channelId = channelSnapshot.key;
let channelInfo = channelSnapshot.val();
const UNREAD_MESSAGES = FIREBASE_REF_UNREAD.child("Public")
.child(channelId).child('users').child(currentUserID)
UNREAD_MESSAGES.on("value",
snapshot => {
if (snapshot.val() === null) {
// get number of messages in thread if haven't opened
dispatch(unreadMessageCount(channelId, 0));
} else {
dispatch(unreadMessageCount(channelId, snapshot.val()));
}
}
)
publicChannelsToDownload.push({ id: channelId, info: channelInfo });
});
});
}
return publicChannelsToDownload;
})
.then(data => {
setTimeout(function () {
dispatch(loadPublicChannelsSuccess(data));
}, 150);
});
};
};
减速器:
case types.UNREAD_MESSAGE_SUCCESS:
const um = Object.assign(state.unreadMessages, {[action.info]: action.unreadMessages});
return {
...state,
unreadMessages: um
};
Container-内部,我将地图状态与未读消息关联到prop,然后作为prop传递给我的组件:
const mapStateToProps = state => {
return {
publicChannels: state.chat.publicChannels,
unreadMessages: state.chat.unreadMessages,
};
}
Component:
render() {
// rendering all public channels
const renderPublicChannels = ({ item, unreadMessages }) => {
return (
<ListItem
title={item.info.Name}
titleStyle={styles.title}
rightTitle={(this.props.unreadMessages || {} )[item.id] > 0 && `${(this.props.unreadMessages || {} )[item.id]}`}
rightTitleStyle={styles.rightTitle}
rightSubtitleStyle={styles.rightSubtitle}
rightSubtitle={(this.props.unreadMessages || {} )[item.id] > 0 && "unread"}
chevron={true}
bottomDivider={true}
id={item.Name}
containerStyle={styles.listItemStyle}
/>
);
};
return (
<View style={styles.channelList}>
<FlatList
data={this.props.publicChannels}
renderItem={renderPublicChannels}
keyExtractor={(item, index) => index.toString()}
extraData={[this.props.publicChannels, this.props.unreadMessages]}
removeClippedSubviews={false}
/>
</View>
);
}
}
Object.assign()不返回新对象。因此,在缩减程序中,unreadMessages指向相同的对象,并且组件未重新呈现。
在减速机中使用]
const um = Object.assign({}, state.unreadMessages, {[action.info]: action.unreadMessages});
Object.assign将所有内容合并到作为参数提供的第一个对象中,并返回相同的对象。在redux中,您需要创建一个新的对象引用,否则不能保证可以接受更改。使用此