我刚刚使用provider:4.0.5进行了测试,将textview拆分为其他类,并使用consumer为文本重建提供状态,但也许所有小部件也都已重建。我的代码:
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() {
runApp(MyApp());
}
class MyState with ChangeNotifier {
int counter = 0;
void incre() {
counter++;
notifyListeners();
}
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: ChangeNotifierProvider(
create: (_) => MyState(),
child: MyHomePage(title: 'Flutter Demo Home Page')),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
print('build');
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Opacity(
opacity: 0.5,
child: Opacity(
opacity: 0.5,
child: Container(
decoration: BoxDecoration(color: Colors.red, boxShadow: [
BoxShadow(
color: Colors.yellow,
offset: Offset(-5, -5),
blurRadius: 25,
spreadRadius: 25)
]),
child: Center(
child: Text(
'Hello World',
style: Theme.of(context).textTheme.headline4,
),
),
),
),
),
Opacity(
opacity: 0.5,
child: Opacity(
opacity: 0.5,
child: Container(
decoration: BoxDecoration(color: Colors.red, boxShadow: [
BoxShadow(
color: Colors.yellow,
offset: Offset(-5, -5),
blurRadius: 25,
spreadRadius: 25)
]),
child: Center(
child: Text(
'Hello World',
style: Theme.of(context).textTheme.headline4,
),
),
),
),
),
Opacity(
opacity: 0.5,
child: Opacity(
opacity: 0.5,
child: Container(
decoration: BoxDecoration(color: Colors.red, boxShadow: [
BoxShadow(
color: Colors.yellow,
offset: Offset(-5, -5),
blurRadius: 25,
spreadRadius: 25)
]),
child: Center(
child: Text(
'Hello World',
style: Theme.of(context).textTheme.headline4,
),
),
),
),
),
Opacity(
opacity: 0.5,
child: Opacity(
opacity: 0.5,
child: Container(
decoration: BoxDecoration(color: Colors.red, boxShadow: [
BoxShadow(
color: Colors.yellow,
offset: Offset(-5, -5),
blurRadius: 25,
spreadRadius: 25)
]),
child: Center(
child: Text(
'Hello World',
style: Theme.of(context).textTheme.headline4,
),
),
),
),
),
SizedBox(
height: 35,
),
MyText(),
RaisedButton(
onPressed: Provider.of<MyState>(context, listen: false).incre,
// onTap: () {
// setState(() {});
// },
child: Text('click'),
)
],
),
),
);
}
}
class MyText extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Consumer<MyState>(
builder: (_, state, __) {
print('buildText2');
return Text(
'You have pushed the button this many times: ${state.counter}',
);
},
);
}
}
这是我仅更新和重建文本时的屏幕,但这非常昂贵。
这是我扑扑的医生-v
[✓] Flutter(在Mac OS X 10.15.4 19E287上为Channel dev,v1.18.0-6.0.pre,语言环境为en-VN)•位于/ Users / tbm / dev / flutter_sdk / flutter的Flutter 1.18.0-6.0.pre版•框架修订版84c84fb249(6天前),2020-04-20 21:35:01 -0400•引擎版本2bde4f0ae4•Dart版本2.9.0(内部版本2.9.0-1.0.dev a12c36dd97)
避免不必要的重建可以优化CPU时间。您的问题是渲染时间,该时间不受您所做的优化的影响。
您的问题是由于您的用户界面过于复杂而无法绘制。
原因之一是:Opacity非常昂贵,而您使用了[[很多。
代替做:Opacity(
opacity: .5
child: Opacity(
opacity: .5
child: ...
),
),
第一步是将两个Opacity合并为一个:
Opacity( opacity: .5 * .5 child: ... ),
然后,为进一步优化,而不是:
[ Opacity( opacity: .5 * .5 child: A(), ), Opacity( opacity: .5 * .5 child: B(), ), Something(), ]
您可能有:
[ Opacity( opacity: .5 * .5, child: Column( mainAxisSize: MainAxisSize.min, children: [ A(), B(), ], ), ), Something(), ]