我用以下代码绘制多边形:
var canvas = document.getElementById("polyCanvas");
var c2 = canvas.getContext("2d");
var coords = '';
c2.clearRect(0, 0, 2000, 2000);
$("fdel").remove();
$("#eliminar" + todelete).remove();
c2.beginPath();
var first = true;
var points = 1;
var done = false;
$("#vertexcontainer .vertex").each(function() {
var position = $(this).position();
var x = 2+position.left;
var y = 2+position.top;
if (!done){
if (first) {
c2.moveTo(x, y);
first = false;
} else {
c2.lineTo(x, y);
}
}
if(points > cpoints){
done = true;
}
points = points + 1;
coords = coords + x + ',' + y + ' ';
});
$('#coordinates').val(coords);;
c2.closePath();
c2.lineWidth = 2;
c2.strokeStyle = '#ff0000';
c2.stroke();
c2.fillStyle = "rgb(0, 100, 200)";
c2.fill();
它运行平稳,但是我希望能够在周围拖动多边形,或者对其使用鼠标事件。有可能吗?
我幼稚的尝试c2.hover(function..., and c2.addeventlistener...
失败。
您实际上无法移动在画布上绘制的任何图形。
但是... 您可以制造出某种东西在移动的错觉。
您通过反复擦除画布并在其新位置重新绘制形状来创建运动的幻觉。
要拖动形状,您需要收听4个鼠标事件。
在mousedown中:检查鼠标是否在形状上方,如果是,则设置一个标志,指示开始拖动。要检查鼠标是否在形状上方,可以使用画布上下文的isPointInPath
方法来测试[x,y]点是否在最近绘制的路径内。
在mousemove中:如果设置了拖动标志(表示正在进行拖动),请按照用户拖动的距离更改所选文本的位置,然后将形状重新绘制到新位置
在mouseup或在mouseout中:拖动结束,因此清除拖动标记。
这是示例代码和演示:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var isDown=false;
var startX,startY;
var poly={
x:0,
y:0,
points:[{x:50,y:50},{x:75,y:25},{x:100,y:50},{x:75,y:125},{x:50,y:50}],
}
ctx.fillStyle='skyblue';
ctx.strokeStyle='gray';
ctx.lineWidth=3;
draw();
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
function draw(){
ctx.clearRect(0,0,cw,ch);
define();
ctx.fill();
ctx.stroke()
}
function define(){
ctx.beginPath();
ctx.moveTo(poly.points[0].x+poly.x,poly.points[0].y+poly.y);
for(var i=0;i<poly.points.length;i++){
ctx.lineTo(poly.points[i].x+poly.x,poly.points[i].y+poly.y);
}
ctx.closePath();
}
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// Put your mousedown stuff here
define();
if(ctx.isPointInPath(startX,startY)){
isDown=true;
}
}
function handleMouseUp(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseup stuff here
isDown=false;
}
function handleMouseOut(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mouseOut stuff here
isDown=false;
}
function handleMouseMove(e){
if(!isDown){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
var dx=mouseX-startX;
var dy=mouseY-startY;
startX=mouseX;
startY=mouseY;
poly.x+=dx;
poly.y+=dy;
draw();
}
body{ background-color: ivory; }
#canvas{border:1px solid red; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Drag the polygon</h4>
<canvas id="canvas" width=300 height=300></canvas>