SDL2程序编译但运行时不出现

问题描述 投票:0回答:1

我根据 这些说明 在 Ubuntu 22.04.2 上安装了 SDL。

在 VS Code 中,我设法正确包含 SDL2 库,以便代码可以编译。然而,当我实际运行该程序时,该窗口永远不会出现。程序似乎运行了,查看终端,但没有任何反应:

/*This source code copyrighted by Lazy Foo' Productions (2004-2022)
and may not be redistributed without written permission.*/

//Using SDL and standard IO
#include <SDL2/SDL.h>
#include <stdio.h>

//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;

//Starts up SDL and creates window
bool init();

//Loads media
bool loadMedia();

//Frees media and shuts down SDL
void close();

//The window we'll be rendering to
SDL_Window* gWindow = NULL;
    
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;

//The image we will load and show on the screen
SDL_Surface* gHelloWorld = NULL;

bool init()
{
    //Initialization flag
    bool success = true;

    //Initialize SDL
    if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
    {
        printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
        success = false;
    }
    else
    {
        //Create window
        gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
        if( gWindow == NULL )
        {
            printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
            success = false;
        }
        else
        {
            //Get window surface
            gScreenSurface = SDL_GetWindowSurface( gWindow );
        }
    }

    return success;
}

bool loadMedia()
{
    //Loading success flag
    bool success = true;

    //Load splash image
    gHelloWorld = SDL_LoadBMP( "hello_world.bmp" );
    if( gHelloWorld == NULL )
    {
        printf( "Unable to load image %s! SDL Error: %s\n", "02_getting_an_image_on_the_screen/hello_world.bmp", SDL_GetError() );
        success = false;
    }

    return success;
}

void close()
{
    //Deallocate surface
    SDL_FreeSurface( gHelloWorld );
    gHelloWorld = NULL;

    //Destroy window
    SDL_DestroyWindow( gWindow );
    gWindow = NULL;

    //Quit SDL subsystems
    SDL_Quit();
}

int main( int argc, char* args[] )
{
    //Start up SDL and create window
    if( !init() )
    {
        printf( "Failed to initialize!\n" );
    }
    else
    {
        //Load media
        if( !loadMedia() )
        {
            printf( "Failed to load media!\n" );
        }
        else
        {
            //Apply the image
            SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
            
            //Update the surface
            SDL_UpdateWindowSurface( gWindow );

            //Hack to get window to stay up
            SDL_Event e;
            bool quit = false;
            while( quit == false )
            {
                while( SDL_PollEvent( &e ) )
                {
                    if( e.type == SDL_QUIT ) 
                        quit = true;
                }
            }
        }
    }

    //Free resources and close SDL
    close();

    return 0;
}

我没有收到任何错误消息。

c++ linux ubuntu sdl-2
1个回答
0
投票

我在使用 SDL 时一直遇到问题,我从来没有让它在任何事情上发挥过作用。这是一个finik

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