我正在制作 2D 图块地图,现在正在尝试实现 A* 寻路。我正在关注 A* 的维基百科伪代码。
除了算法决策中出现一些奇怪的行为之外,一切进展顺利。
到目前为止我的代码:
void Pathfinding(Point from, Point destination) {
goalNode = new Node(destination, 0, 0);
startNode = new Node(from, 0, ManhattanDistance(from, destination));
open = new List<Node>(); //list of nodes
closed = new List<Node>();
open.Add(startNode); //Add starting point
while(open.Count > 0) {
node = getBestNode(); //Get node with lowest F value
if(node.position == goalNode.position) {
Debug.Log("Goal reached");
getPath(node);
break;
}
removeNode(node, open);
closed.Add(node);
List<Node> neighbors = getNeighbors(node);
foreach(Node n in neighbors) {
float g_score = node.G + 1;
float h_score = ManhattanDistance(n.position, goalNode.position);
float f_score = g_score + h_score;
if(isValueInList(n, closed) && f_score >= n.F)
continue;
if(!isValueInList(n, open) || f_score < n.F) {
n.parent = node;
n.G = g_score;
n.G = h_score;
if(!isValueInList(n, open)) {
map_data[n.position.x, n.position.y] = 4;
open.Add(n);
}
}
}
}
}
运行这段代码的结果:
蓝色是打开列表中的节点,绿色是选择到目标节点的路径。
解决方案:
void Pathfinding(Point from, Point destination) {
goalNode = new Node(destination, 0, 0);
startNode = new Node(from, 0, ManhattanDistance(from, destination));
open = new List<Node>(); //list of nodes
closed = new List<Node>();
open.Add(startNode); //Add starting point
while(open.Count > 0) {
node = getBestNode(); //Get node with lowest F value
if(node.position == goalNode.position) {
Debug.Log("Goal reached");
getPath(node);
break;
}
removeNode(node, open);
closed.Add(node);
List<Node> neighbors = getNeighbors(node);
foreach(Node n in neighbors) {
float g_score = node.G + 1;
float h_score = ManhattanDistance(n.position, goalNode.position);
float f_score = g_score + h_score;
if(isValueInList(n, closed) && f_score >= n.F)
continue;
if(!isValueInList(n, open) || f_score < n.F) {
n.parent = node;
n.G = g_score;
n.H = h_score;
if(!isValueInList(n, open)) {
map_data[n.position.x, n.position.y] = 4;
open.Add(n);
}
}
}
}
}
首先,您的打开节点应该按降序“排序”,而在您的代码中 - 没有排序。您计算距离 (g) 和启发式 (h),但从未实际使用它。您应该考虑使用有序容器而不是列表(因为每次迭代中对列表进行排序效率不高) 其次,您不将启发式值存储在节点中
n.G = h_score;
应该是
n.H = h_score;