Qt3D中的QPaintedTextureImage(Qt 5.8)

问题描述 投票:2回答:2

我想用Qt3D创建一个具有自定义图像作为纹理的实体。我遇到了QPaintedTextureImage(链接导致Qt 5.9版本的细节.Here ist doc for 5.8),可以用QPainter编写,但我不明白如何。首先,这就是我想象的实体可能是这样的:

[编辑]:代码已编辑,现在可以使用!

planeEntity = new Qt3DCore::QEntity(rootEntity);

planeMesh = new Qt3DExtras::QPlaneMesh;
planeMesh->setWidth(2);
planeMesh->setHeight(2);

image = new TextureImage; //see below
image->setSize(QSize(100,100));
painter = new QPainter; 
image->paint(painter)  

planeMaterial = new Qt3DExtras::QDiffuseMapMaterial; 
planeMaterial->diffuse()->addTextureImage(image);

planeEntity->addComponent(planeMesh);
planeEntity->addComponent(planeMaterial);

TextureImage是具有绘制功能的子类QPaintedTextureImage:

class TextureImage : public Qt3DRender::QPaintedTextureImage
{
public:    
    void paint(QPainter* painter);
};

如果我只想在planeEntity中绘制一个大圆圈,那么传递给绘画功能的QPainter需要做什么?

[编辑]实施:

void TextureImage::paint(QPainter* painter)
{ 
  //hardcoded values because there was no device()->width/heigth
  painter->fillRect(0, 0, 100, 100, QColor(255, 255, 255));

  /* Set pen and brush to whatever you want. */
  painter->setPen(QPen(QBrush(QColor(255, 0, 255)) ,10));
  painter->setBrush(QColor(0, 0, 255));

  /*
   * Draw a circle (or an ellipse -- the outcome depends very much on
   * the aspect ratio of the bounding rectangle amongst other things).
   */
  painter->drawEllipse(0, 0, 100, 100);
}
c++ qt qt3d
2个回答
2
投票

简短的回答是......使用QPainter,与通常情况完全相同。

void TextureImage::paint (QPainter* painter)
{
  int w = painter->device()->width();
  int h = painter->device()->height();

  /* Clear to white. */
  painter->fillRect(0, 0, w, h, QColor(255, 255, 255));

  /* Set pen and brush to whatever you want. */
  painter->setPen(QPen(QBrush(QColor(0, 0, 0)) ,10));
  painter->setBrush(QColor(0, 0, 255));

  /*
   * Draw a circle (or an ellipse -- the outcome depends very much on
   * the aspect ratio of the bounding rectangle amongst other things).
   */
  painter->drawEllipse(0, 0, w, h);
}

但是,请注意,您确实不应该直接调用paint方法。相反,使用update将导致Qt安排重绘,初始化QPainter并使用指向该画家的指针调用重写的paint方法。


0
投票

在QML中动态加载所需的图像可能更简单。不久前我不得不这样做,并为此开了一个问题:

Qt3D dynamic texture

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