我想从
Button1
开始,您单击 Button1
并创建 Button2
,您单击 Button1
或 Button2
并创建 Button3
,依此类推,直到您单击正确的按钮(当前按钮将是一个随机按钮编号)
这是我到目前为止所拥有的,但所有这些都创建了一个名为
Button1
的新按钮
from tkinter import *
import random
root = Tk()
root.geometry("1000x1000")
def add_button():
start_button.pack_forget()
count = 0
count = count + 1
text_button = "Button%s"%(count)
i = Button(root, text=text_button,command = add_button)
i.place(x=random.randint(350, 600), y=random.randint(400, 600))
var=StringVar()
banner = Message(root, textvariable=var, relief=RIDGE)
var.set("Click a button\nThe more buttons you click, the more buttons get added.\nClick the correct button to win!")
banner.pack()
start_button = Button(root, text='Start Game',command = add_button)
start_button.pack()
root.mainloop()
#create multiple buttons after start button is selected
#tell player the number to win changes every time
#add a timner
#add for i in number of buttons to choice a random button number that wins
#add a win screen
#have it show time
#add a quit game button at bottom
每次调用
count
时,您都在重新定义 add_button()
变量,这意味着每次调用此函数时,计数都会回到零。要解决此问题,只需在函数外部定义变量,因此将 add_button()
函数替换为此:
count = 0
def add_button():
start_button.pack_forget()
count = count + 1
text_button = "Button%s"%(count)
i = Button(root, text=text_button,command = add_button)
i.place(x=random.randint(350, 600), y=random.randint(400, 600))
希望这有帮助!