无法使用android SDK编译项目

问题描述 投票:0回答:1

我正在尝试为 Android 生成输出,尝试了各种版本的 Android SDK,但没有任何效果。

我尝试使用适用于 Android 5 和 7 的 API 版本 24、25 和 21,但仍然无法编译。

可能是什么问题?

enter image description here

错误1

Failed to compile resources with the following parameters:
-bootclasspath "C:/Users/user/AppData/Local/Android/sdk\platforms\android-24\android.jar" -d "C:\Users\user\Desktop\Location-Based-Markerless-Augmented-Reality-master\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "com\unity3d\player\R.java" "eu\kudan\androidar\R.java" "eu\kudan\ar\R.java"
warning: [options] source value 1.6 is obsolete and will be removed in a future release
warning: [options] target value 1.6 is obsolete and will be removed in a future release
warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
3 warnings

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

错误2

UnityException: Resource compilation failed!
Failed to recompile android resource files. See the Console for details.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole (System.String title, System.String message)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:271)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

错误3:

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
android unity-game-engine compiler-errors android-sdk-tools
1个回答
0
投票

您必须安装 Java 和 Android studio,然后检查 Unity 中 SDK 的不同路径是否正确: 编辑>首选项>外部工具

就我而言,默认路径工作正常: SDK : C:/Users/NAME/AppData/Local/Android/sdk JDK:C:/Program Files/Android/Android Studio/jre NDk : C:/NVPACK/android-ndk-r10e

也请在路径中使用“/”而不是“\”。

希望有帮助。

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