#enable pygame mode
import pygame
pygame.init()
#create screen
screen = pygame.display.set_mode((900,600))
#Title + Logo
pygame.display.set_caption("Space Invader")
icon = pygame.image.load("chicken.png")
pygame.display.set_icon(icon)
#Player icon
player_icon = pygame.image.load("spaceship.png")
playerX = 400
playerY = 500
def player(x, y):
screen.blit(player_icon, (x, y))
#game loop
running = True
while running:
# backround colour RGB
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#If key pressed check wether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
print("key left pressed")
if event.key == pygame.K_RIGHT:
print("key right pressed")
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
print("key stroke has benn released")
#Player change in coordinates
playerX += 0
playerY += 0
player(playerX, playerY)
pygame.display.update()
在这次隔离期间,我一直在学习pygame和使用python进行游戏编程。我是通过看youtube上的教程来学习的。请不要给我降级,我已经很努力的把我的问题做的更好了,上次是我的第一个问题,被降级了2次。谢谢你的时间。
这是个问题 缩进. 在你的代码中 pygame.KEYDOWN
事件只在以下情况下才会被评估 event.type == pygame.QUIT
. "移动 "的 pygame.KEYDOWN
事件处理。
running = True
while running:
# backround colour RGB
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# <--| INDENTATION
#If key pressed check wether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
print("key left pressed")
if event.key == pygame.K_RIGHT:
print("key right pressed")
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
print("key stroke has benn released")