我正在用PHP编写一个终端游戏,我面临着真正的困境:如果我按下(特定)密钥,我怎样才能使我的脚本自由运行?
我知道我可以使用readline()
等用户输入但是如何通过按键暂停已经运行的脚本?
您可以尝试使用PHP generators来多任务您的游戏。看看这篇文章Cooperative multitasking using coroutines (in PHP!)。还有库https://github.com/recoilphp/recoil - PHP 7的异步协程内核,它可以帮助你编写异步任务。
作为概念的证明,您可以尝试这个脚本,这远非完美。任务和调度程序的实现取自文章。
//Tested on PHP 7.1.11 and MacOS
class Task {
protected $taskId;
protected $coroutine;
protected $sendValue = null;
protected $beforeFirstYield = true;
public function __construct($taskId, Generator $coroutine) {
$this->taskId = $taskId;
$this->coroutine = $coroutine;
}
public function getTaskId() {
return $this->taskId;
}
public function setSendValue($sendValue) {
$this->sendValue = $sendValue;
}
public function run() {
if ($this->beforeFirstYield) {
$this->beforeFirstYield = false;
return $this->coroutine->current();
} else {
$retval = $this->coroutine->send($this->sendValue);
$this->sendValue = null;
return $retval;
}
}
public function isFinished() {
return !$this->coroutine->valid();
}
}
class Scheduler {
protected $maxTaskId = 0;
protected $taskMap = []; // taskId => task
protected $taskQueue;
public function __construct() {
$this->taskQueue = new SplQueue();
}
public function newTask(Generator $coroutine) {
$tid = ++$this->maxTaskId;
$task = new Task($tid, $coroutine);
$this->taskMap[$tid] = $task;
$this->schedule($task);
return $tid;
}
public function schedule(Task $task) {
$this->taskQueue->enqueue($task);
}
public function run() {
while (!$this->taskQueue->isEmpty()) {
$task = $this->taskQueue->dequeue();
$task->run();
if ($task->isFinished()) {
unset($this->taskMap[$task->getTaskId()]);
} else {
$this->schedule($task);
}
}
}
}
function game($state) {
while (true) {
if($state->isTheGamePaused === true) {
echo "The game is paused\n";
} else {
echo "Game is running\n";
}
yield;
}
}
function pauseKeyListener($state) {
readline_callback_handler_install('', function() { });
while (true) {
$r = [STDIN];
$w = NULL;
$e = NULL;
$n = stream_select($r, $w, $e, null);
if ($n && in_array(STDIN, $r)) {
$pressedChar = stream_get_contents(STDIN, 1);
// Pause the game if the 'p' is pressed
if($pressedChar === 'p') {
$state->isTheGamePaused = true;
//Resume the game if the 'r' is pressed
} elseif ($pressedChar === 'r') {
$state->isTheGamePaused = false;
}
echo "Char read: $pressedChar\n";
}
yield;
}
}
$state = new stdClass();
$state->isTheGamePaused = false;
$scheduler = new Scheduler;
$scheduler->newTask(game($state));
$scheduler->newTask(pauseKeyListener($state));
$scheduler->run();