我的VC的SceneEditViewController之一有一个SKView,该SKView呈现了我的SKScene AnimationInventory类。要显示AnimationInventory类,用户必须按下PreviewScene按钮。 SceneEditViewController类附加到TabBarController中的第1个场景。
但是,在按下PreviewScene按钮之后,虽然可以识别类属性,但是从我的函数中什至没有显示打印语句。
import UIKit
import Foundation
import SpriteKit
import GameplayKit
class SceneEditViewController: UIViewController, UITabBarControllerDelegate {
@IBOutlet var animationScreen: SKView!
@IBAction func previewScene(_ sender: UIButton) {
let animationScene = AnimationInventory(size: CGSize(width:400, height:400))
animationScene.scaleMode = .aspectFit
animationScene.anchorPoint = CGPoint(x: 0.5, y: 0.5)
animationScene.position = CGPoint(x: 0, y: 0)
let transition = SKTransition.fade(withDuration: 1.0)
animationScreen.presentScene(animationScene, transition: transition)
}
//Additional code not include but can be if needed
}
class AnimationInventory: SKScene {
func niceToMeetYou() {
print("Code Run Check")
}
//MARK: Override functions
override func didMove(to view: SKView) {
niceToMeetYou()
}
}
您没有正确显示场景
[呈现具有在编辑器中创建的关联SKS文件的场景时使用...
if let gameScene = GameScene(fileNamed: "GameScene" {
gameScene.scaleMode = .aspectFill
gameScene.isPaused = false //since iOS 10 all scenes are paused by default
view.presentScene(gameScene)
}
您要设置的自定义高度和宽度将在场景编辑器中设置,或在加载后在代码中进行修改