下面是我的角色类及其子类的.cpp版本。我正在尝试使Attack()函数起作用。我进行了一些更改,当前错误涉及adjustHP()函数中的“在非成员函数中无效使用'this'”。在我的主要课程中,我实例化了一个玩家扮演的战士对象,而地精则成为了无法控制的敌人。
character.cpp
character::character(double hp ,double atk, double defense, double speed){
this->hp= hp;
this->atk = atk;
this->defense = defense;
this->speed = speed;
}
double character::getHP() {
return this->hp;
}
double character::getATK() {
return this->atk;
}
double character::getDEFENSE() {
return this->defense;
}
double character::getSPEED() {
return this->speed;
}
warrior.cpp
Warrior::Warrior():character(hp,atk,defense,speed) { // Constructor
this->hp= 50;
this->atk = 50;
this->defense = 50;
this->speed = 50;
}
void Warrior::adjustHP(double adjustBy) {
this->hp = this->hp - adjustBy;
}
void Warrior::attack(character* enemy) {
enemy->adjustHP(10);
}
goblin.cpp
Goblin::Goblin() : character(hp,atk,defense,speed) { // Constructor
this->hp= 60;
this->atk = 40;
this->defense = 40;
this->speed = 40;
}
void adjustHP(double adjustBy) {
this->hp = this->hp-adjustBy;
}
void Goblin::attack(character* playerChoice ) {
playerChoice->adjustHP(10);
}
在goblin.cpp中,您将adjustHP定义为非成员函数。应该是:
void Goblin::adjustHP(double adjustBy) {
this->hp = this->hp-adjustBy;
}
比较您的
void adjustHP(double adjustBy) {
具有您的意图:
void Goblin::adjustHP(double adjustBy) {
C ++不会阻止您在adjustHP
中定义不相关的免费goblin.cpp
函数,并在该文件中保留Goblin::adjustHP
的未定义。