我正在实现 BluImp jQuery 文件上传的 MVC4 + WebAPI 版本 在我最初的尝试中一切都运行良好,但我试图确保在下载非常大的文件(~2GB)时充分利用内存。
我已经阅读了 Filip Woj 关于 PushStreamContent 的文章,并尽我所能实现了它(删除异步部分 - 也许这就是问题所在?)。当我运行测试并观看 TaskManager 时,我没有看到内存使用方面有太大差异,并且我试图了解响应处理方式之间的差异。
这是我的 StreamContent 版本:
private HttpResponseMessage DownloadContentNonChunked()
{
var filename = HttpContext.Current.Request["f"];
var filePath = _storageRoot + filename;
if (File.Exists(filePath))
{
HttpResponseMessage response = new HttpResponseMessage(HttpStatusCode.OK);
response.Content = new StreamContent(new FileStream(filePath, FileMode.Open, FileAccess.Read));
response.Content.Headers.ContentType = new MediaTypeHeaderValue("application/octet-stream");
response.Content.Headers.ContentDisposition = new ContentDispositionHeaderValue("attachment")
{
FileName = filename
};
return response;
}
return ControllerContext.Request.CreateErrorResponse(HttpStatusCode.NotFound, "");
}
这是我的 PushStreamContent 版本:
public class FileDownloadStream
{
private readonly string _filename;
public FileDownloadStream(string filePath)
{
_filename = filePath;
}
public void WriteToStream(Stream outputStream, HttpContent content, TransportContext context)
{
try
{
var buffer = new byte[4096];
using (var video = File.Open(_filename, FileMode.Open, FileAccess.Read))
{
var length = (int)video.Length;
var bytesRead = 1;
while (length > 0 && bytesRead > 0)
{
bytesRead = video.Read(buffer, 0, Math.Min(length, buffer.Length));
outputStream.Write(buffer, 0, bytesRead);
length -= bytesRead;
}
}
}
catch (HttpException ex)
{
return;
}
finally
{
outputStream.Close();
}
}
}
private HttpResponseMessage DownloadContentChunked()
{
var filename = HttpContext.Current.Request["f"];
var filePath = _storageRoot + filename;
if (File.Exists(filePath))
{
var fileDownload = new FileDownloadStream(filePath);
var response = Request.CreateResponse();
response.Content = new PushStreamContent(fileDownload.WriteToStream, new MediaTypeHeaderValue("application/octet-stream"));
response.Content.Headers.ContentDisposition = new ContentDispositionHeaderValue("attachment")
{
FileName = filename
};
return response;
}
return ControllerContext.Request.CreateErrorResponse(HttpStatusCode.NotFound, "");
}
我的问题是为什么我没有看到两种方法之间的内存使用有太大差异?此外,我还下载了 StreamContent 类型的 PDB,并且可以看到对缓冲区大小等的引用(见下文),因此我想确切地了解 PushStreamContent 在 StreamContent 之上和之外做了什么。我已经检查了 MSDN 上的类型信息,但这篇文章的解释有点简单!
namespace System.Net.Http
{
/// <summary>
/// Provides HTTP content based on a stream.
/// </summary>
[__DynamicallyInvokable]
public class StreamContent : HttpContent
{
private Stream content;
private int bufferSize;
private bool contentConsumed;
private long start;
private const int defaultBufferSize = 4096;
/// <summary>
/// Creates a new instance of the <see cref="T:System.Net.Http.StreamContent"/> class.
/// </summary>
/// <param name="content">The content used to initialize the <see cref="T:System.Net.Http.StreamContent"/>.</param>
[__DynamicallyInvokable]
[TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]
public StreamContent(Stream content)
: this(content, 4096)
{
}
关于这两种方法的内存使用情况,对于 StreamContent 和 PushStreamContent,Web API 不会缓冲响应。以下代码快照来自 WebHostBufferPolicySelector。源代码这里.
/// <summary>
/// Determines whether the host should buffer the <see cref="HttpResponseMessage"/> entity body.
/// </summary>
/// <param name="response">The <see cref="HttpResponseMessage"/>response for which to determine
/// whether host output buffering should be used for the response entity body.</param>
/// <returns><c>true</c> if buffering should be used; otherwise a streamed response should be used.</returns>
public virtual bool UseBufferedOutputStream(HttpResponseMessage response)
{
if (response == null)
{
throw Error.ArgumentNull("response");
}
// Any HttpContent that knows its length is presumably already buffered internally.
HttpContent content = response.Content;
if (content != null)
{
long? contentLength = content.Headers.ContentLength;
if (contentLength.HasValue && contentLength.Value >= 0)
{
return false;
}
// Content length is null or -1 (meaning not known).
// Buffer any HttpContent except StreamContent and PushStreamContent
return !(content is StreamContent || content is PushStreamContent);
}
return false;
}
PushStreamContent还适用于需要将数据“推送”到流中的场景,而StreamContent则从流中“拉取”数据。因此,对于您当前下载文件的场景,使用 StreamContent 应该没问题。
以下示例:
// Here when the response is being written out the data is pulled from the file to the destination(network) stream
response.Content = new StreamContent(File.OpenRead(filePath));
// Here we create a push stream content so that we can use XDocument.Save to push data to the destination(network) stream
XDocument xDoc = XDocument.Load("Sample.xml", LoadOptions.None);
PushStreamContent xDocContent = new PushStreamContent(
(stream, content, context) =>
{
// After save we close the stream to signal that we are done writing.
xDoc.Save(stream);
stream.Close();
},
"application/xml");