如何在 swift 4 中将徽章放在 UIBarButtonItem 上?

问题描述 投票:0回答:5

我想在 UIBarButtonItem 上放置徽章。为此,我使用以下参考资料

在swift的右栏按钮项中添加徽章提醒

在此我创建“UIBarButtonItem+Badge.swift”文件并将该代码放入其中。在我的视图控制器中,我采用 UIBarButtonItem 的出口。并调用该函数,但它对我不起作用。我的视图控制器文件是这样的

我的 UIBarButtonItem+Badge.swift 文件是

extension CAShapeLayer {
func drawRoundedRect(rect: CGRect, andColor color: UIColor, filled: Bool) {
    fillColor = filled ? color.cgColor : UIColor.white.cgColor
    strokeColor = color.cgColor
    path = UIBezierPath(roundedRect: rect, cornerRadius: 7).cgPath
   }
  }

   private var handle: UInt8 = 0;

   extension UIBarButtonItem {
private var badgeLayer: CAShapeLayer? {
    if let b: AnyObject = objc_getAssociatedObject(self, &handle) as AnyObject? {
        return b as? CAShapeLayer
    } else {
        return nil
    }
}

func setBadge(text: String?, withOffsetFromTopRight offset: CGPoint = CGPoint.zero, andColor color:UIColor = UIColor.red, andFilled filled: Bool = true, andFontSize fontSize: CGFloat = 11)
{
    badgeLayer?.removeFromSuperlayer()

    if (text == nil || text == "") {
        return
    }

    addBadge(text: text!, withOffset: offset, andColor: color, andFilled: filled)
}

 func addBadge(text: String, withOffset offset: CGPoint = CGPoint.zero, andColor color: UIColor = UIColor.red, andFilled filled: Bool = true, andFontSize fontSize: CGFloat = 11)
{
    guard let view = self.value(forKey: "view") as? UIView else { return }

    var font = UIFont.systemFont(ofSize: fontSize)

    if #available(iOS 9.0, *) { font = UIFont.monospacedDigitSystemFont(ofSize: fontSize, weight: UIFont.Weight.regular) }
    let badgeSize = text.size(withAttributes: [NSAttributedString.Key.font: font])

    // Initialize Badge
    let badge = CAShapeLayer()

    let height = badgeSize.height;
    var width = badgeSize.width + 2 /* padding */

    //make sure we have at least a circle
    if (width < height) {
        width = height
    }

    //x position is offset from right-hand side
    let x = view.frame.width - width + offset.x

    let badgeFrame = CGRect(origin: CGPoint(x: x, y: offset.y), size: CGSize(width: width, height: height))

    badge.drawRoundedRect(rect: badgeFrame, andColor: color, filled: filled)
    view.layer.addSublayer(badge)

    // Initialiaze Badge's label
    let label = CATextLayer()
    label.string = text
    label.alignmentMode = CATextLayerAlignmentMode.center
    label.font = font
    label.fontSize = font.pointSize

    label.frame = badgeFrame
    label.foregroundColor = filled ? UIColor.white.cgColor : color.cgColor
    label.backgroundColor = UIColor.clear.cgColor
    label.contentsScale = UIScreen.main.scale
    badge.addSublayer(label)

    // Save Badge as UIBarButtonItem property
    objc_setAssociatedObject(self, &handle, badge, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}

private func removeBadge() {
    badgeLayer?.removeFromSuperlayer()
   }
  }

我的视图控制器文件是这样的

import UIKit

@IBOutlet weak var notificationLabel: UIBarButtonItem!

在视图didload函数中

notificationLabel.addBadge(text: "4")
ios swift uibarbuttonitem
5个回答
19
投票

这是 @VishalPethani 的 swift 4 解决方案,进行了一些小的方便的更改。

将此 UIBarButtonItem 添加到您的代码中:

class BadgedButtonItem: UIBarButtonItem {

    public func setBadge(with value: Int) {
        self.badgeValue = value
    }

    private var badgeValue: Int? {
        didSet {
            if let value = badgeValue,
                value > 0 {
                lblBadge.isHidden = false
                lblBadge.text = "\(value)"
            } else {
                lblBadge.isHidden = true
            }
        }
    }

    var tapAction: (() -> Void)?

    private let filterBtn = UIButton()
    private let lblBadge = UILabel()

    override init() {
        super.init()
        setup()
    }

    init(with image: UIImage?) {
        super.init()
        setup(image: image)
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        setup()
    }

    private func setup(image: UIImage? = nil) {

        self.filterBtn.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
        self.filterBtn.adjustsImageWhenHighlighted = false
        self.filterBtn.setImage(image, for: .normal)
        self.filterBtn.addTarget(self, action: #selector(buttonPressed), for: .touchUpInside)

        self.lblBadge.frame = CGRect(x: 20, y: 0, width: 15, height: 15)
        self.lblBadge.backgroundColor = .red
        self.lblBadge.clipsToBounds = true
        self.lblBadge.layer.cornerRadius = 7
        self.lblBadge.textColor = UIColor.white
        self.lblBadge.font = UIFont.systemFont(ofSize: 10)
        self.lblBadge.textAlignment = .center
        self.lblBadge.isHidden = true
        self.lblBadge.minimumScaleFactor = 0.1
        self.lblBadge.adjustsFontSizeToFitWidth = true
        self.filterBtn.addSubview(lblBadge)
        self.customView = filterBtn
    }

    @objc func buttonPressed() {
        if let action = tapAction {
            action()
        }
    }

}

然后你就可以这样使用它:

class ViewController: UIViewController {

    let btn = BadgedButtonItem(with: UIImage(named: "your_image"))

    override func viewDidLoad() {
        super.viewDidLoad()

        self.navigationItem.rightBarButtonItem = btn

        btn.tapAction = {
            self.btn.setBadge(with: 1)
        }

    }
}

这是一个带有一些自定义功能的存储库 https://github.com/Syngmaster/BadgedBarButtonItem


10
投票

这是将徽章放在导航栏上的简单解决方案

let filterBtn = UIButton.init(frame: CGRect.init(x: 0, y: 0, width: 30, height: 30))
filterBtn.setImage(UIImage.fontAwesomeIcon(name: .filter, style: .solid,
                                                   textColor: UIColor.white,
                                                   size: CGSize(width: 25, height: 25)), for: .normal)
filterBtn.addTarget(self, action: #selector(filterTapped), for: .touchUpInside)

let lblBadge = UILabel.init(frame: CGRect.init(x: 20, y: 0, width: 15, height: 15))
self.lblBadge.backgroundColor = COLOR_GREEN
self.lblBadge.clipsToBounds = true
self.lblBadge.layer.cornerRadius = 7
self.lblBadge.textColor = UIColor.white
self.lblBadge.font = FontLatoRegular(s: 10)
self.lblBadge.textAlignment = .center

filterBtn.addSubview(self.lblBadge)

self.navigationItem.rightBarButtonItems = [UIBarButtonItem.init(customView: filterBtn)]

就你而言

self.navigationItem.rightBarButtonItems = [notificationLabel.init(customView: filterBtn)]

1
投票
import Foundation
import UIKit

extension UIBarButtonItem {
        
    convenience init(icon: UIImage, badge: String, _ badgeBackgroundColor: UIColor = #colorLiteral(red: 0.9156965613, green: 0.380413115, blue: 0.2803866267, alpha: 1), target: Any? = self, action: Selector? = nil) {
        let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 24, height: 24))
        imageView.image = icon

        let label = UILabel(frame: CGRect(x: -8, y: -5, width: 18, height: 18))
        label.text = badge
        label.backgroundColor = badgeBackgroundColor
        label.adjustsFontSizeToFitWidth = true
        label.textAlignment = .center
        label.font = UIFont.boldSystemFont(ofSize: 10)
        label.clipsToBounds = true
        label.layer.cornerRadius = 18 / 2
        label.textColor = .white

        let buttonView = UIView(frame: CGRect(x: 0, y: 0, width: 24, height: 24))
        buttonView.addSubview(imageView)
        buttonView.addSubview(label)
        buttonView.addGestureRecognizer(UITapGestureRecognizer.init(target: target, action: action))
        self.init(customView: buttonView)
    }
    
}

用途:

item = UIBarButtonItem(icon: UIImage(), badge: "\(Test)", target: self, action: nil)
self.navigationItem.rightBarButtonItems = [item]

0
投票
extension UIBarButtonItem {
  func setBadge(with value: Int) {
    guard let lblBadge = customView?.viewWithTag(100) as? UILabel else { return }
    if value > 0 {
      lblBadge.isHidden = false
      lblBadge.text = "\(value)"
    } else {
      lblBadge.isHidden = true
    }
  }
  
  func setup(image: UIImage? = nil) {
    customView?.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
    let lblBadge = UILabel()
    lblBadge.frame = CGRect(x: 20, y: 0, width: 15, height: 15)
    lblBadge.backgroundColor = .red
    lblBadge.tag = 100
    lblBadge.clipsToBounds = true
    lblBadge.layer.cornerRadius = 7
    lblBadge.textColor = UIColor.white
    lblBadge.font = UIFont.systemFont(ofSize: 10)
    lblBadge.textAlignment = .center
    lblBadge.isHidden = true
    lblBadge.minimumScaleFactor = 0.1
    lblBadge.adjustsFontSizeToFitWidth = true
    customView?.addSubview(lblBadge)
  }
}

步骤:

  1. 在导航/工具栏中拖放 UIButton 或使用 customView 初始值设定项以编程方式添加它。

  2. 在视图didload中调用setup方法:

    覆盖 func viewDidLoad() { super.viewDidLoad()

     // Do any additional setup after loading the view.
     itemsButton.setup(image: UIImage(named: "image_name"))
    

    }

  3. 以编程方式连接 @IBOutlet/或 并在需要的地方调用 setBadge 方法:

    badgeButton.setBadge(with: 10)


0
投票

这是我的版本,尽管问题已经很老了。 我只是在上面已经有效的答案的基础上做了一些改进(至少在我看来)。

我将其创建为扩展,以便可以在代码中的任何位置使用和重用。

最大的区别是,对

UIButton's
点击的额外处理将让任何使用
UIBarButtonItem
的控制器来处理操作,而不是附加回调或每次为创建的每个实例写入新处理。

在此示例中,我创建了一个简单的圆形徽章,但如果需要,可以将

UIImageView
替换为
UILabel
,以便任何文本都可以显示在徽章中。

我添加了内联注释来解释代码中发生的情况:

extension UIBarButtonItem {
    convenience init(icon: UIImage, badgeColor: UIColor = .systemRed, target: Any? = nil, action: Selector? = nil) {
//      create the button on which the badge will be attached
        let button = UIButton()
        
//      call the designated initializer
        self.init(customView: button)
        
//      apply any necessary customizations to the button's image
        let imageConfig = UIImage.SymbolConfiguration(font: .preferredFont(forTextStyle: .body), scale: .large)
        
//      set button's image
        button.setImage(icon.withConfiguration(imageConfig), for: .normal)
        
//      prepare whatever desired customization fro the badge
        let circleConfig = UIImage.SymbolConfiguration(font: .preferredFont(forTextStyle: .body), scale: .small)
        
//      create a circle image for the badge applying the customizations
        let circle = UIImage(systemName: "circle.fill")?.withConfiguration(circleConfig)
        
//      create a simple UIImageView for the badge
        let badge = UIImageView(image: circle)
        
//      set the badge color
        badge.tintColor = badgeColor
        
//      prepare badge (UIImageView) for applying constraints for the layout
        badge.translatesAutoresizingMaskIntoConstraints = false
        
//      add the badge to the button's view hierarchy
        button.addSubview(badge)
        
//      create and apply the constraints
//      in this case the badge will be attached to the top-trailing corner of the button
//      offset by 8 points each direction
        NSLayoutConstraint.activate([
            badge.topAnchor.constraint(equalTo: button.topAnchor, constant: -8),
            button.trailingAnchor.constraint(equalTo: badge.trailingAnchor, constant: -8)
        ])
        
//      assign the provided target and action in order to be handled by whatever was passed
        self.target = target as? AnyObject
        self.action = action
        
//      add another target as self and action so the UIButton's tap will be detected and forwarded to the function's target/action
        button.addTarget(self, action: #selector(handleTap(_:)), for: .touchUpInside)
    }
    
    
    /// Handle the UIButton's tap and forward it to the UIBarButtonItem's target and action if available
    /// - Parameter button: the UIBarButtonItem's custom view that calls the method
    @objc private func handleTap(_ button: UIButton) {
//      check if the UIBarButtonItem has a target and an action otherwise return
        guard let target, let action else { return }
        
//      check if the the target has implemented and can execute the action
        if target.responds(to: action) {
            
//          tell the target to perform the action that was checked above
            _ = target.perform(action, with: self)
        }
    }
}
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