将十进制纬度/经度坐标转换为iPad屏幕坐标

问题描述 投票:0回答:2

我有一个纬度/经度十进制坐标,我想将其转换为适合 iPad 坐标系区域的点。

我的代码接受纬度/经度坐标并将它们转换为笛卡尔坐标(基于这个问题:转换为笛卡尔坐标)转换的结果是(2494.269287, 575.376465)。

这是我的代码(没有编译或运行时错误):

#define EARTH_RADIUS 6371

- (void)drawRect:(CGRect)rect
{
    CGPoint latLong = {41.998035, -116.012215};

    CGPoint newCoord = [self convertLatLongCoord:latLong];

    NSLog(@"Cartesian Coordinate: (%f, %f)",newCoord.x, newCoord.y);

    //Draw dot at coordinate
    CGColorRef darkColor = [[UIColor colorWithRed:21.0/255.0
                                            green:92.0/255.0
                                             blue:136.0/255.0
                                            alpha:1.0] CGColor];
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetFillColorWithColor(context, darkColor);
    CGContextFillRect(context, CGRectMake(newCoord.x, newCoord.y, 100, 100));

}

-(CGPoint)convertLatLongCoord:(CGPoint)latLong
{
    CGFloat x = EARTH_RADIUS * cos(latLong.x) * cos(latLong.y);
    CGFloat y = EARTH_RADIUS * cos(latLong.x) * sin(latLong.y);

    return CGPointMake(x, y);
}

如何将小数坐标转换为 iPad 屏幕上显示的坐标?

ios objective-c latitude-longitude cartesian-coordinates
2个回答
11
投票

您的

convertLatLongCoord:
方法不会尝试将结果点调整为屏幕坐标。如前所述,您可以获得
x
y
范围内的
-EARTH_RADIUS
+EARTH_RADIUS
值。这些需要缩放以适合屏幕。

类似以下内容应该有所帮助:

- (CGPoint)convertLatLongCoord:(CGPoint)latLong {
    CGFloat x = EARTH_RADIUS * cos(latLong.x) * cos(latLong.y) * SCALE + OFFSET;
    CGFloat y = EARTH_RADIUS * cos(latLong.x) * sin(latLong.y) * SCALE + OFFSET;

    return CGPointMake(x, y);
}

SCALE
OFFSET
应为如下确定的值:

CGSize screenSize = [UIScreen mainScreen].applicationFrame.size;
CGFloat SCALE = MIN(screenSize.width, screenSize.height) / (2.0 * EARTH_RADIUS);
CGFloat OFFSET = MIN(screenSize.width, screenSize.height) / 2.0;

这假设您希望地图填充最小的屏幕尺寸。


0
投票

@rmaddy 答案的 Swift 版本:

var point: CGPoint {
        let earthRadius = 6371.0 // in KM
        let size = UIScreen.main.bounds // depecrated use something else
        let scale = min(size.width, size.height) / (2.0 * earthRadius)
        let offset = min(size.width, size.height) / 2.0
        let x = earthRadius * cos(self.latitude) * cos(self.longitude) * scale + offset
        let y = earthRadius * cos(self.latitude) * sin(self.longitude) * scale + offset
        return .init(x: x, y: y)
    }
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