我正在创建一个微型mod,在其中我创建了一个具有4种效果的苹果。这是我的代码:
public class AmethystApple extends FoodBase
{
List<PotionEffect> effects = new ArrayList<PotionEffect>();
public AmethystApple(String name, int amount, float saturation, boolean isWolfFood) {
super(name, amount, saturation, isWolfFood);
setAlwaysEdible();
this.registerAppleEffects();
}
private void registerAppleEffects()
{
PotionEffect speedEffect = new PotionEffect(MobEffects.SPEED, 400, 2);
PotionEffect resistanceEfect = new PotionEffect(MobEffects.RESISTANCE, 400, 9);
PotionEffect nauseaEffect = new PotionEffect(MobEffects.NAUSEA, 400, 0);
PotionEffect hungerEffect = new PotionEffect(MobEffects.HUNGER, 500, 1);
effects.add(speedEffect); // Speed 3 - 20 sec
effects.add(resistanceEfect); // Resistance 10 - 20 sec
effects.add(nauseaEffect); // Nausea 1 - 20 sec
effects.add(hungerEffect); // Hunger 2 - 25 sec
}
@Override
protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player)
{
if (!worldIn.isRemote) {
for (PotionEffect effect : effects) {
player.addPotionEffect(effect);
}
System.out.println("POTION EFFECTS APPLIED");
}
}
@SideOnly(Side.CLIENT)
public boolean hasEffect (ItemStack stack)
{
return true;
}
}
[效果是在我第一次吃苹果时应用的,但不适用于我再吃一个苹果的情况。我在屏幕的右上角看到了1个滴答声的效果,所以我猜这些效果是用duration
值错误应用的,或者是在应用后立即清除的。我该如何解决?
我找到了原因。我并不是每次吃苹果时都创建一个新的PotionEffect,所以PotionEffect的滴答计数等于0;
当前,您为每个被食用的苹果使用相同的PotionEffect对象。每次玩家吃苹果时,都需要创建新的PotionEffect对象。也许将您的班级改为这样: