我正在制作一个使用GameSpy C代码的C#应用程序(GP部分)。 C代码成功地调用了一个回调(它是C#代码),但是在回调完成后我得到了这个错误Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call
。我用C代码制作了一个DLL,像这样:
// GPCallback
/////////////
__declspec(dllexport) typedef void (* GPCallback)(
GPConnection * connection,
void * arg,
void * param
);
// gpConnect
////////////
__declspec(dllexport) GPResult gpConnect
(
GPConnection * connection,
const gsi_char nick[GP_NICK_LEN],
const gsi_char email[GP_EMAIL_LEN],
const gsi_char password[GP_PASSWORD_LEN],
GPEnum firewall,
GPEnum blocking,
GPCallback callback,
void * param
);
C#就像这样调用它:
unsafe public delegate void GPCallback(
GPConnection * connection,
//GPConnectResponseArg arg,
IntPtr arg,
IntPtr param
);
[DllImport("saketestd.dll")]
unsafe static extern GPResult gpConnect(
GPConnection * connection,
gsi_char nick,
gsi_char email,
gsi_char password,
GPEnum firewall,
GPEnum blocking,
GPCallback callback,
IntPtr param
);
unsafe public bool gpConnectE() {
bool ret = false;
try {
GPResult res;
debug.AddLine(this.getMethodName() + ": " + "connection before connect: " + connection.ToString("x"));
fixed (int* pconn = &connection) {
res = gpConnect(
pconn,
this.NICK,
this.EMAIL,
this.PASSWORD,
GPEnum.GP_NO_FIREWALL,
GPEnum.GP_BLOCKING,
new GPCallback(this.ConnectResponse),
IntPtr.Zero
);
}
debug.AddLine(this.getMethodName() + ": " + "connection after connect: " + connection.ToString("x"));
if (res != GPResult.GP_NO_ERROR) {
debug.AddLine(this.getMethodName() + ": " + "failed: " + res);
} else {
debug.AddLine(this.getMethodName() + ": " + "OK");
ret = true;
}
} catch (Exception ex) {
debug.Text += ex.ToString();
}
return ret;
}
unsafe public void ConnectResponse(
GPConnection * connection,
//GPConnectResponseArg arg,
IntPtr argPtr,
IntPtr param
) {
debug.AddLine(this.getMethodName() + " called with connection: " + (*connection).ToString("x"));
GPConnectResponseArg arg;
arg = (GPConnectResponseArg)Marshal.PtrToStructure(argPtr, typeof(GPConnectResponseArg));
if (arg.result == GPResult.GP_NO_ERROR) {
debug.AddLine(this.getMethodName() + ": Connected to GP");
this.profileid = arg.profile;
} else {
debug.AddLine(this.getMethodName() + ": failed");
debug.AddLine(this.getMethodName() + ": result: " + arg.result);
debug.AddLine(this.getMethodName() + ": profile: " + arg.profile);
debug.AddLine(this.getMethodName() + ": uniquenick: " + arg.uniquenick);
}
}
我相信我需要在回调中清除堆栈或更改DLL中的调用约定(可能吗?)。还有其他想法吗?
检查您正在使用的调用约定。
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
参考其他相关问题:Callback from C function - crash
问题意外地解决了我自己(在谷歌上搜索5小时后)。我已经怀疑一个错误的调用约定,但我不知道如何正确切换它。我在这里建议的C代码中更改了它(http://computerarts.com.cn/dotnet-tech/1691/):
// GPCallback
/////////////
//__declspec(dllexport) typedef void (* GPCallback)(
//typedef __declspec(dllexport) void (* GPCallback)(
typedef void (_stdcall * GPCallback)(
GPConnection * connection,
void * arg,
void * param
);