使用setInterval在Redux Action Creators中获得歌曲中的搜索位置

问题描述 投票:0回答:1

我使用React.js和Howler.js构建一个播放器,并使用Redux / Redux-Thunk将播放器状态和控件分配给整个应用。我想“实时”获得搜索位置,以了解搜索在歌曲中的位置,并可能在将来存储该值。现在,我正在使用setInterval调度另一个动作,该动作每200毫秒获取一次当前位置。因为它分派了一个动作,所以每200毫秒更新一次与商店连接的每个组件。在Action Creators中使用setInterval是一种好习惯吗?如果必须在用户界面中执行此操作,那么在我的播放器组件中,我必须捕捉诸如播放暂停上一个和下一个曲目之类的事件来设置或取消间隔。您如何要求我这样做?

我的动作创建者:

export const PLAYER_INITIALIZE = 'PLAYER_INITIALIZE'
export const initialize = (trackId) => {
    return {
        type: PLAYER_INITIALIZE,
    }
}

export const PLAYER_SET_TRACK = 'PLAYER_SET_TRACK'
export const setTrack = (track) => {
    return (dispatch, getState) => {

        const { player } = getState();
        let animationId = null;
        if (player.audioObj && player.audioObj.state() != 'unloaded') {
            dispatch({
                type: PLAYER_UNLOAD,
            });
        }

        dispatch({
            type: PLAYER_SET_TRACK,
            audioObj: new Howl({
                src: API.API_STREAM_TRACK + track.id,
                html5: true,
                preload: true,
                autoplay: true,
                format: track.format,
                volume: player.volume,
                onplay: () => {
                    dispatch({
                        type: PLAYER_STARTED_PLAYBACK,
                    });
                    animationId = setInterval(() => {
                        dispatch({
                            type: PLAYER_GET_SEEK_POS,
                        });
                    }, 200);
                    dispatch({
                        type: PLAYER_STARTED_SEEK_TRACKING,
                        animationId: animationId,
                    });
                },
                onload: () => {
                    dispatch({
                        type: PLAYER_LOAD_SUCCESS,
                    });
                },
                onloaderror: (id, error) => {
                    dispatch({
                        type: PLAYER_LOAD_ERROR,
                        error: error,
                    });
                },
                onend: () => {
                    dispatch(nextTrack());
                },
            }),
            trackMetadata: track,
            duration: track.duration,
        });
    }
}

export const PLAYER_LOAD_SUCCESS = 'PLAYER_LOAD_SUCCESS'
export const loadSuccess = () => {
    return {
        type: PLAYER_LOAD_SUCCESS,
    }
}

export const PLAYER_LOAD_ERROR = 'PLAYER_LOAD_ERROR'
export const loadError = () => {
    return {
        type: PLAYER_LOAD_ERROR,
    }
}

export const PLAYER_PLAY_TRACK = 'PLAYER_PLAY_TRACK'
export const playTrack = () => {
    return {
        type: PLAYER_PLAY_TRACK,
    }
}

export const PLAYER_STARTED_PLAYBACK = 'PLAYER_STARTED_PLAYBACK'
export const startedPlayback = () => {
    return {
        type: PLAYER_STARTED_PLAYBACK,
    }
}

export const PLAYER_PAUSE_TRACK = 'PLAYER_PAUSE_TRACK'
export const pauseTrack = () => {
    return {
        type: PLAYER_PAUSE_TRACK,
    }
}

export const PLAYER_NEXT_TRACK = 'PLAYER_NEXT_TRACK'
export const nextTrack = () => {
    return (dispatch, getState) => {
        const { playQueue, queuePos } = getState().player;

        if (queuePos < playQueue.length - 1) {
            dispatch (setTrack(playQueue[queuePos + 1]));
            dispatch (setQueuePos(queuePos + 1));
        } else {
            dispatch (unload());
        }
    }
}

export const PLAYER_PREV_TRACK = 'PLAYER_PREV_TRACK'
export const prevTrack = () => {
    return (dispatch, getState) => {
        const { playQueue, queuePos } = getState().player;

        if (queuePos > 0) {
            dispatch (setTrack(playQueue[queuePos - 1]));
            dispatch (setQueuePos(queuePos - 1));
        } else {
            dispatch (unload());
        }
    }
}

export const PLAYER_SET_SEEK_POS = 'PLAYER_SET_SEEK_POS'
export const setSeek = (pos) => {
    return {
        type: PLAYER_SET_SEEK_POS,
        seekPos: pos
    }
}

export const PLAYER_GET_SEEK_POS = 'PLAYER_GET_SEEK_POS'
export const getSeekPos = () => {
    return {
        type: PLAYER_GET_SEEK_POS,
    }
}

export const PLAYER_STARTED_SEEK_TRACKING = 'PLAYER_STARTED_SEEK_TRACKING'
export const startedSeekTracking = (animationId) => {
    return {
        type: PLAYER_SET_VOLUME,
        animationId: animationId,
    }
}

export const PLAYER_SET_VOLUME = 'PLAYER_SET_VOLUME'
export const setVolume = (value) => {
    return {
        type: PLAYER_SET_VOLUME,
        volume: value
    }
}

export const PLAYER_SET_PLAY_QUEUE = 'PLAYER_SET_PLAY_QUEUE'
export const setPlayQueue = (queue) => {
    return {
        type: PLAYER_SET_PLAY_QUEUE,
        playQueue: queue || {},
    }
}

export const PLAYER_SET_QUEUE_POSITION = 'PLAYER_SET_QUEUE_POSITION'
export const setQueuePos = (pos) => {
    return {
        type: PLAYER_SET_QUEUE_POSITION,
        queuePos: pos,
    }
}

export const PLAYER_UNLOAD = 'PLAYER_UNLOAD'
export const unload = () => {
    return {
        type: PLAYER_UNLOAD,
    }
}
reactjs redux action setinterval seekbar
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在Action Creators中使用setInterval是一种好习惯吗?

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