我最近开始在pygame中进行编程,一直想知道为什么我的isCollision函数不起作用。您实际上不必运行代码,因为您需要下载图片以使其执行。如果可以,请告诉我为什么isCollision函数不起作用。在mainloop中,在range(num_of_obstacles)循环中有一个for i,其中包含if iscollision语句。如果您想查看程序的功能,请参见以下所有基本文件:顺便说一句,请不要重写整个代码。]2[
不要介意这些评论,因为它们会擦亮。这是我的代码:
3
您是否要检查距离是import pygame
import math
import random
#inicjowanie pygame (to trzeba zawsze dać)
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Kosmiczna Przygoda')
playericon = pygame.image.load('rocket.png')
player2icon = pygame.image.load('rocket.png')
backgroundImg = pygame.image.load('1083.jpg')
num_of_obstacles = 10
obstacleImg = []
obsX = [random.randint(0, 400) for i in range(num_of_obstacles // 2)]
obs2X = [random.randint(400, 800) for i in range(num_of_obstacles // 2)]
for i in obs2X:
obsX.append(i)
obsY = []
for i in range(num_of_obstacles):
obstacleImg.append(pygame.image.load('rectangle.png'))
for i in range(num_of_obstacles):
obsY.append(random.randint(50, 300))
# pierwsze koordynaty
PlayerX, PlayerY = 200, 480
Player2X, Player2Y = 500, 480
PlayerY_change, PlayerX_change = 1, 1
Player2Y_change, Player2X_change = 1, 1
def player(x,y,x2,y2):
screen.blit(playericon, (x, y))
screen.blit(player2icon, (x2, y2))
winFont = pygame.font.Font('freesansbold.ttf', 64)
won1, won2 = False, False
def player1Wins():
win_text = winFont.render('PLAYER 1 WON!',True,(255,255,255))
screen.blit(win_text,(30,30))
def player2Wins():
win_text = winFont.render('PLAYER 2 WON!',True,(255,255,255))
screen.blit(win_text,(150,30))
# wzór matematyczny na odległość koordynatów dwóch punktów (sprawdzabnie czy się dotykają)
def isCollision(obsX,obsY,pX,pY):
distance = math.sqrt(math.pow(obsX - pX, 2) + math.pow(obsY - pY, 2))
if distance >= 27:
return True
else:
return False
running = True
won = False
while running:
# tło (blit to rysowanie)
screen.blit(backgroundImg, (0, 0))
# event to wydarzenie zarejestrowane przez program
# jeżeli klikne krzyzyk w prawym gornym rogu to program sie zamknie
# jeżeli nacisne np strzalke w prawo to rakieta przesuwa się na ukos w prawo
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
PlayerX_change = -1
if event.key == pygame.K_d:
PlayerX_change = 1
if event.key == pygame.K_LEFT:
Player2X_change = -1
if event.key == pygame.K_RIGHT:
Player2X_change = 1
if event.key == pygame.K_w:
PlayerY_change = 2
if event.key == pygame.K_UP:
Player2Y_change = 2
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
PlayerY2_change = 0.75
if event.key == pygame.K_w:
PlayerY_change = 0.75
for enemy in range(num_of_obstacles):
if won:
screen.blit(obstacleImg[enemy], (2000, 2000))
else:
#if isCollision(obsX[enemy], obsY[enemy],PlayerX,PlayerY):
#player2Wins()
screen.blit(obstacleImg[enemy], (obsX[enemy], obsY[enemy]))
# Granice Ekranu
if PlayerX <= 0:
PlayerX = 0
elif PlayerX >= 736:
PlayerX = 736
if PlayerY <= 0:
won, won1 = True, True
PlayerY, Player2Y = 480, 480
PlayerX, Player2X = 200, 500
if Player2X <= 0:
Player2X = 0
elif Player2X >= 736:
Player2X = 736
if Player2Y <= 0:
won, won2 = True, True
PlayerY, Player2Y = 480, 480
PlayerX, Player2X = 200, 500
if won1:
player1Wins()
PlayerX_change, PlayerY_change = 0, 0
Player2X_change, Player2Y_change = 0, 0
if won2:
player2Wins()
PlayerX_change, PlayerY_change = 0, 0
Player2X_change, Player2Y_change = 0, 0
# Zmiana kordynatów rakiety
PlayerX += PlayerX_change
PlayerY -= PlayerY_change
Player2X += Player2X_change
Player2Y -= Player2Y_change
player(PlayerX, PlayerY, Player2X, Player2Y)
pygame.display.update()
而不是<= 27
?
>= 27