一旦键盘变得可见,我需要移动UIView。但我现在面临的问题是,当我使用自定义键盘(例如SwiftKey)时,我的UIKeyboardWillShowNotification
被调用三次,导致动画效果不佳。
有办法只处理最后一次通知吗?我可以很容易地躲避第一个,因为高度为0,但第二个看起来像一个有效的高度,我找不到如何解决这个问题的答案。
这是我到目前为止:
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillAppear:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillDisappear:", name: UIKeyboardWillHideNotification, object: nil)
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
NSNotificationCenter.defaultCenter().removeObserver(self)
}
func keyboardWillAppear(notification: NSNotification){
print("keyboard appear")
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue() {
print("with height: \(keyboardSize.height)")
if keyboardSize.height == 0.0 {
return
}
self.txtViewBottomSpace.constant = keyboardSize.height
UIView.animateWithDuration(0.4, animations: { () -> Void in
self.view.layoutIfNeeded()
})
}
}
func keyboardWillDisappear(notification: NSNotification){
print("Keyboard disappear")
self.txtViewBottomSpace.constant = 0.0
UIView.animateWithDuration(0.4, animations: { () -> Void in
self.view.layoutIfNeeded()
})
}
我的日志输出是:
键盘出现 高度:0.0 键盘出现 身高:216.0 键盘出现 身高:258.0 键盘消失了
那么有没有办法只处理第三个通知并“忽略”前两个?
更改通知名称UIKeyboardDidShowNotification
和UIKeyboardDidHideNotification
然后解决问题
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillAppear:", name: UIKeyboardDidShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillDisappear:", name: UIKeyboardDidHideNotification, object: nil)
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
NSNotificationCenter.defaultCenter().removeObserver(self)
}
func keyboardWillAppear(notification: NSNotification){
print("keyboard appear")
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue() {
print("with height: \(keyboardSize.height)")
if keyboardSize.height == 0.0 {
return
}
self.txtViewBottomSpace.constant = keyboardSize.height
UIView.animateWithDuration(0.4, animations: { () -> Void in
self.view.layoutIfNeeded()
})
}
}
func keyboardWillDisappear(notification: NSNotification){
print("Keyboard disappear")
self.txtViewBottomSpace.constant = 0.0
UIView.animateWithDuration(0.4, animations: { () -> Void in
self.view.layoutIfNeeded()
})
}
我建议用userInfo
下通知的UIKeyboardAnimationDurationUserInfoKey
字典中的键盘动画持续时间替换静态动画持续时间(0.4)。这样,您的动画将与键盘动画同步。您还可以使用UIKeyboardAnimationCurveUserInfoKey
键检索键盘使用的动画曲线。
func keyboardWillAppear(notification: NSNotification){
print("keyboard appear")
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.CGRectValue() {
let animationDuration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey]?.doubleValue;
print("with height: \(keyboardSize.height)")
if keyboardSize.height == 0.0 {
return
}
self.txtViewBottomSpace.constant = keyboardSize.height
UIView.animateWithDuration(animationDuration!, delay: 0.0, options: .BeginFromCurrentState, animations: { () -> Void in
self.view.layoutIfNeeded()
})
}
}
func keyboardWillDisappear(notification: NSNotification){
print("Keyboard disappear")
let animationDuration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey]?.doubleValue;
self.txtViewBottomSpace.constant = 0.0
UIView.animateWithDuration(animationDuration!, delay: 0.0, options: .BeginFromCurrentState, animations: { () -> Void in
self.view.layoutIfNeeded()
})
}
这是因为键盘可以有不同的尺寸,特别是第三方。因此,您收到的第一个通知将始终为默认系统高度,之后您收到的任何通知将包括第三方键盘扩展的新高度(如果已加载)。为了解决这个问题,在处理通知的方法中,您需要先获取高度,然后将其设置为默认高度(我认为226)。然后将变量设置为此第一个高度,然后对结果调用通知方法,您可以检查新高度是否大于原始高度,如果是,您可以找到增量,然后相应地重新调整帧。
将所有波纹管字段设置为NO可以解决此问题。
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