function LeagueBadge(props) {
return (
<img src={props.badgeUrl} alt="missing alt text" />
);
}
class LeagueInfo extends Component {
constructor(props) {
super(props);
this.state = {
amountOfPlayers: null,
rpPerSecond: null,
rpCost: null,
};
}
render() {
return (
<div>
<h4>{this.props.name} players: {this.props.amountOfPlayers}</h4>
<h4>RP per second: {this.props.rpPerSecond}</h4>
<h4>RP cost: {this.props.rpCost}</h4>
</div>
);
}
}
class League extends Component {
render() {
return (
<div>
<LeagueBadge badgeUrl={this.props.badge} />
<LeagueInfo name={this.props.name} />
</div>
);
}
}
class App extends Component {
render() {
return (
<div className="App">
<h1>Players</h1>
<League name="Bronze" badge={ require('./bronze.png') }></League>
<League name="Silver" badge={ require('./silver.png') }></League>
<League name="Gold" badge={ require('./gold.png') }></League>
<League name="Platinum" badge={ require('./platinum.png') }></League>
<League name="Diamond" badge={ require('./diamond.png') }></League>
<League name="Master" badge={ require('./master.png') }></League>
<League name="Challenger" badge={ require('./challenger.png') }></League>
</div>
);
}
}
我希望能够点击图像是LeagueBadge组件,并在兄弟的LeagueInfo中增加amountOfPlayers的值。我已经google了反应兄弟姐妹的通信,只找到了带输入标签和onChange的例子,但在这里我想要img标签或按钮和onClick。
你可以将amountOfPlayers
的状态提升到你的<Leauge />
组件中,这样: - 可以从<LeagueBadge />
触发更新 - 并且,该状态可以传递给你的<LeagueInfo />
组件
这将允许您根据需要共享和同步<LeagueInfo />
和<LeagueBadge />
兄弟姐妹之间的状态。
为此,您需要向onClick
添加一个<LeagueBadge />
回调函数,该函数在单击img
元素时触发。在<Leauge />
渲染方法中,您可以提供在amountOfPlayers
中增加<Leauge />
状态的逻辑。当amountOfPlayers
增加,并且setState
被调用(在<Leauge />
中)时,这将导致你的<Leauge />
组件重新呈现自己(和孩子/兄弟姐妹)。因为amountOfPlayers
的更新值作为prop传递给<LeagueInfo />
组件,所以这个更新的值将在<LeagueInfo />
-中有效地实现你所追求的目标。
这样的事可能适合你:
class LeagueBadge extends Component {
render() {
// Add props.onClick callback to trigger click event in <League />
// component
return (
<img src={this.props.badgeUrl} alt="missing alt text"
onClick={() => this.props.onClick()} />
);
}
}
class LeagueInfo extends Component {
constructor(props) {
super(props);
this.state = {
// amountOfPlayers: null, // This is not needed, as it's supplied by props
rpPerSecond: null,
rpCost: null,
};
}
render() {
return (
<div>
<h4>{this.props.name} players: {this.props.amountOfPlayers}</h4>
<h4>RP per second: {this.props.rpPerSecond}</h4>
<h4>RP cost: {this.props.rpCost}</h4>
</div>
);
}
}
class League extends Component {
componentWillMount() {
this.setState({
amountOfPlayers : 0
})
}
render() {
// Locally defined function that increments amountOfPlayers and
// updates state
const incrementAmountOfPlayers = () => {
this.setState({ amountOfPlayers :
this.state.amountOfPlayers + 1 })
}
return (
<div>
<LeagueBadge badgeUrl={this.props.badge}
onClick={ () => incrementAmountOfPlayers() } />
<LeagueInfo name={this.props.name} amountOfPlayers={ this.state.amountOfPlayers } />
</div>
);
}
}
保持你的状态在联盟组件中并传递负责的功能将其更改为LeagueBadge,如:
class League extends Component {
constructor(props) {
super(props);
this.state = {
amountOfPlayers: null,
};
}
handleClick = () => {
this.setState(prevState => {
return {amountOfPlayers: prevState.amountOfPlayers + 1}
})
}
render() {
return (
<div>
<LeagueBadge badgeUrl={this.props.badge} incrementPlayers={this.handleClick}/>
<LeagueInfo name={this.props.name} amountOfPlayers={this.state.amountOfPlayers}/>
</div>
);
}
}
function LeagueBadge(props) {
return (
<img src={props.badgeUrl} alt="missing alt text" onClick={this.props.incrementPlayers}/>
);
}
在Info组件中使用this.props.amountOfPlayers
。