我用下面的代码为背景图制作了类似水的动画。
auto background = Sprite::create(TEX_MM_BG);
background->setPosition(Vec2(SW*0.5f, SH*0.5f));
auto nodeGrid = NodeGrid::create();
nodeGrid->addChild(background);
this->addChild(nodeGrid, 0);
ActionInterval* lens = Lens3D::create(10, Size(32, 24), Vec2(100, 180), 150);
ActionInterval* waves = Waves3D::create(10, Size(15, 10), 18, 15);
nodeGrid->runAction(RepeatForever::create(Sequence::create(waves,lens, NULL)));
动画外观不错。但它停了10秒,然后播放10秒,再停10秒...重复。如何避免动画中途停止?
它并没有停止,而是在应用波浪效果,然后是透镜效果。当应用透镜效果时,波浪的动画就停止了。
正确的编码方式是使用一个Spawn。
ActionInterval* lens = Lens3D::create(10, Size(32, 24), Vec2(100, 180), 150);
ActionInterval* waves = Waves3D::create(10, Size(15, 10), 18, 15);
// Spawn will run both effects at the same time.
auto lensWaveSpawn = Spawn::createWithTwoActions(lens, waves);
auto seq = Sequence::create(lensWaveSpawn, nullptr);
nodeGrid->runAction(RepeatForever::create(seq));