我将IN_USE设置为主要攻击方式,而不是故意设置SWEP:PrimaryAttack。但是这样做,使它成为了我可以进行垃圾邮件攻击的地方,因此,我正在寻求对此的延迟/冷却。我环顾了CurTime和其他事物;但是,我已经有一个IF then Else语句,并且不确定如何在其中使用CurTime编码。
function SWEP:Think()
if self.Owner:KeyDown(IN_USE) && self.Owner:IsPlayer() then
local Angles = self.Owner:GetAngles()
self:SendAnim()
self:SetWeaponHoldType( "melee" )
timer.Simple(0.1, function()
if not IsValid(self) or not self.Owner:Alive() then return end self.Weapon:EmitSound( "weapons/iceaxe/iceaxe_swing1.wav" ) self.Weapon:PrimarySlash() self.Owner:SetAnimation( PLAYER_ATTACK1 ) end )
timer.Simple(0.35, function()
if not IsValid(self) or not self.Owner:Alive() then return end self.Weapon:EmitSound( "weapons/iceaxe/iceaxe_swing1.wav" ) self.Weapon:PrimarySlash() end)
timer.Simple(0.5, function() if not IsValid(self) or not self.Owner:Alive() then return end self:SetWeaponHoldType( "knife" ) end)
end
function SWEP:Initialize()
self.NextUseTime = CurTime()
self.UseDelay = 1.5
end
function SWEP:Think()
if self.Owner:KeyDown(IN_USE) && self.Owner:IsPlayer() && ( self.NextUseTime - CurTime() <= 0 ) then
local Angles = self.Owner:GetAngles()
self:SendAnim()
self:SetWeaponHoldType( "melee" )
timer.Simple(0.1, function()
if not IsValid(self) or not self.Owner:Alive() then return end self.Weapon:EmitSound( "weapons/iceaxe/iceaxe_swing1.wav" ) self.Weapon:PrimarySlash() self.Owner:SetAnimation( PLAYER_ATTACK1 ) end )
timer.Simple(0.35, function()
if not IsValid(self) or not self.Owner:Alive() then return end self.Weapon:EmitSound( "weapons/iceaxe/iceaxe_swing1.wav" ) self.Weapon:PrimarySlash() end)
timer.Simple(0.5, function() if not IsValid(self) or not self.Owner:Alive() then return end self:SetWeaponHoldType( "knife" ) end)
self.NextUseTime = CurTime() + self.UseDelay
end
如果已经有了SWEP:Initialize函数,只需复制内容并将其添加到现有函数中。