我正在菜单栏的菜单中的tkinter
中制作菜单栏,我有一些check_button
,当点击其中一个check_button
时,菜单关闭,但我想保持此菜单打开。我想知道是否有一种简单的方法。我正在制作一个地图编辑器,在我的菜单中,我选择显示或不显示地图的元素。
menubar = tk.Menu()
viewMenu = tk.Menu(menubar, tearoff = 0)
viewMenu.add_check_button(label = "Obstacles", varibale = test1)
viewMenu.add_check_button(label = "Ground", varibale = test2)
menubar.add_cascade(menu = viewMenu, label = "View")
win.config(menu = menubar) # win = tk.Tk()
下面的示例打开每次选中一个复选框时返回:
import tkinter as tk
root = tk.Tk()
test1, test2 = tk.BooleanVar(), tk.BooleanVar()
def cb():
print(test1.get(), test2.get())
root.tk.call('::tk::TraverseToMenu', root, 'v')
menubar = tk.Menu(root)
viewMenu = tk.Menu(menubar, tearoff = 0)
viewMenu.add_checkbutton(label = "Obstacles", variable = test1, command=cb)
viewMenu.add_checkbutton(label = "Ground", variable = test2, command=cb)
menubar.add_cascade(menu = viewMenu, label = "View")
root.config(menu = menubar) # win = tk.Tk()
root.mainloop()
根据解释windows的特殊情况here的答案,可以编写如下非常相似的代码:
import tkinter as tk
root = tk.Tk()
if root._windowingsystem == 'win32':
import ctypes
keybd_event = ctypes.windll.user32.keybd_event
alt_key = 0x12
key_up = 0x0002
def traverse_to_menu(key=''):
if key:
ansi_key = ord(key.upper())
# press alt + key
keybd_event(alt_key, 0, 0, 0)
keybd_event(ansi_key, 0, 0, 0)
# release alt + key
keybd_event(ansi_key, 0, key_up, 0)
keybd_event(alt_key, 0, key_up, 0)
else:
# root._windowingsystem == 'x11'
def traverse_to_menu(key=''):
root.tk.call('tk::TraverseToMenu', root, key)
test1, test2 = tk.BooleanVar(), tk.BooleanVar()
menubar = tk.Menu(root)
viewMenu = tk.Menu(menubar, tearoff = 0)
viewMenu.add_checkbutton(label = "Obstacles", variable = test1,
command=lambda : traverse_to_menu('v'))
viewMenu.add_checkbutton(label = "Ground", variable = test2,
command=lambda : traverse_to_menu('v'))
menubar.add_cascade(menu = viewMenu, label = "View")
root.config(menu = menubar) # win = tk.Tk()
root.mainloop()
key
变量traverse_to_menu
是'v'
,因为Alt-V通过键盘打开菜单。在key
中,需要是非修改键,默认情况下使用键盘打开菜单。