使用 https://developer.mozilla.org/en-US/docs/Web/API/SVGGraphicsElement 又名。由原生 DOM 元素实现的
SVGLocatable
和 SVGTransformable
接口/API。
这些元素有一个
.transform
属性,对应于变换属性。该属性的类型为 https://developer.mozilla.org/en-US/docs/Web/API/SVGAnimatedTransformList 并且您想要查看静态定义的 baseVal。
变换列表有一个属性
numberOfItems
和一个 getItem
方法。它可能有一个 .length
属性和 []
数组访问器,并且它可能在您的浏览器中是可迭代的,但不要指望这一点。
每个项目都有类型 https://developer.mozilla.org/en-US/docs/Web/API/SVGTransform
.type
属性告诉您使用了哪条指令。
因此,您可以通过以下方式解析然后再次手动合成变换属性:
// javascript js equivalent declaration:
// function getAttributeTransform_js(nativeSVGElement) {
// typescript ts declaration
function getAttributeTransform_ts(nativeSVGElement: SVGGraphicsElement) {
// this definition works in ts and js
const tl = nativeSVGElement.transform.baseVal;
var st: string[] = [];
for (let i = 0; i < tl.numberOfItems; i++) {
const t/*: SVGTransform*/ = tl.getItem(i);
switch (t.type) {
case SVGTransform.SVG_TRANSFORM_UNKNOWN: break;
case SVGTransform.SVG_TRANSFORM_MATRIX: {
// A matrix(…) transformation
// Note: this is the most general transformation, capable of representing more transformations than the other combined.
// For SVG_TRANSFORM_MATRIX, the matrix contains the a, b, c, d, e, f values supplied by the user.
//
// Note: instead of comma (,), whitespace separation would also be allowed
st.push(`matrix(${t.matrix.a}, ${t.matrix.b}, ${t.matrix.c}, ${t.matrix.d}, ${t.matrix.e}, ${t.matrix.f})`);
break;
}
case SVGTransform.SVG_TRANSFORM_TRANSLATE: {
// A translate(…) transformation
// For SVG_TRANSFORM_TRANSLATE, e and f represent the translation amounts (a=1, b=0, c=0 and d=1).
st.push(`translate(${t.matrix.e}, ${t.matrix.f})`);
break;
}
case SVGTransform.SVG_TRANSFORM_SCALE: {
// A scale(…) transformation
// For SVG_TRANSFORM_SCALE, a and d represent the scale amounts (b=0, c=0, e=0 and f=0).
st.push(`scale(${t.matrix.a}, ${t.matrix.d})`);
break;
}
case SVGTransform.SVG_TRANSFORM_ROTATE: {
// A rotate(…) transformation
// For SVG_TRANSFORM_ROTATE, a, b, c, d, e and f together represent the matrix which will result in the given rotation.
// When the rotation is around the center point (0, 0), e and f will be zero.
/*
angle float A convenience attribute for SVG_TRANSFORM_ROTATE, SVG_TRANSFORM_SKEWX and SVG_TRANSFORM_SKEWY. It holds the angle that was specified.
For SVG_TRANSFORM_MATRIX, SVG_TRANSFORM_TRANSLATE and SVG_TRANSFORM_SCALE, angle will be zero.
*/
/*
This is the hardest case since the origin information is lost!
We need to recompute it from the matrix.
from https://math.stackexchange.com/questions/2093314/rotation-matrix-of-rotation-around-a-point-other-than-the-origin
matrix.a = cos_angle = c;
matrix.b = sin_angle = s;
Note that by the laws of geometry: c^2+s^2 = 1 (c and s are coordinates on the unit circle)
matrix.e = -x*c + y*s + x;
matrix.f = -x*s - y*c + y;
Using Mathematica/Wolfram Language:
"Assuming[c^2+s^2==1,Solve[e == -x*c + y*s + x&& f == -x*s - y*c + y,{x,y},Reals]//Simplify]//InputForm"
(you can use WL for free here: https://develop.wolframcloud.com/objects/c26e16f7-44e7-4bb6-81b3-bc07782f9cc5)
{{x -> (e + (f*s)/(-1 + c))/2, y -> (f - c*f + e*s)/(2 - 2*c)}}
*/
const e = t.matrix.e, f = t.matrix.f, c = t.matrix.a, s = t.matrix.b;
const originx = (e + (f*s)/(-1 + c))/2;
const originy = (f - c*f + e*s)/(2 - 2*c);
st.push(`rotate(${t.angle}, ${originx}, ${originy})`);
break;
}
case SVGTransform.SVG_TRANSFORM_SKEWX: {
// A skewx(…) transformation
// For SVG_TRANSFORM_SKEWX and SVG_TRANSFORM_SKEWY, a, b, c and d represent the matrix which will result in the given skew (e=0 and f=0).
/*
angle float A convenience attribute for SVG_TRANSFORM_ROTATE, SVG_TRANSFORM_SKEWX and SVG_TRANSFORM_SKEWY. It holds the angle that was specified.
For SVG_TRANSFORM_MATRIX, SVG_TRANSFORM_TRANSLATE and SVG_TRANSFORM_SCALE, angle will be zero.
*/
st.push(`skewx(${t.angle})`);
break;
}
case SVGTransform.SVG_TRANSFORM_SKEWY: {
// A skewy(…) transformation
// For SVG_TRANSFORM_SKEWX and SVG_TRANSFORM_SKEWY, a, b, c and d represent the matrix which will result in the given skew (e=0 and f=0).
/*
angle float A convenience attribute for SVG_TRANSFORM_ROTATE, SVG_TRANSFORM_SKEWX and SVG_TRANSFORM_SKEWY. It holds the angle that was specified.
For SVG_TRANSFORM_MATRIX, SVG_TRANSFORM_TRANSLATE and SVG_TRANSFORM_SCALE, angle will be zero.
*/
st.push(`skewy(${t.angle})`);
break;
}
}
}
return st.join(','); // instead of comma (,), whitespace separation is also allowed
}
// example
const r = <SVGRectElement>document.createElementNS("http://www.w3.org/2000/svg", "rect");
// the parseable syntax for the transform attribute is pretty relaxed
r.setAttribute("transform", "translate(1, 0),rotate(0.5), scale(1 2)");
// note that the browser may canonicalize your syntax
// EDGE canonicalizes the transform to read:
// 'translate(1) rotate(0.5) scale(1, 2)'
console.log(r.getAttribute("transform"));
// basically equivalent:
console.log(getAttributeTransform_ts(r));
你的例子:
function createElementFromHTML(htmlString) {
var div = document.createElement('div');
div.innerHTML = htmlString.trim();
// Change this to div.childNodes to support multiple top-level nodes
return div.firstChild;
}
getAttributeTransform_ts(createElementFromHTML(`
<g fill="grey"
transform="rotate(-10 50 100)
translate(-36 45.5)
skewX(40)
scale(1 0.5)">
<path id="heart" d="M 10,30 A 20,20 0,0,1 50,30 A 20,20 0,0,1 90,30 Q 90,60 50,90 Q 10,60 10,30 z" />
</g>
`))
// gives
// 'rotate(-10, 49.99999999999982, 99.99999999999972),translate(-36, 45.5),skewx(40),scale(1, 0.5)'
请注意,您应该使用
.getAttribute("transform")
让浏览器为您合成 SVGTransformList 的字符串形式,而不是使用我上面的脚本!
请注意,我们无法完美检索“旋转”的原始参数,因为没有针对它的 API。它必须根据二维齐次(旋转)矩阵计算。
灵感来自:
另请参阅: