我想使用与Ui线程分开的计算。计算方法 - MainWindowМетод的私有插槽。在计算过程中,在ProgressBar Window的对象OutputData - 字段中逐步传输计算数据。执行计算的线程也是主窗口的字段。
主窗口构造函数,创建线程并开始计算连接到线程的开头:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow) {
ui->setupUi(this);
calculation = new QThread(this);
settings.setToDefault();
outputData.setToDefault();
calculationDone = false;
connect(calculation, SIGNAL(started()), this, SLOT(calculate()));
ui->results_display->setText("Загрузите <b>параметры</b> и начинайте расчёты!");
}
按钮方法,使用/ Progress Bar启动线程和模态窗口:
void MainWindow::on_calculate_button_clicked() {
ui->results_display->clear();
ui->results_display2->clear();
calculation->start();
///TODO QProgressDialog
ProgressDialog progressDialog(&outputData, this);
progressDialog.setModal(true);
progressDialog.exec();
if (progressDialog.result() == QDialog::Rejected) {
calculation->terminate();
QMessageBox::critical(this, "Результат", "Расчёт был остановлен!");
} else {
if (progressDialog.result() == QDialog::Accepted) {
calculation->quit();
QMessageBox::about(this, "Результат", "Готово!");
}
}
}
模态窗口构造函数设置ProgressBar的参数,创建计时器并设置计时器和更新方法之间的连接:
ProgressDialog::ProgressDialog(OutputData *outputData, QWidget *parent) :
QDialog(parent),
ui(new Ui::ProgressDialog) {
ui->setupUi(this);
data = outputData;
ui->quantity_label->setText("0");
ui->progressBar->setMinimum(0);
ui->progressBar->setMaximum(static_cast<int>(data->outputSettings.aircraftQuantity));
timer = new QTimer(this);
timer->setSingleShot(false);
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
timer->start(50);
}
ProgressBar更新方法:
void ProgressDialog::update() {
unsigned long aircraftsDone = data->results.size() + data->unprocessedAircrafts.size();
ui->progressBar->setValue(static_cast<int>(aircraftsDone));
ui->aircraftQunatityDone_label->setText(QString::number(aircraftsDone));
ui->progressBar->repaint();
if (aircraftsDone == data->outputSettings.aircraftQuantity) {
accept();
}
}
目前计算效果很好,但没有绘制或更新进度信息。
这是因为你的calculate
方法没有在新线程中调用。
要使用QThread
在新线程中运行任何方法,您必须使用QObject
将此方法为公共槽的对象(此对象必须从QThread
类继承)移动到QObject::moveToThread
实例中,然后将您的方法与QThread::started
信号连接。在你的情况下,你只需在calculate
中的MainWindow
插槽和QThread::started
中的calculation
信号之间建立连接,所以当你调用calculation->start()
然后你在你调用calculate
的同一个线程中触发calculation->start()
方法。
要解决此问题,您应该为calculate
方法创建一个单独的类,然后将此类的对象移动到QThread
构造函数中的MainWindow
中。
我建议你看一下reference的例子
这些是Rhathin's answer和reference的示例代码。
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QThread>
#include "calculationworker.h"
#include "progressdialog.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QThread *calculationThread;
CalculationWorker *calculationWorker;
signals:
void startCalculation();
void stopCalculation();
private slots:
void on_calculate_button_clicked();
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
calculationThread = new QThread( this );
calculationWorker = new CalculationWorker();
calculationWorker->moveToThread( calculationThread );
connect( this, SIGNAL(startCalculation()), calculationWorker, SLOT(calculate()) );
connect( this, SIGNAL(stopCalculation()), calculationWorker, SLOT(stopCalculation()), Qt::DirectConnection );
calculationThread->start();
}
MainWindow::~MainWindow()
{
calculationThread->quit();
calculationThread->wait();
delete calculationWorker;
delete ui;
}
void MainWindow::on_calculate_button_clicked()
{
ProgressDialog progressDialog( this );
connect( calculationWorker, SIGNAL(progress(int, int)), &progressDialog, SLOT(progress(int, int)) );
connect( calculationWorker, SIGNAL(completed()), &progressDialog, SLOT(completed()) );
emit startCalculation();
progressDialog.setModal( true );
progressDialog.exec();
if ( progressDialog.result() == QDialog::Rejected ) {
emit stopCalculation();
} else if ( progressDialog.result() == QDialog::Accepted ) {
// Accepted
}
}
calculationworker.h
#ifndef CALCULATIONWORKER_H
#define CALCULATIONWORKER_H
#include <QObject>
#include <QThread> // msleep()
class CalculationWorker : public QObject
{
Q_OBJECT
public:
explicit CalculationWorker(QObject *parent = nullptr);
signals:
void progress( int processed, int quantity );
void stopped();
void completed();
public slots:
void calculate();
void stopCalculation();
private:
bool m_stopFlag;
};
#endif // CALCULATIONWORKER_H
calculationworker.cpp
#include "calculationworker.h"
CalculationWorker::CalculationWorker(QObject *parent) : QObject(parent)
{
}
void CalculationWorker::calculate()
{
m_stopFlag = false;
int quantity = 1000;
for ( int i = 0; i < quantity; i++ ) {
if ( m_stopFlag ) {
emit stopped();
return;
}
// Do calculation here
QThread::msleep( 10 );
emit progress( i, quantity );
}
emit completed();
}
void CalculationWorker::stopCalculation()
{
m_stopFlag = true;
}
progressdialog.h
#ifndef PROGRESSDIALOG_H
#define PROGRESSDIALOG_H
#include <QDialog>
namespace Ui {
class ProgressDialog;
}
class ProgressDialog : public QDialog
{
Q_OBJECT
public:
explicit ProgressDialog(QWidget *parent = nullptr);
~ProgressDialog();
private:
Ui::ProgressDialog *ui;
public slots:
void progress( int processed, int quantity );
void completed();
};
#endif // PROGRESSDIALOG_H
progressdialog.cpp
#include "progressdialog.h"
#include "ui_progressdialog.h"
ProgressDialog::ProgressDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::ProgressDialog)
{
ui->setupUi(this);
}
ProgressDialog::~ProgressDialog()
{
delete ui;
}
void ProgressDialog::progress(int processed, int quantity)
{
ui->progressBar->setMaximum( quantity );
ui->progressBar->setValue( processed );
}
void ProgressDialog::completed()
{
accept();
}
这些是另一个版本示例代码,在计算时不会发出进度。
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QThread>
#include "calculationworker.h"
#include "progressdialog.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QThread *calculationThread;
CalculationWorker *calculationWorker;
signals:
void startCalculation();
private slots:
void on_calculate_button_clicked();
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
calculationThread = new QThread( this );
calculationWorker = new CalculationWorker();
calculationWorker->moveToThread( calculationThread );
connect( this, SIGNAL(startCalculation()), calculationWorker, SLOT(calculate()) );
calculationThread->start();
}
MainWindow::~MainWindow()
{
calculationThread->quit();
calculationThread->wait();
delete calculationWorker;
delete ui;
}
void MainWindow::on_calculate_button_clicked()
{
ProgressDialog progressDialog( calculationWorker ,this );
emit startCalculation();
progressDialog.exec();
if ( progressDialog.result() == QDialog::Rejected ) {
// Rejected(Stopped)
} else if ( progressDialog.result() == QDialog::Accepted ) {
// Accepted
}
}
calculationworker.h
#ifndef CALCULATIONWORKER_H
#define CALCULATIONWORKER_H
#include <QObject>
#include <QThread> // msleep()
class CalculationWorker : public QObject
{
Q_OBJECT
public:
explicit CalculationWorker(QObject *parent = nullptr);
int getQuantity();
int getProcessed();
signals:
void started();
void stopped();
void completed();
public slots:
void calculate();
void stopCalculation();
private:
bool m_stopFlag;
bool m_stopped;
int m_processed;
int m_quantity;
};
#endif // CALCULATIONWORKER_H
calculationworker.cpp
#include "calculationworker.h"
CalculationWorker::CalculationWorker(QObject *parent) : QObject(parent)
{
m_quantity = 1000;
}
int CalculationWorker::getQuantity()
{
// Return quantity (data->outputSettings.aircraftQuantity)))
return m_quantity;
}
int CalculationWorker::getProcessed()
{
// Return processed (data->results.size() + data->unprocessedAircrafts.size())
return m_processed;
}
void CalculationWorker::calculate()
{
m_stopFlag = false;
emit started();
// Calculation
for ( m_processed = 0; m_processed < m_quantity; m_processed++ ) {
if ( m_stopFlag ) {
// emit stopped();
return;
}
// Do calculation here
QThread::msleep( 10 );
}
emit completed();
}
void CalculationWorker::stopCalculation()
{
m_stopFlag = true;
}
progressdialog.h
#ifndef PROGRESSDIALOG_H
#define PROGRESSDIALOG_H
#include <QDialog>
#include <QTimer>
#include "calculationworker.h"
namespace Ui {
class ProgressDialog;
}
class ProgressDialog : public QDialog
{
Q_OBJECT
public:
explicit ProgressDialog( CalculationWorker *worker, QWidget *parent = nullptr);
~ProgressDialog();
private:
Ui::ProgressDialog *ui;
CalculationWorker *m_worker;
QTimer *m_progressTimer;
public slots:
void started();
void update();
};
#endif // PROGRESSDIALOG_H
progressdialog.cpp
#include "progressdialog.h"
#include "ui_progressdialog.h"
ProgressDialog::ProgressDialog( CalculationWorker *worker, QWidget *parent) :
QDialog(parent),
ui(new Ui::ProgressDialog),
m_worker(worker),
m_progressTimer(new QTimer(parent))
{
ui->setupUi(this);
// Connect started signal from worker
connect( m_worker, SIGNAL(started()), this, SLOT(started()) );
// Stop calculation by clicking reject button
connect( this, SIGNAL(rejected()), m_worker, SLOT(stopCalculation()), Qt::DirectConnection );
// Connect timeout signal to update
connect( m_progressTimer, SIGNAL(timeout()), this, SLOT(update()) );
// Stop the timer when the dialog is closed
connect( this, SIGNAL(finished(int)), m_progressTimer, SLOT(stop()) );
}
ProgressDialog::~ProgressDialog()
{
delete ui;
}
void ProgressDialog::started()
{
ui->progressBar->setMaximum( m_worker->getQuantity() );
m_progressTimer->start( 50 );
}
void ProgressDialog::update()
{
ui->progressBar->setValue( m_worker->getProcessed() );
if ( m_worker->getProcessed() == m_worker->getQuantity() ) {
accept();
}
}