在Combine Swift 中声明初始值后,Sink.receive() 不会被调用
问题: 我在代码示例中使用了 Publisher,该代码示例是我根据此处的代码示例编写的,[https://developer.apple.com/documentation/combine/observableobject][1]。我希望打印声明我...
如果我手动执行多个连续动画。它按预期工作。这是我的可行代码 扩展.xml 如果我手动执行多个连续动画。它按预期工作。这是我的可行代码 scale_up.xml <?xml version="1.0" encoding="utf-8"?> <scale xmlns:android="http://schemas.android.com/apk/res/android" android:fromXScale="1.0" android:fromYScale="1.0" android:toXScale="1.1" android:toYScale="1.1" android:pivotX="50%" android:pivotY="50%" android:fillAfter="true" android:interpolator="@android:anim/decelerate_interpolator" android:duration="@android:integer/config_shortAnimTime" /> scale_down.xml <?xml version="1.0" encoding="utf-8"?> <scale xmlns:android="http://schemas.android.com/apk/res/android" android:fromXScale="1.1" android:fromYScale="1.1" android:toXScale="1.0" android:toYScale="1.0" android:pivotX="50%" android:pivotY="50%" android:fillAfter="true" android:interpolator="@android:anim/decelerate_interpolator" android:duration="@android:integer/config_shortAnimTime" /> 手动执行连续动画 public void startAnimation(Button button) { // Define the scale up animation Animation scaleUpAnimation = AnimationUtils.loadAnimation(this, R.anim.scale_up); // Define the scale down animation Animation scaleDownAnimation = AnimationUtils.loadAnimation(this, R.anim.scale_down); scaleUpAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { button.startAnimation(scaleDownAnimation); } @Override public void onAnimationRepeat(Animation animation) { } }); button.startAnimation(scaleUpAnimation); } 结果 但是,如果我尝试使用 AnimationSet 替换上述代码,动画结果就会损坏。 public void startAnimation(Button button) { // Define the scale up animation Animation scaleUpAnimation = AnimationUtils.loadAnimation(this, R.anim.scale_up); // Define the scale down animation Animation scaleDownAnimation = AnimationUtils.loadAnimation(this, R.anim.scale_down); // Create an AnimationSet to combine both animations // (It makes no difference whether I am using true or false) AnimationSet animationSet = new AnimationSet(true); animationSet.addAnimation(scaleUpAnimation); animationSet.addAnimation(scaleDownAnimation); // Apply the animation to the button button.startAnimation(animationSet); } 使用AnimationSet的结果(动画不流畅) 我可以知道为什么AnimationSet不起作用吗?谢谢。 我们需要使用setStartOffset来延迟第二个动画的执行。这是解决上述问题的完整代码片段。 public void startAnimation(Button button) { int config_shortAnimTime = getResources().getInteger(android.R.integer.config_shortAnimTime); // Define the scale up animation ScaleAnimation scaleUpAnimation = new ScaleAnimation( 1f, 1.02f, 1f, 1.02f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f ); scaleUpAnimation.setInterpolator(new DecelerateInterpolator()); scaleUpAnimation.setDuration(config_shortAnimTime); scaleUpAnimation.setFillAfter(true); // Define the scale down animation ScaleAnimation scaleDownAnimation = new ScaleAnimation( 1.02f, 1f, 1.02f, 1f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f ); scaleDownAnimation.setInterpolator(new AccelerateInterpolator()); scaleDownAnimation.setDuration(config_shortAnimTime); scaleDownAnimation.setFillAfter(true); scaleDownAnimation.setStartOffset(scaleUpAnimation.getDuration()); // Create an AnimationSet to combine both animations AnimationSet animationSet = new AnimationSet(false); animationSet.addAnimation(scaleUpAnimation); animationSet.addAnimation(scaleDownAnimation); // Apply the animation to the button button.startAnimation(animationSet); }