我正在进行乘法求和,其中int a和int b都从random.range(1,11)获取值。并且有4个按钮可以单击正确答案。当单击正确的答案按钮时,我再次调用sum创建器功能,因此将出现下一个总和。我的问题有时候我下次会得到同样的问题。例如,第一次2 X 5,当我再次召回总和创建者时,我得到2 x 5.我尝试将b的值添加到列表然后比较是否先前使用该值,如果是,则再将其随机化。(我试图控制只有b)的重复但是根据我的理解,当我调用sum creator函数时,我正在为b分配单个值。没有循环,因为我一次只想要一个问题。当我回忆起同样的功能时,它不记得以前使用过哪个值。我该如何解决这个问题?请帮忙。
void SumCreator()
{
// we do multiplication here
bool reloop;
bool[] numbers = new bool[301];
List<int> usedValues = new List<int>();
a = Random.Range(1, 11);
b = Random.Range(1, 11);
while (usedValues.Contains(b))
{
b = Random.Range(1, 11);
}
locationOfAnswer = Random.Range(0, ansButtons.Length);
answer = a * b;
numbers[answer] = true;
if (valueA != null && valueB != null)
{
valueA.text = a.ToString();
valueB.text = b.ToString();
}
// mathSymbolObject.sprite = mathSymbols[0];
for (int i = 0; i < ansButtons.Length; i++)
{
if (i == locationOfAnswer)
{
ansButtons[i].GetComponentInChildren<TextMeshProUGUI>().text = "" + answer;
}
else
{
// the below code make sure that all the values assigned to the ans button are within the range
int value = 0;
do
{
reloop = false;
if (answer <= 10)
{
value = Random.Range(0, 15);
}
else if (answer <= 30 & answer >= 11)
{
value = Random.Range(10, 45);
}
else if (answer <= 60 & answer >= 31)
{
value = Random.Range(25, 75);
}
else if (answer <= 90 & answer >= 61)
{
value = Random.Range(55, 105);
}
else if (answer <= 120 & answer >= 91)
{
value = Random.Range(85, 135);
}
if (numbers[value]) //already select?
{
reloop = true;
}
} while (reloop);
numbers[value] = true;
ansButtons[i].GetComponentInChildren<TextMeshProUGUI>().text = "" + value;
}
}//for loop
}
按钮Script.cs
//method whihc help us to identify if player has pressed correct or wrong answer
public void checkTheTextofButton()
{
if (gameObject.CompareTag( MathsAndAnswerScript.instance.tagOfButton))
{
// do something
}
else
{
//do something else
}
// if question is answered correct, call the sum creator method to create new question
MathsAndAnswerScript.instance.SumCreator();
}