下面是我尝试在运行Ubuntu 18.04和KDE等离子桌面环境的Linux计算机上运行的一些示例SDL2代码(如果相关,我安装了多个桌面环境):
#include<iostream>
#include<SDL2/SDL.h>
int main(int argc, char** argv)
{
if(SDL_Init(SDL_INIT_VIDEO) != 0){
std::cerr << "SDL_Init() Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window* win = SDL_CreateWindow(
"Hello world",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640,480,
0
);
if(win == nullptr){
std::cerr << "SDL_CreateWindow() Error: " << SDL_GetError() << std::endl;
return 1;
}
//Create and init the renderer
SDL_Renderer* ren = SDL_CreateRenderer(win, -1, 0);
if(ren == nullptr){
std::cerr << "SDL_CreateRenderer() Error: " << SDL_GetError() << std::endl;
SDL_DestroyWindow(win);
return 1;
}
//Render something
SDL_RenderSetLogicalSize(ren,640,480);
//Set colour of renderer
SDL_SetRenderDrawColor(ren,255,0,0,255);
//Clear the screen to the set colour
SDL_RenderClear(ren);
//Show all the has been done behind the scenes
SDL_RenderPresent(ren);
//Delay so that we can see what is on the screen
SDL_Delay(5000);
//Clean Up
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}
当我第一次运行程序时,应该出现的红色窗口只出现一次。所有后续执行都会生成一个空透明窗口,其中包含背景中的任何内容。背景图像与窗口一起拖动。
我在SDL_WINDOW_SHOWN
尝试过SDL_CreateWindow()
旗帜,在SDL_RENDER_ACCELERATED
尝试过SDL_CreateRenderer()
旗帜。
再次生成红色屏幕的唯一方法是重启系统。
我甚至使用IDE(CodeLite)编译并运行它,我仍然得到相同的结果。
关于SO的这个特殊问题显示了类似的问题。但是OP没有使用Linux,问题也不尽相同。
本网站上的其他帖子提到了事件处理,但我还没有那么远。如果有必要,我会感激它的一些资源,因为documentation没有解释太多。
更新:此程序在另一台运行Lubuntu 18.10的计算机上运行正常。
替换SDL_Delay()
(阻止所有事件处理,如通知X11 / Wayland和你的窗口管理器,你的进程仍然存在),循环以某种方式调用SDL_PumpEvents()
,直接(如下)或间接通过SDL_PollEvent()
/ SDL_WaitEvent()
:
const Uint32 startMs = SDL_GetTicks();
while( SDL_GetTicks() - startMs < 5000 )
{
SDL_PumpEvents();
//Render something
SDL_RenderSetLogicalSize(ren,640,480);
//Set colour of renderer
SDL_SetRenderDrawColor(ren,255,0,0,255);
//Clear the screen to the set colour
SDL_RenderClear(ren);
//Show all the has been done behind the scenes
SDL_RenderPresent(ren);
}
全部一起:
#include <iostream>
#include <SDL2/SDL.h>
int main( int argc, char** argv )
{
if( SDL_Init( SDL_INIT_VIDEO ) != 0 )
{
std::cerr << "SDL_Init() Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window* win = SDL_CreateWindow
(
"Hello world",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640, 480,
0
);
if( win == nullptr )
{
std::cerr << "SDL_CreateWindow() Error: " << SDL_GetError() << std::endl;
return 1;
}
//Create and init the renderer
SDL_Renderer* ren = SDL_CreateRenderer( win, -1, 0 );
if( ren == nullptr )
{
std::cerr << "SDL_CreateRenderer() Error: " << SDL_GetError() << std::endl;
SDL_DestroyWindow( win );
return 1;
}
const Uint32 startMs = SDL_GetTicks();
while( SDL_GetTicks() - startMs < 5000 )
{
SDL_PumpEvents();
//Render something
SDL_RenderSetLogicalSize( ren, 640, 480 );
//Set colour of renderer
SDL_SetRenderDrawColor( ren, 255, 0, 0, 255 );
//Clear the screen to the set colour
SDL_RenderClear( ren );
//Show all the has been done behind the scenes
SDL_RenderPresent( ren );
}
//Clean Up
SDL_DestroyRenderer( ren );
SDL_DestroyWindow( win );
SDL_Quit();
return 0;
}
当我切换到LXDE环境时,同样的程序工作得很好。它也适用于运行Lubuntu 18.10的另一台Linux计算机。