我正在使用 customtkinter 库制作游戏 该游戏是一款涉及豆类的唱首歌大亨游戏。与 cookie Clicker 非常相似。 下面是完整的代码
import customtkinter as ctk
from customtkinter import CTkImage,CTkButton,CTkLabel
#from PIL import Image
import time as t
# stores money
money = 0
# variables for bean generation
beans = 0
click = 1
#toggles bean collection
toggle=False
#Application
class BeanApp(ctk.CTk):
def __init__(self):
super().__init__()
# sets window and frames
self.title("Bean Tycoon")
self.geometry("500x500+700+200")
#click modes
multiplier_lbl=CTkLabel(self,text= "Multipliers")
multiplier_lbl.place(x=250,y=1,anchor="n",)
def xOne():#x1 multiplier toggle
global click
click=1
one_click_mode_btn.configure(state="disabled")
two_click_mode_btn.configure(state="enable")
click_multiplyer_lbl.configure(text=f" Beans/click: x{click} ")
def xTwo():#x2 multiplier toggle
global click
click=2
one_click_mode_btn.configure(state="enable")
two_click_mode_btn.configure(state="disabled")
click_multiplyer_lbl.configure(text=f" Beans/click: x{click} ")
one_click_mode_btn= CTkButton(self,text="x1",width=20,height=10,command=xOne,state="disabled")
one_click_mode_btn.place(x=145,y=25,anchor="nw")
two_click_mode_btn=CTkButton(self, text="x2",width=20,height=10,command=xTwo,state="disabled")
two_click_mode_btn.place(x=173,y=25,anchor="nw")
click_multiplyer_lbl=CTkLabel(self,text=f" Beans/click: x{click} ")
click_multiplyer_lbl.place(x=3,y=45,anchor="nw",)
# Bean generator
#beanbtn = CTkImage(Image.open("Pictures\TheBean.png"),size=(200,200))
bean_amt_lbl = CTkLabel(self,text= f" Beans: {beans} ",)
bean_amt_lbl.place(x=3,y=5,anchor="nw")
def clicked():
global beans
global click
beans += click
bean_amt_lbl.configure(text= f" Beans: {beans} ")
sell_beans_btn = CTkButton(self,text= "",image=None, command= clicked,width=180,height=180)
sell_beans_btn.place(x=250,y=330, anchor="s")
# Sell Beans
money_amt_lbl = CTkLabel(self,text=f" Money: ${money} ", )
money_amt_lbl.place(x=3,y=25,anchor='nw')
def sell():
global money
global beans
while beans >0:
money = money+beans
beans = 0
bean_amt_lbl.configure(text=f" Beans: {beans} ")
money_amt_lbl.configure(text=f" Money: ${money }")
sell_bean_btn = CTkButton(self,text="Sell Beans",image=None, command=sell)
sell_bean_btn.place(x=250,y=360,anchor='s')
#2 times multiplier
def d_b_u():#double_bean_upgrade
global click,money
if money>=100:
click=2
money=money-100
money_amt_lbl.configure(text=f" Money: ${money }")
double_bean_upgrade_btn.configure(state="disabled")
two_click_mode_btn.configure(state="disabled")
one_click_mode_btn.configure(state="enable")
click_multiplyer_lbl.configure(text=f" Beans/click: x{click} ")
#automatic bean collector
def a_b_c_u():#automatic_bean_collector_upgrade
global beans,money,toggle
if money>=20:
money=money-20
money_amt_lbl.configure(text=f" Money: ${money }")
auto_collect_bean_btn.configure(state="disabled")
while beans >=0 :
beans=beans+1
bean_amt_lbl.configure(text=f" Beans: {beans} " )
t.sleep(3)
print(beans)
#Shop
shop_lbl= CTkLabel(self,text="Shop")
shop_lbl.place(x=425,y=5,anchor="nw")
double_bean_upgrade_btn = CTkButton(self,text="Bean Doubler\n$100",command=d_b_u,width=20,corner_radius=20)
double_bean_upgrade_btn.place(x=390,y=30,anchor="nw")
auto_collect_bean_btn = CTkButton(self,text="Auto Collect 1\n$200",command=a_b_c_u,width=20,corner_radius=20)
auto_collect_bean_btn.place(x=390,y=70,anchor="nw")
if __name__ == "__main__":
app = BeanApp()
app.mainloop()
游戏涉及一个在后台运行的增量计数器,循环通过一个按钮切换。 但是,当循环激活时,它会冻结应用程序。这怎么能解决?
编辑:我标记了图像库和图像函数,因为它现在对代码没有丝毫影响。
编辑 2:如何正确实施线程?我不认为我这样做是对的...
#automatic bean collector
def b_c_():
global beans
while beans >=0 :
beans=beans+1
bean_amt_lbl.configure(text=f" Beans: {beans} " )
t.sleep(3)
print(beans)
bean_collector=Thread(target= b_c_)
def a_b_c_u():#automatic_bean_collector_upgrade
global beans,money,toggle
if money>=20:
money=money-20
money_amt_lbl.configure(text=f" Money: ${money }")
auto_collect_bean_btn.configure(state="disabled")
bean_collector.run()
编辑 3:由于偏离原始问题而被删除
你需要将循环放到另一个线程中,这样用户界面就不会卡住。您可以使用
thread
库。
import thread
def foo(args):
# loop logic
thread.start_new_thread(foo, (args))
不阻塞 UI 的一般解决方案是在 UI 实际上 has 更新时传递函数,根本不使用循环,或者非常少地使用循环。
你也有全局状态,这是不推荐的。要解决这两个问题,请添加更多类。
class Bank:
def __init__(self):
self.money = 0
def deposit(self, amount, handler=None)
''' accepts optional function with the amount deposited '''
self.money += amount
if handler:
handler(amount)
def withdraw(self, amount, handler=None)
''' accepts optional function with the amount withdrawn '''
if self.money >= amount:
self.money -= amount
if handler:
handler(amount)
else:
print('error: not enough money available')
class BeanCounter:
def __init__(self, amount=0):
self.amount = amount
def increment(self, handler=None):
''' accepts optional function called after one bean added '''
self.amount += 1
if handler:
handler()
然后更新应用程序构造函数并使用上面定义一些功能 功能
class BeanApp(ctk.CTk):
def __init__(self, bank, bean_counter):
super().__init__()
# sets window and frames
self.title("Bean Tycoon")
self.bank = bank
self.bean_counter = bean_counter
def bean_label_updater(self):
''' updates the bean label with the current amount '''
bean_amt_lbl.configure(text= f" Beans: {self.bean_counter.amount} ")
def on_click(self):
self.bean_counter.increment(bean_label_updater)
# TODO: button target=on_click
def on_click_sell(self):
self.bank.deposit(self.bean_counter.amount) # times amount per bean ; todo: add bank label updater function
self.bean_counter.amount = 0
self.bean_label_updater()
然后
if __name__ == "__main__":
bank = Bank()
bean_counter = BeanCounter()
app = BeanApp(bank, bean_counter)
app.mainloop()
这不会完全解决“自动收集器”阻塞 UI 的问题,但它至少为您指明了一个将“状态/模型”与“视图”分离的一般起点
一个解决方案是像这样围绕 beancounter 类创建一个线程包装器,然后在关联的操作上启动它。
class BeanDoubler(Thread):
def __init__(self, bean_counter, update_func=None):
self.bean_counter = bean_counter
self.update_func = update_func
def run(self):
while True:
# use a for loop to increment over the amount (thereby doubling)
for _ in range(self.bean_counter.amount):
self.bean_counter.increment(self.update_func)
(代码未经测试,如有错别字请见谅)
我现在似乎得到的只是一个定义的对象,没有给我给出的答案的属性。我现在无法将对象及其属性传递给
class BeanApp()
。我有点明白我哪里出错了,这在here中有解释。值得庆幸的是,用户界面现在运行良好
详细说明,
bank
和bean_doubler
在class BeanApp(self,bank,bean_doubler)
根据我的理解,当它们应该连接到 class Bank()
和 class BeanDoubler()
时是空变量,然后在类 BeanApp()` 初始化的窗口中使用它们中的函数。