CAGradientLayer中心在旋转动画时返回错误的位置

问题描述 投票:0回答:1

我有一个像Instagram个人资料图片中的圆圈,它有故事。我希望像圆圈一样有效。为此,我使用了CABasicAnimation。它在旋转但不在中心。

当我搜索时,我需要为shapeLayer提供赏金,但是当我这样做时,它并没有放在它需要的位置。

如何在Instagram故事圈中实现动画(就像圆圈在旋转)?

编辑我也尝试添加"colors"动画,但因为它的工作方式就像它在广场上,我无法得到理想的结果。

func addCircle() {
    let circularPath = UIBezierPath(arcCenter: CGPoint(x: self.bounds.midX, y: self.bounds.midY), radius: self.bounds.width / 2, startAngle: -CGFloat.pi / 2, endAngle: 2 * CGFloat.pi, clockwise: true)

    shapeLayer.strokeColor = UIColor.blue.cgColor
    shapeLayer.lineWidth = 10
    shapeLayer.fillColor = UIColor.clear.cgColor
    shapeLayer.lineCap = kCALineCapRound
    shapeLayer.strokeEnd = 1.0

    gradient.frame = circularPath.bounds
    gradient.colors = [UIColor.blue.cgColor, UIColor.red.cgColor]
    gradient.startPoint = CGPoint(x: 0, y: 1)
    gradient.endPoint = CGPoint(x: 1, y: 0)

    shapeLayer.path = circularPath.cgPath
    gradient.mask = shapeLayer
    self.layer.addSublayer(gradient)

}

let rotationAnimation: CAAnimation = {
    let animation = CABasicAnimation(keyPath: "transform.rotation")
    animation.fromValue = 0
    animation.toValue = 1
    animation.duration = 4
    animation.repeatCount = MAXFLOAT
    return animation
}()

@objc private func handleTap() {
        print("Attempting to animate stroke")
        shapeLayer.add(rotationAnimation, forKey: "urSoBasic2")
    }

ios swift cashapelayer caanimation cagradientlayer
1个回答
0
投票

如果旋转,为什么不旋转gradient

   let rotationAnimation: CAAnimation = {
    let animation = CABasicAnimation(keyPath: "transform.rotation")
    animation.fromValue = 0
    animation.toValue = Float.pi * 2
    animation.duration = 4
    animation.repeatCount = MAXFLOAT

    return animation
}()

@objc  func handleTap() {
    print("Attempting to animate stroke")
    gradient.add(rotationAnimation, forKey: "urSoBasic2")
}

至于偏心问题。渐变的正确框架应如下所示:

  gradient.frame = self.bounds

要验证中心,您可以为视图添加背景:

 self.background = UIColor.black.

原因是由于约束,视图的widthheight设置得不好。尝试设置视图的正确边界,因此当您添加circularPath时,它在视图中居中。

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