我想做一个程序,在某一个点读取像素颜色。我想我已经成功地给我的游戏设置了一个剪切和位图区域,但我就是不知道为什么它不能工作。
using namespace std;
int main() {
while (true) {
LPCWSTR window_title = L"World of Warcraft";
HWND hWND = FindWindow(NULL, window_title);
RECT rWindow;
RECT rClient;
HRGN hRgnWindow;
HRGN hRgnClient;
HRGN hNCRgn;
//C: Get the window and client rectangles for the window.
GetWindowRect(hWND, &rWindow);
GetClientRect(hWND, &rClient);
//C: Translate the Client rectangle into screen coordinates.
POINT p = { 0,0 };
MapWindowPoints(hWND, NULL, &p, 1);
OffsetRect(&rClient, p.x, p.y);
//C: Create regions from these two rectangles.
hRgnWindow = ::CreateRectRgnIndirect(&rWindow);
hRgnClient = ::CreateRectRgnIndirect(&rClient);
hNCRgn = ::CreateRectRgn(0, 0, 0, 0);
//C: Subtract the client region from the window region.
CombineRgn(hNCRgn, hRgnWindow, hRgnClient, RGN_DIFF);
while (hWND == NULL) {
hWND = FindWindowA(NULL, "World of Warcraft");
cout << "start game!" << endl;
Sleep(1000);
}
Sleep(10);
if (GetAsyncKeyState(VK_SHIFT)) { // MousePosition
//HDC hDC = GetDC(hWND);
POINT p;
GetCursorPos(&p);
ScreenToClient(hWND, &p); // actually only needs window title not HDC but will need for color
//ReleaseDC(hWND, hDC);
cout << "(" << p.x << ","<< p.y << ")" << endl;
Sleep(1000);
}
Sleep(10);
if (GetAsyncKeyState(VK_LBUTTON)) { // pixelColor
HDC hDC, hCDC;
HBITMAP hbwin;
HRGN RrGN = CreateRectRgn(30, 5, 1277, 690);
int height, width;
hDC = GetDC(hWND);
hCDC = CreateCompatibleDC(hDC);
SetStretchBltMode(hCDC, COLORONCOLOR);
RECT winsize;
GetClientRect(hWND, &winsize);
SetWindowRgn(hWND, RrGN, TRUE);
SelectClipRgn(hDC, RrGN);
GetClipRgn(hDC, RrGN);
POINT p;
GetCursorPos(&p);
ScreenToClient(hWND, &p);
hbwin = CreateCompatibleBitmap(hDC, p.x, p.y);
SelectObject(hCDC, hbwin);
COLORREF color = GetPixel(hCDC, p.x, p.y);
cout << " | Color: " << color << endl;
/*cout<< //"(" << p.x << "," << p.y << ")" << " R: " << (int)GetRValue(color)
<< " | G: " << (int)GetGValue(color) << " | B: "
<< (int)GetBValue(color) << endl;
BOOL EndPaint(hWND, CONST PAINTSTRUCT * lp);*/
Sleep(10);
cout << " | Color: " << color << endl;
DeleteObject(hbwin);
DeleteDC(hCDC);
ReleaseDC(hWND, hDC);
DeleteObject(RrGN);
Sleep(1000);
}
/*if (GetAsyncKeyState(VK_CONTROL)) {
HDC hDC = GetDC(hWND);
COLORREF color; //could have the choice of which zone or
COLORREF characteristic_ color = ; //color of fishing bobber? --> How to find in different zones
Sleep(1000);
}*/
if (GetAsyncKeyState(VK_MENU)) { // Exit Game
return 0;
}
DeleteObject(hRgnWindow);
DeleteObject(hRgnClient);
DeleteObject(hNCRgn);
}
return 0;
}
IInspectable评论说CreateCompatibleBitmap()会生成一个空的位图,但是我如何让它从窗口中获取像素呢?我试过这样做,但我似乎想不通! 谢谢你的帮助!我想做一个程序,让它从窗口中提取像素。
完整的返回值是 4294967295
其中十六进制 "0xffffffffff"(CLR_INVALID
).作为评论,调用 CreateCompatibleBitmap
只创建一个空的位图,您需要从 hDC
到 hCDC
.
hbwin = CreateCompatibleBitmap(hDC, rClient.right- rClient.left, rClient.bottom - rClient.top);
SelectObject(hCDC, hbwin);
BitBlt(hCDC, 0, 0, rClient.right - rClient.left, rClient.bottom - rClient.top, hDC, 0, 0, SRCCOPY);
COLORREF color = GetPixel(hCDC, p.x, p.y);
cout << " | Color: " << color << endl;
cout << " | Color: " << color << endl;
此外,使用 GetDIBits
可能比使用 GetPixel
你可以参考msdn上的样本。
和这个问题。