当我用鼠标移动多边形的点(节点)时,边界框不会更新以包含所有新点。我已经尝试了该网站上的每个矩阵、setCoords() 等好几天了。 Fabric 自己的演示没有用,因为它在翻转多边形时失败(3 年多了,没有修复)。我只想通过移动节点(点)和/或移动多边形位置来编辑多边形,而无需一千行代码。示例中未实现旋转和调整大小(不知道如何实现)。
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<script type="text/javascript" src="https://code.jquery.com/jquery-3.7.1.min.js"></script>
<script type="text/javascript" src="https://unpkg.com/fabric@latest/dist/fabric.js"></script>
<script>
$(document).ready(function() {
var canvas,circles,points,polygon,shape,matrix,nodeNum=0;
var mouse,orgLeft=0,orgTop=0,nodeX,nodeY;
canvas = new fabric.Canvas($('canvas')[0],{ objectCaching:false,
preserveObjectStacking:true,perPixelTargetFind:true });
points = [{"x":60,"y":40},{"x":100,"y":60},{"x":100,"y":100},{"x":60,"y":120},{"x":20,"y":100},{"x":20,"y":60}]
polygon = new fabric.Polygon(points,{selectable:true,objectCaching:false});
canvas.add(polygon); shape = polygon;
orgLeft = shape.left; orgTop = shape.top;
addNodes(shape);
canvas.on('mouse:move', function(e){
mouse = canvas.getPointer(e);
$('#debug').text('x:'+parseInt(mouse.x)+' y:'+parseInt(mouse.y)
+' shapeCenter:'+parseInt(polygon.getCenterPoint().x));
});
canvas.on('object:moving', function (e) {
if (e.target.get('type')=='circle') {
var node = e.target;
nodeX = node.getCenterPoint().x; nodeY = node.getCenterPoint().y
polygon.points[node.nodeNum] = {x:nodeX-(polygon.left-orgLeft), y:nodeY-(polygon.top-orgTop)};
//node.setCoords();
polygon.setCoords();
}
});
shape.on('mousedown', function(e) {
nodes.forEach((node, i) => { canvas.remove(node); });
});
shape.on('modified', function () {
addNodes(this);
});
canvas.on('mouse:up', function(e) {
if (e.target && e.target.get('type')=='circle') {
var node = e.target;
//const { width, height, left, top } = polygon._calcDimensions();
//polygon.set({width,height,
//pathOffset: new fabric.Point(left + width / 2, top + height / 2),
//}).setCoords();
}
});
function addNodes(shape) {
matrix = shape.calcTransformMatrix(); nodeNum=0;
var transformedPoints = shape.get("points").map(function(p){
return new fabric.Point( p.x - shape.pathOffset.x, p.y - shape.pathOffset.y);
}).map(function(p){
return fabric.util.transformPoint(p, matrix);
});
nodes = transformedPoints.map(function(p){
return new fabric.Circle({nodeNum:nodeNum++,shape:'node',left:p.x,top:p.y,radius:9,fill:"red",originX:"center",originY:"center",hoverCursor:'pointer',objectCaching:false,hasControls:false,hasBorders:false,selectable:true,opacity:.5});
});
canvas.clear().add(shape).add.apply(canvas,nodes).renderAll();
};
}); //end ready
</script>
</head>
<body>
<canvas id="canvas" class="" width="640" height="512" style="border:1px solid black"></canvas>
<div id="debug" style="width: 640px; padding: 5px 0 0 5px;">debug:</div>
</body>
</html>
示例:示例在这里
经过几周尝试通过 Fabric 的 Matrix 完成此操作后,我放弃了并决定在每次修改时重新绘制多边形。当移动、缩放、旋转、调整大小或通过鼠标移动点时,它可以完美地工作。也许 Fabric 团队可以重新设计他们的演示(翻转时不起作用)并使用我的方法?
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Fabric.js Polygon move,flip,scale,resize,rotate by Robert W. Stewart</title>
<script type="text/javascript" src="../../js/jquery-3.1.0.min.js"></script>
<script type="text/javascript" src="../../js/fabric.min.js"></script>
<script>
$(document).ready(function() {
var canvas,circles,points,polygon,shape,matrix,nodeNum=0;
var mouse,orgLeft=0,orgTop=0,nodeX,nodeY;
canvas = new fabric.Canvas($('canvas')[0],{ objectCaching:false,preserveObjectStacking:true,perPixelTargetFind:true });
canvas.on('mouse:move', function(e){
mouse = canvas.getPointer(e);
$('#debug').text('x:'+parseInt(mouse.x)+' y:'+parseInt(mouse.y));
});
canvas.on('object:moving', function (e) {
if (e.target.get('type')=='circle') {
var node = e.target;
nodeX = node.getCenterPoint().x; nodeY = node.getCenterPoint().y
shape.points[node.nodeNum] = {x:nodeX-(shape.left-orgLeft), y:nodeY-(shape.top-orgTop)};
}
});
canvas.on('mouse:up', function(e) {
if (e.target && e.target.get('type')=='circle') {
var node = e.target;
resetPoints();
} //end circle
});//mouseup
points = [{"x":60,"y":40},{"x":100,"y":60},{"x":100,"y":100},{"x":60,"y":120},{"x":20,"y":100},{"x":20,"y":60}]
makePolygon();
function resetPoints() {
points.forEach((point, i) => { points[i]={x:nodes[i].left,y:nodes[i].top}; });
makePolygon();
}
function makePolygon(e) {
shape = new fabric.Polygon(points,{selectable:true,objectCaching:false});
canvas.add(shape);
orgLeft = shape.left; orgTop = shape.top;
addNodes(shape);
shape.on('mousedown', function(e) {nodes.forEach((node, i) => { canvas.remove(node); })});
shape.on('modified', function () { addNodes(this); resetPoints() });
}
function addNodes(shape) {
matrix = shape.calcTransformMatrix(); nodeNum=0;
var transformedPoints = shape.get("points").map(function(p){
return new fabric.Point( p.x - shape.pathOffset.x, p.y - shape.pathOffset.y);
}).map(function(p){
return fabric.util.transformPoint(p, matrix);
});
nodes = transformedPoints.map(function(p){
return new fabric.Circle({nodeNum:nodeNum++,shape:'node',left:p.x,top:p.y,radius:9,fill:"red",originX:"center",originY:"center",
hoverCursor:'pointer',objectCaching:false,hasControls:false,hasBorders:false,selectable:true,opacity:.5});
});
canvas.clear().add(shape).add.apply(canvas,nodes).renderAll();
};
}); //end ready
</script>
</head>
<body>
<canvas id="canvas" class="" width="640" height="512" style="border:1px solid black"></canvas>
<div id="debug" style="width: 640px; padding: 5px 0 0 5px;">debug:</div>
</body>
</html>