我在编写的代码中遇到了一个常见模式,我需要等待组中的所有线程完成并超时。超时应该是 all 线程完成所需的时间,因此简单地为每个线程执行
Thread.Join(timeout)
是行不通的,因为可能的超时是 timeout * numThreads
。
现在我做了如下的事情:
var threadFinishEvents = new List<EventWaitHandle>();
foreach (DataObject data in dataList)
{
// Create local variables for the thread delegate
var threadFinish = new EventWaitHandle(false, EventResetMode.ManualReset);
threadFinishEvents.Add(threadFinish);
var localData = (DataObject) data.Clone();
var thread = new Thread(
delegate()
{
DoThreadStuff(localData);
threadFinish.Set();
}
);
thread.Start();
}
Mutex.WaitAll(threadFinishEvents.ToArray(), timeout);
不过,似乎应该有一个更简单的惯用语来形容这种事情。
我仍然认为使用 Join 更简单。记录预期完成时间(现在+超时),然后循环执行
if(!thread.Join(End-now))
throw new NotFinishedInTime();
使用 .NET 4.0,我发现 System.Threading.Tasks 更容易使用。这是旋转等待循环,对我来说可靠地工作。它会阻塞主线程,直到所有任务完成。还有 Task.WaitAll,但这并不总是对我有用。
for (int i = 0; i < N; i++)
{
tasks[i] = Task.Factory.StartNew(() =>
{
DoThreadStuff(localData);
});
}
while (tasks.Any(t => !t.IsCompleted)) { } //spin wait
这并没有回答问题(没有超时),但我做了一个非常简单的扩展方法来等待集合的所有线程:
using System.Collections.Generic;
using System.Threading;
namespace Extensions
{
public static class ThreadExtension
{
public static void WaitAll(this IEnumerable<Thread> threads)
{
if(threads!=null)
{
foreach(Thread thread in threads)
{ thread.Join(); }
}
}
}
}
然后您只需拨打:
List<Thread> threads=new List<Thread>();
//Add your threads to this collection
threads.WaitAll();
既然问题被提出了,我将继续发布我的解决方案。
using (var finished = new CountdownEvent(1))
{
for (DataObject data in dataList)
{
finished.AddCount();
var localData = (DataObject)data.Clone();
var thread = new Thread(
delegate()
{
try
{
DoThreadStuff(localData);
threadFinish.Set();
}
finally
{
finished.Signal();
}
}
);
thread.Start();
}
finished.Signal();
finished.Wait(YOUR_TIMEOUT);
}
我突然想到,为什么不直接使用 Thread.Join(timeout) 并从总超时中删除加入所花费的时间?
// pseudo-c#:
TimeSpan timeout = timeoutPerThread * threads.Count();
foreach (Thread thread in threads)
{
DateTime start = DateTime.Now;
if (!thread.Join(timeout))
throw new TimeoutException();
timeout -= (DateTime.Now - start);
}
编辑:代码现在不再那么伪了。不明白为什么当你修改+4的答案完全相同,只是不那么详细时,你会修改答案-2。
这可能不适合您,但如果您可以使用 .NET 的并行扩展,那么您可以使用
Task
而不是原始线程,然后使用 Task.WaitAll()
等待它们完成。
我读了《C# 4.0: The Complete Reference of Herbert Schildt》一书。作者使用 join 给出了解决方案:
class MyThread
{
public int Count;
public Thread Thrd;
public MyThread(string name)
{
Count = 0;
Thrd = new Thread(this.Run);
Thrd.Name = name;
Thrd.Start();
}
// Entry point of thread.
void Run()
{
Console.WriteLine(Thrd.Name + " starting.");
do
{
Thread.Sleep(500);
Console.WriteLine("In " + Thrd.Name +
", Count is " + Count);
Count++;
} while (Count < 10);
Console.WriteLine(Thrd.Name + " terminating.");
}
}
// Use Join() to wait for threads to end.
class JoinThreads
{
static void Main()
{
Console.WriteLine("Main thread starting.");
// Construct three threads.
MyThread mt1 = new MyThread("Child #1");
MyThread mt2 = new MyThread("Child #2");
MyThread mt3 = new MyThread("Child #3");
mt1.Thrd.Join();
Console.WriteLine("Child #1 joined.");
mt2.Thrd.Join();
Console.WriteLine("Child #2 joined.");
mt3.Thrd.Join();
Console.WriteLine("Child #3 joined.");
Console.WriteLine("Main thread ending.");
Console.ReadKey();
}
}
我想弄清楚如何做到这一点,但我无法从谷歌得到任何答案。 我知道这是一个旧线程,但这是我的解决方案:
使用以下类:
class ThreadWaiter
{
private int _numThreads = 0;
private int _spinTime;
public ThreadWaiter(int SpinTime)
{
this._spinTime = SpinTime;
}
public void AddThreads(int numThreads)
{
_numThreads += numThreads;
}
public void RemoveThread()
{
if (_numThreads > 0)
{
_numThreads--;
}
}
public void Wait()
{
while (_numThreads != 0)
{
System.Threading.Thread.Sleep(_spinTime);
}
}
}
可能的解决方案:
var tasks = dataList
.Select(data => Task.Factory.StartNew(arg => DoThreadStuff(data), TaskContinuationOptions.LongRunning | TaskContinuationOptions.PreferFairness))
.ToArray();
var timeout = TimeSpan.FromMinutes(1);
Task.WaitAll(tasks, timeout);
假设 dataList 是项目列表,每个项目都需要在单独的线程中处理。
这是一个受 Martin v. Löwis 的答案启发的实现:
/// <summary>
/// Blocks the calling thread until all threads terminate, or the specified
/// time elapses. Returns true if all threads terminated in time, or false if
/// at least one thread has not terminated after the specified amount of time
/// elapsed.
/// </summary>
public static bool JoinAll(IEnumerable<Thread> threads, TimeSpan timeout)
{
ArgumentNullException.ThrowIfNull(threads);
if (timeout < TimeSpan.Zero)
throw new ArgumentOutOfRangeException(nameof(timeout));
Stopwatch stopwatch = Stopwatch.StartNew();
foreach (Thread thread in threads)
{
if (!thread.IsAlive) continue;
TimeSpan remaining = timeout - stopwatch.Elapsed;
if (remaining < TimeSpan.Zero) return false;
if (!thread.Join(remaining)) return false;
}
return true;
}
为了测量剩余时间,它使用
DateTime.Now
代替
Stopwatch
。 Stopwatch
组件对系统范围的时钟调整不敏感。
使用示例:
bool allTerminated = JoinAll(new[] { thread1, thread2 }, TimeSpan.FromSeconds(10));
timeout
必须为正数或零 TimeSpan
。不支持 Timeout.InfiniteTimeSpan
常量。
我尝试过以下代码。运行多线程
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
public class Program {
public static void Main() {
List<Thread> threads=new List<Thread>();
Program prog = new Program();
for(int i=1; i<=26; i++){
// Create a new thread and start it
Thread thread = new Thread(() => prog.Funthmeth(i));
//prog.Funthmeth(i);
thread.Start();
threads.Add(thread);
}
threads.WaitAll();
}
public void Funthmeth(int inpu)
{
char c = Convert.ToChar(64 + inpu);
for(int i=1; i<=4; i++)
{
Console.WriteLine (c + " - " + i);
}
}
}
public static class ThreadExtension
{
public static void WaitAll(this IEnumerable<Thread> threads)
{
if(threads!=null)
{
foreach(Thread thread in threads)
{ thread.Join(); }
}
}
}