如何在PyGame中滚动背景表面?

问题描述 投票:1回答:1

我试图在我的基于pyGame的随机地图生成器中设置滚动。但是,我无法弄清楚如何防止显示器“涂抹”背景而不是仅仅滚动它。我已经为Stack Overflow制作了一个仅显示彩色方块的MCV示例。它有同样的问题。

如何在不弄脏屏幕的情况下进行显示滚动?

这是我滚动一下后地图生成器显示的内容:

enter image description here

MCV示例:

""" This example just displays colored squares. """

import pygame
import sys


def main():

    pygame.init()

    screen = pygame.display.set_mode((800, 800))

    x_pos = 0
    y_pos = 0
    yellow = (255, 255, 0)
    blue = (0, 0, 255)

    # draw pattern of yellow and blue squares
    for y in range(100):
        for x in range(100):

            if (y + x) % 2 == 0:
                pygame.draw.rect(screen, yellow, (x_pos, y_pos, 50, 50))
            else:
                pygame.draw.rect(screen, blue, (x_pos, y_pos, 50, 50))

            x_pos += 50

        y_pos += 50
        x_pos = 0

    while True:  # <-- the pyGame loop

        event = pygame.event.poll()
        pressed = pygame.key.get_pressed()

        # handle window closing
        if event.type == pygame.QUIT:
            break

        # handle scrolling
        if pressed[pygame.K_UP]:
            screen.scroll(0, 2)
        elif pressed[pygame.K_DOWN]:
            screen.scroll(0, -2)
        elif pressed[pygame.K_LEFT]:
            screen.scroll(2, 0)
        elif pressed[pygame.K_RIGHT]:
            screen.scroll(-2, 0)

        # updates what the window displays
        pygame.display.update()

    pygame.quit()
    sys.exit(0)


if __name__ == "__main__":
    # runs the pyGame loop
    main()

初始MCVE图像

enter image description here

滚动后的MCVE显示:

enter image description here

python python-2.7 scroll pygame 2d
1个回答
1
投票

pygame.Surface.scroll()不符合您的期望。它不会无缝地滚动表面。查看文档:

scroll()将表面图像移动到位

[...]未覆盖的曲面区域保留其原始像素值。 [...]

你要编写自己的滚动函数,它将表面的一部分放在你的表面的另一边。

例如写2个函数(scrollXscrollY),它们可以沿轴滚动:

def scrollX(screenSurf, offsetX):
    width, height = screenSurf.get_size()
    copySurf = screenSurf.copy()
    screenSurf.blit(copySurf, (offsetX, 0))
    if offsetX < 0:
        screenSurf.blit(copySurf, (width + offsetX, 0), (0, 0, -offsetX, height))
    else:
        screenSurf.blit(copySurf, (0, 0), (width - offsetX, 0, offsetX, height))
def scrollY(screenSurf, offsetY):
    width, height = screenSurf.get_size()
    copySurf = screenSurf.copy()
    screenSurf.blit(copySurf, (0, offsetY))
    if offsetY < 0:
        screenSurf.blit(copySurf, (0, height + offsetY), (0, 0, width, -offsetY))
    else:
        screenSurf.blit(copySurf, (0, 0), (0, height - offsetY, width, offsetY))
if pressed[pygame.K_UP]:
    scrollY(screen, 2)
elif pressed[pygame.K_DOWN]:
    scrollY(screen, -2)
elif pressed[pygame.K_LEFT]:
    scrollX(screen, 2)
elif pressed[pygame.K_RIGHT]:
    scrollX(screen, -2)

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