我正在尝试创建一个像大多数照片编辑器程序(Photoshop)一样的图层系统,基本上是使用QGraphicsPixmapItem :: setPixmap(QPixmap * image)绘制一个QGraphicsPixmapItem;在QGraphicsScene上。我该怎么做,但是我可以添加许多QPixmap并随意删除它们。我尝试创建一个QPixmaps列表和一个QGraphicsPixmapItems列表,但是如果我删除或重新排列QPixmaps的顺序会很混乱,是否有更好的方法呢?
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(draw())); //calls the function below to redraw sc
timer->start(30);
这每30ms更新一次GraphicsScene,所以我在像素图上所做的任何绘制*图像都被绘制,但是现在我想获取一个QPixmap列表,并在每次调用draw()时将它们添加到场景中,但是问题是我需要一个列表QGraphicsPixmapItems,如果我删除图层或移动它们的顺序,我希望关联的QGraphicsPixmapItem也要删除/移动。我想我可以做到,但是看起来很复杂,所以有什么建议吗?
void PaintArea::draw()
{
m_item->setPixmap(*image); //Do this but call layerManager.getListOfLayers() and add each to the scene
}
以下小示例应用程序显示了如何继续。基本上,有两个模型和两个视图。这些模型是QGraphicsScene和标准QStandardItemModel,而视图是QListView和QGraphicsView。
主要任务是通过使用信号和插槽使两个模型保持同步。
可以使用添加按钮和上下文菜单修改模型。对于这个小应用程序,只能添加,删除和更改像素图的图片。添加其他操作(例如通过拖放移动项目,并使用可检查的操作和其他自定义用户角色隐藏/可见)非常简单。
#include <QApplication>
#include <QFileDialog>
#include <QGraphicsPixmapItem>
#include <QGraphicsView>
#include <QHBoxLayout>
#include <QListView>
#include <QMenu>
#include <QPushButton>
#include <QStandardItemModel>
int main(int argc, char* argv[]) {
QApplication app(argc, argv);
auto frame = new QFrame;
frame->setLayout(new QHBoxLayout);
auto listView = new QListView;
frame->layout()->addWidget(listView);
auto graphicsView = new QGraphicsView;
frame->layout()->addWidget(graphicsView);
auto graphicsScene = new QGraphicsScene;
graphicsView->setScene(graphicsScene);
auto myModel = new QStandardItemModel;
auto btnAdd = new QPushButton("Add");
frame->layout()->addWidget(btnAdd);
QObject::connect(btnAdd, &QPushButton::clicked, [&]() {
auto item = new QStandardItem("Pixmap");
item->setData(QString("./data/test.png"), Qt::ItemDataRole::UserRole + 1);
myModel->appendRow(item);
});
listView->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
QObject::connect(listView, &QListView::customContextMenuRequested, [&](const QPoint& pos) {
auto index = listView->indexAt(pos);
QMenu menu;
auto remove = menu.addAction("Remove", [&]() {
myModel->removeRow(index.row(), index.parent());
});
if (!index.isValid()) remove->setEnabled(false);
auto changeImage = menu.addAction("Change...", [&]() {
auto file=QFileDialog::getOpenFileName(frame, "Select PNG file", "./data/", "(*.png)");
if (file.isEmpty()) return;
myModel->setData(index, file, Qt::ItemDataRole::UserRole + 1);
});
if (!index.isValid()) changeImage->setEnabled(false);
menu.exec(listView->mapToGlobal(pos));
});
QObject::connect(myModel, &QStandardItemModel::dataChanged, [&](const QModelIndex& topLeft, const QModelIndex& bottomRight, const QVector<int>& roles = QVector<int>()) {
if (auto item = myModel->itemFromIndex(topLeft)) {
if (auto pixItem = dynamic_cast<QGraphicsPixmapItem*>(graphicsScene->items()[topLeft.row()])) {
pixItem->setPixmap(QPixmap(item->data(Qt::ItemDataRole::UserRole + 1).toString()));
}
}
});
QObject::connect(myModel, &QStandardItemModel::rowsInserted, [&](const QModelIndex& parent, int first, int last) {
for (auto iter = first; iter <= last; iter++) {
auto index=myModel->index(iter, 0, parent);
auto pixmap=myModel->data(index, Qt::ItemDataRole::UserRole + 1).toString();;
auto item=graphicsScene->addPixmap(QPixmap(pixmap));
}
});
QObject::connect(myModel, &QStandardItemModel::rowsRemoved, [&](const QModelIndex& parent, int first, int last) {
auto items = graphicsScene->items();
for (auto iter = first; iter <= last; iter++) {
graphicsScene->removeItem(items[iter]);
}
});
listView->setModel(myModel);
frame->show();
return app.exec();
}