我有一个可以在 Wayland 中创建 EGL 窗口的工作程序。我可以控制窗口大小,但不能控制它在屏幕上的位置。现在,如果我将尺寸设置为与屏幕尺寸相匹配,它将全屏运行,但如果我设置的尺寸小于该尺寸,它每次都会出现在不同的随机位置。
我读到顶面无法移动,如果我想控制表面的位置,我必须使用次表面。但是,我找不到任何有用的例子。特别是,我找不到 EGL 的任何示例,它有一些空洞。
无论如何,这是我的程序中的重要部分:
static struct waylandContext {
struct wl_display* display;
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_shell* shell;
struct wl_surface* surface;
struct wl_shell_surface* shell_surface;
struct wl_egl_window* egl_window;
} wlContext;
static void registry_add_object(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version)
{
if (!strcmp(interface, "wl_compositor")) {
wlContext.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1);
} else if (!strcmp(interface, "wl_shell")) {
wlContext.shell = wl_registry_bind(registry, name, &wl_shell_interface, 1);
}
}
static void registry_remove_object(void* data, struct wl_registry* registry, uint32_t name)
{
}
static struct wl_registry_listener registry_listener = {
®istry_add_object,
®istry_remove_object
};
static void shell_surface_ping(void* data, struct wl_shell_surface* shell_surface, uint32_t serial)
{
wl_shell_surface_pong(shell_surface, serial);
}
static void shell_surface_configure(void* data, struct wl_shell_surface* shell_surface, uint32_t edges, int32_t width, int32_t height)
{
struct window* window = data;
wl_egl_window_resize(wlContext.egl_window, width, height, 0, 0);
}
static void shell_surface_popup_done(void* data, struct wl_shell_surface* shell_surface)
{
}
static struct wl_shell_surface_listener shell_surface_listener = {
&shell_surface_ping,
&shell_surface_configure,
&shell_surface_popup_done
};
static bool initWayland(int width, int height)
{
wlContext.display = wl_display_connect(NULL);
if (!wlContext.display) {
fprintf(stderr, "failed to connect to display\n");
return false;
}
wlContext.registry = wl_display_get_registry(wlContext.display);
wl_registry_add_listener(wlContext.registry, ®istry_listener, NULL);
wl_display_dispatch(wlContext.display);
wl_display_roundtrip(wlContext.display);
wlContext.surface = wl_compositor_create_surface(wlContext.compositor);
wlContext.shell_surface = wl_shell_get_shell_surface(wlContext.shell, wlContext.surface);
wl_shell_surface_add_listener(wlContext.shell_surface, &shell_surface_listener, NULL);
wl_shell_surface_set_toplevel(wlContext.shell_surface);
wlContext.egl_window = wl_egl_window_create(wlContext.surface, width, height);
return true;
}
我尝试将代码更改为:
static struct waylandContext {
struct wl_display* display;
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_subcompositor* subcompositor;
struct wl_shell* shell;
struct wl_surface* parent_surface;
struct wl_surface* child_surface;
struct wl_subsurface* subsurface;
struct wl_shell_surface* shell_surface;
struct wl_egl_window* egl_window;
struct wl_egl_window* egl_window2;
} wlContext;
static void registry_add_object(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version)
{
if (!strcmp(interface, "wl_compositor")) {
wlContext.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1);
} else if (!strcmp(interface, "wl_subcompositor")) {
wlContext.subcompositor = wl_registry_bind(registry, name, &wl_subcompositor_interface, 1);
} else if (!strcmp(interface, "wl_shell")) {
wlContext.shell = wl_registry_bind(registry, name, &wl_shell_interface, 1);
}
}
static void registry_remove_object(void* data, struct wl_registry* registry, uint32_t name)
{
}
static struct wl_registry_listener registry_listener = {
®istry_add_object,
®istry_remove_object
};
static void shell_surface_ping(void* data, struct wl_shell_surface* shell_surface, uint32_t serial)
{
wl_shell_surface_pong(shell_surface, serial);
}
static void shell_surface_configure(void* data, struct wl_shell_surface* shell_surface, uint32_t edges, int32_t width, int32_t height)
{
struct window* window = data;
wl_egl_window_resize(wlContext.egl_window, width, height, 0, 0);
}
static void shell_surface_popup_done(void* data, struct wl_shell_surface* shell_surface)
{
}
static struct wl_shell_surface_listener shell_surface_listener = {
&shell_surface_ping,
&shell_surface_configure,
&shell_surface_popup_done
};
static bool initWayland(int width, int height)
{
wlContext.display = wl_display_connect(NULL);
if (!wlContext.display) {
fprintf(stderr, "failed to connect to display\n");
return false;
}
wlContext.registry = wl_display_get_registry(wlContext.display);
wl_registry_add_listener(wlContext.registry, ®istry_listener, NULL);
wl_display_dispatch(wlContext.display);
wl_display_roundtrip(wlContext.display);
wlContext.parent_surface = wl_compositor_create_surface(wlContext.compositor);
wlContext.shell_surface = wl_shell_get_shell_surface(wlContext.shell, wlContext.parent_surface);
wl_shell_surface_add_listener(wlContext.shell_surface, &shell_surface_listener, NULL);
wl_shell_surface_set_toplevel(wlContext.shell_surface);
wlContext.child_surface = wl_compositor_create_surface(wlContext.compositor);
wlContext.subsurface = wl_subcompositor_get_subsurface(wlContext.subcompositor, wlContext.child_surface, wlContext.parent_surface);
wlContext.egl_window = wl_egl_window_create(wlContext.child_surface, width, height);
return true;
}
在我获取子合成器的地方,创建一个子表面并从该子表面创建 EGL 窗口。然而,这不起作用,我不知道为什么。
也许我应该补充一下,我如何使用 EGL,但这只是标准的东西。创建 EGL 窗口后,我会执行常规调用序列,如
eglInitialize
、eglCreateContext
等。然后我创建一个 OpenGL 上下文,绘制一些内容并调用 eglSwapBuffers
。当我在地下执行此操作时,eglSwapBuffers
运行一次但没有任何显示,然后当我第二次调用eglSwapBuffers
时,它永远冻结。
不是自我推销,但你应该看看我的存储库,unstatistical/engine。当我开始这个项目时,我对 Wayland 和 EGL 开发相当陌生,但我相信某些代码可能仍然相关。 Wayland 代码可以在 src/wayland 中找到。
我相信控制窗口位置的最佳方法是使用
wl_region
对象。您可以使用此功能创建一个区域:
wlContext.region = wl_compositor_create_region(wlContext.compositor);
然后,您可以像这样设置窗口的位置:
wl_region_add(wlContext.region, x, y, w, h);
祝您的项目好运。