我目前正在Unity中开发一个与C++通信以接收字节流的脚本。目前我正在开发一个样本,在这个样本中,两个进程可以进行标准的消息交流,通过Stack overflow我发现了一些有趣的例子,我决定使用。
下面是C++的代码(和微软给出的例子是一样的 点击 但我做了一些改变,以尝试了解发生了什么)
#include "NamedPipeWithCSharpNew.h"
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include <strsafe.h>
#define BUFSIZE 512
DWORD WINAPI InstanceThread(LPVOID);
VOID GetAnswerToRequest(LPTSTR, LPTSTR, LPDWORD);
int _tmain(VOID)
{
BOOL fConnected = FALSE;
DWORD dwThreadId = 0;
HANDLE hPipe = INVALID_HANDLE_VALUE, hThread = NULL;
LPCTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe");
// The main loop creates an instance of the named pipe and
// then waits for a client to connect to it. When the client
// connects, a thread is created to handle communications
// with that client, and this loop is free to wait for the
// next client connect request. It is an infinite loop.
for(;;)
{
_tprintf(TEXT("\nPipe Server: Main thread awaiting client connection on %s\n"), lpszPipename);
hPipe = CreateNamedPipe(
lpszPipename, // pipe name
PIPE_ACCESS_DUPLEX, // read/write access
PIPE_TYPE_BYTE | // byte type pipe
PIPE_READMODE_BYTE | // byte-read mode
PIPE_WAIT, // blocking mode
PIPE_UNLIMITED_INSTANCES, // max. instances
BUFSIZE, // output buffer size
BUFSIZE, // input buffer size
0, // client time-out
NULL); // default security attribute
if (hPipe == INVALID_HANDLE_VALUE)
{
_tprintf(TEXT("CreateNamedPipe failed, GLE=%d.\n"), GetLastError());
return -1;
}
// Wait for the client to connect; if it succeeds,
// the function returns a nonzero value. If the function
// returns zero, GetLastError returns ERROR_PIPE_CONNECTED.
fConnected = ConnectNamedPipe(hPipe, NULL) ?
TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
if (fConnected)
{
printf("Client connected, creating a processing thread.\n");
// Create a thread for this client.
hThread = CreateThread(
NULL, // no security attribute
0, // default stack size
InstanceThread, // thread proc
(LPVOID)hPipe, // thread parameter
0, // not suspended
&dwThreadId); // returns thread ID
if (hThread == NULL)
{
_tprintf(TEXT("CreateThread failed, GLE=%d.\n"), GetLastError());
return -1;
}
else CloseHandle(hThread);
}
else
// The client could not connect, so close the pipe.
CloseHandle(hPipe);
}
return 0;
}
DWORD WINAPI InstanceThread(LPVOID lpvParam)
// This routine is a thread processing function to read from and reply to a client
// via the open pipe connection passed from the main loop. Note this allows
// the main loop to continue executing, potentially creating more threads of
// of this procedure to run concurrently, depending on the number of incoming
// client connections.
{
HANDLE hHeap = GetProcessHeap();
TCHAR* pchRequest = (TCHAR*)HeapAlloc(hHeap, 0, BUFSIZE * sizeof(TCHAR));
TCHAR* pchReply = (TCHAR*)HeapAlloc(hHeap, 0, BUFSIZE * sizeof(TCHAR));
DWORD cbBytesRead = 0, cbReplyBytes = 0, cbWritten = 0;
BOOL fSuccess = FALSE;
HANDLE hPipe = NULL;
// Do some extra error checking since the app will keep running even if this
// thread fails.
if (lpvParam == NULL)
{
printf("\nERROR - Pipe Server Failure:\n");
printf(" InstanceThread got an unexpected NULL value in lpvParam.\n");
printf(" InstanceThread exitting.\n");
if (pchReply != NULL) HeapFree(hHeap, 0, pchReply);
if (pchRequest != NULL) HeapFree(hHeap, 0, pchRequest);
return (DWORD)-1;
}
if (pchRequest == NULL)
{
printf("\nERROR - Pipe Server Failure:\n");
printf(" InstanceThread got an unexpected NULL heap allocation.\n");
printf(" InstanceThread exitting.\n");
if (pchReply != NULL) HeapFree(hHeap, 0, pchReply);
return (DWORD)-1;
}
if (pchReply == NULL)
{
printf("\nERROR - Pipe Server Failure:\n");
printf(" InstanceThread got an unexpected NULL heap allocation.\n");
printf(" InstanceThread exitting.\n");
if (pchRequest != NULL) HeapFree(hHeap, 0, pchRequest);
return (DWORD)-1;
}
// Print verbose messages. In production code, this should be for debugging only.
printf("InstanceThread created, receiving and processing messages.\n");
// The thread's parameter is a handle to a pipe object instance.
hPipe = (HANDLE)lpvParam;
// Loop until done reading
while (1)
{
// Read client requests from the pipe. This simplistic code only allows messages
// up to BUFSIZE characters in length.
fSuccess = ReadFile(
hPipe, // handle to pipe
pchRequest, // buffer to receive data
BUFSIZE * sizeof(TCHAR), // size of buffer
&cbBytesRead, // number of bytes read
NULL); // not overlapped I/O
if (!fSuccess || cbBytesRead == 0)
{
if (GetLastError() == ERROR_BROKEN_PIPE)
{
_tprintf(TEXT("InstanceThread: client disconnected.\n"));
}
else
{
_tprintf(TEXT("InstanceThread ReadFile failed, GLE=%d.\n"), GetLastError());
}
break;
}
// Process the incoming message.
GetAnswerToRequest(pchRequest, pchReply, &cbReplyBytes);
printf("Continuing..\n"); // qua ci arriva
// Write the reply to the pipe.
fSuccess = WriteFile(
hPipe, // handle to pipe
pchReply, // buffer to write from
cbReplyBytes, // number of bytes to write
&cbWritten, // number of bytes written
NULL); // not overlapped I/O
if (!fSuccess || cbReplyBytes != cbWritten)
{
_tprintf(TEXT("InstanceThread WriteFile failed, GLE=%d.\n"), GetLastError());
break;
}
printf("Continuing..\n"); // qua ci arriva
}
// Flush the pipe to allow the client to read the pipe's contents
// before disconnecting. Then disconnect the pipe, and close the
// handle to this pipe instance.
FlushFileBuffers(hPipe);
DisconnectNamedPipe(hPipe);
CloseHandle(hPipe);
HeapFree(hHeap, 0, pchRequest);
HeapFree(hHeap, 0, pchReply);
printf("InstanceThread exiting.\n");
return 1;
}
VOID GetAnswerToRequest(LPTSTR pchRequest,
LPTSTR pchReply,
LPDWORD pchBytes)
// This routine is a simple function to print the client request to the console
// and populate the reply buffer with a default data string. This is where you
// would put the actual client request processing code that runs in the context
// of an instance thread. Keep in mind the main thread will continue to wait for
// and receive other client connections while the instance thread is working.
{
_tprintf(TEXT("Client Request String:\"%s\"\n"), pchRequest);
// Check the outgoing message to make sure it's not too long for the buffer.
if (FAILED(StringCchCopy(pchReply, BUFSIZE, TEXT("default answer from server"))))
{
*pchBytes = 0;
pchReply[0] = 0;
printf("StringCchCopy failed, no outgoing message.\n");
return;
}
*pchBytes = (lstrlen(pchReply) + 1) * sizeof(TCHAR);
}
这里是C#代码。
private static string pipeName = "mynamedpipe";
[...]
void Update()
{
if (Input.GetKey(KeyCode.C))
{
using (var client = new NamedPipeClientStream(pipeName))
{
client.Connect(100);
var writer = new StreamWriter(client);
var request = "Hi, server.";
writer.WriteLine(request);
writer.Flush();
var reader = new StreamReader(client);
var response = reader.ReadLine();
Debug.Log("Response from server: " + response);
}
}
}
这个 问题 是。帖子是更新的,请不要回答这些,但看看编辑向下滚动。
我不明白我在哪里可以看到内容的 pchReply 或者说我怎么编辑,注释中说是默认的数据字符串,但是当数据交换完成后,C#程序读取的字符串是 "d"。
当C++服务器收到C#的请求字符串时,应该是 你好,服务器 ,它应该在函数GetAnswerToRequest(C++代码的最后一个)中打印出来,结果我总是得到 "客户端请求字符串:??? "而不是 "客户端请求字符串。Hi, server"
这可能是最关键的:在我关闭c++服务器之前,c#客户端没有得到任何响应,是阻塞等待。我是针对c++代码的性质来解决的:有一个循环说>Loop直到读完为止,但是这个循环从来没有中断过;另一个是初始的for(;;)
希望你能帮我解决这个问题,如果你需要更多的细节,我会贴出来,我怕这个问题已经够长了,哈哈。
EDIT 1.请问您是怎么看的?
谢谢大家的回复,我重点是我不需要任何的 绳子 在C#或C++中都没有任何类型,我需要从C++端传输一个二进制文件到C#。以下是我更新的内容。
C++
GetAnswerToRequest(pchRequest, pchReply, &cbReplyBytes);
std::ifstream uncompressedFile;
uncompressedFile.open("C:/Users/prova.p3d",std::ifstream::binary);
std::streambuf* raw = uncompressedFile.rdbuf();
fSuccess = WriteFile(
hPipe, // handle to pipe
pchReply, // buffer to write from
cbReplyBytes, // number of bytes to write
&cbWritten, // number of bytes written
NULL); // not overlapped I/O
VOID GetAnswerToRequest(LPTSTR pchRequest,
LPTSTR pchReply,
LPDWORD pchBytes)
{
if (FAILED(StringCchCopy(pchReply, BUFSIZE, TEXT("default answer \n from server"))))
{
*pchBytes = 0;
pchReply[0] = 0;
printf("StringCchCopy failed, no outgoing message.\n");
return;
}
*pchBytes = (lstrlen(pchReply) + 1) * sizeof(TCHAR);
}
C#:
byte[] buffer = new byte[512000];
int bytesRead = client.Read(buffer, 0, 512000);
int ReadLength = 0;
for (int i = 0; i < bytesRead; i++)
{
ReadLength++;
}
if (ReadLength >0)
{
byte[] Rc = new byte[ReadLength];
Buffer.BlockCopy(buffer, 0, Rc, 0, ReadLength);
using(BinaryWriter binWriter = new BinaryWriter(File.Open("C:/Users/provolettaCS.p3d",FileMode.Create)))
{
binWriter.Write(Rc);
binWriter.Close();
}
buffer.Initialize();
现在,这与C++的标准响应是一致的,也就是说,我创建的文件里面有这样的内容:
default answer from serverNULL (不知道为什么最后会有个NULL)
但我试着换了"pchReply
"中 WriteFile
函数与我的变量 raw
那就是 uncompressedFile.rdbuf()
但当我尝试保存C#方面的文件时,我保存了一堆NULL。
我还需要放什么其他缓冲区来代替 pchReply
以便传输文件中的二进制信息?
System.String
和 std::string
是不同的对象,你需要在托管和非托管类型之间进行协调。
这有点麻烦,你最好的选择可能是创建一个C++CLI包装器。查看这个文档。https:/docs.microsoft.comen-uscppdotnetoverview-of-marshaling-in-cpp?view=vs-2019。
你不能像读取字符串C#那样读取字符串C++。
我使用的是CreateFile管道而不是CreateName管道,不知道为什么(不是C++专家),我有一个管道用于读取,另一个用于写入。而且在这种情况下,缓冲区会自动填充0xCC...不知道为什么。
hPipe1=CreateFile(lpszPipename1, GENERIC_WRITE ,0,NULL,OPEN_EXISTING,FILE_FLAG_OVERLAPPED,NULL);
hPipe2=CreateFile(lpszPipename2, GENERIC_READ ,0,NULL,OPEN_EXISTING,FILE_FLAG_OVERLAPPED,NULL);
// Write the reply to the pipe.
fSuccess = WriteFile(
hPipe1, // handle to pipe
pchReply, // buffer to write from
cbReplyBytes, // number of bytes to write
&cbWritten, // number of bytes written
NULL); // not overlapped I/O
//memset(pchReply, 0xCC, BUFSIZE);
在C#侧你必须读取字节
using (var client = new NamedPipeClientStream(pipeName))
{
client.Connect(100);
ASCIIEncoding encoder = new ASCIIEncoding();
var writer = new StreamWriter(client);
var request = "Hi, server.";
writer.WriteLine(request);
writer.Flush();
byte[] buffer = new byte[512];
int bytesRead = client.Read(buffer, 0, 512);
int ReadLength = 0;
for (int i = 0; i < 512; i++)
{
if (buffer[i].ToString("x2") != "cc")//end char?
{
ReadLength++;
}
else
break;
}
if (ReadLength > 0)
{
byte[] Rc = new byte[ReadLength];
Buffer.BlockCopy(buffer, 0, Rc, 0, ReadLength);
Debug.Log("C# App: Received " + ReadLength +" Bytes: "+ encoder.GetString(Rc, 0, ReadLength));
buffer.Initialize();
}
}
所以你必须把所有的字符从C++翻译成C#......如果可以的话,尽量使用ascii......因为如果你使用类的话,是不容易的......。
如果可以的话,尽量使用ascii,因为如果你使用类,就不容易了......。
我建议你使用socket而不是namePipe......你会减少交换数据的困难。