为什么我的左右移动动画不起作用?

问题描述 投票:1回答:1

我正在努力使角色具有行走动画,但是由于某些原因,即使我的上下行走动画也无法正常工作,左右动画仍不起作用。每当我左右移动时,它都会翻转我的角色,就像他在走路一样,但它也不会播放向上动画。我已经看过一百万遍代码了,但是与左右设置相比,上下动画的方式没有任何区别,所以我只是不知道有什么问题。在下面,我写出了播放器类代码,因为我99%确信问题出在其中。我还将记录该问题在游戏中出现的gif图像,并放置整个代码的粘贴框,以防万一Player类不够用。https://pastebin.com/968pjEmchttps://gyazo.com/0dedfae143497bbc4062cf802e18d054

class Player(pygame.sprite.Sprite):
    """ This class represents the character you play as """

    def __init__(self, x, y):
        """ Constructor function """

        # Call the parent's constructor
        super().__init__()
        self.change_x = 0
        self.change_y = 0

        self.walking_frames_l = []
        self.walking_frames_r = []
        self.walking_frames_u = []
        self.walking_frames_d = []

        self.direction = "R"

        sprite_sheet = SpriteSheet("character.png")
        image = sprite_sheet.get_image(1, 6, 15, 22)
        self.walking_frames_d.append(image)
        image = sprite_sheet.get_image(17, 6, 15, 22)
        self.walking_frames_d.append(image)
        image = sprite_sheet.get_image(33, 6, 15, 22)
        self.walking_frames_d.append(image)
        image = sprite_sheet.get_image(49, 6, 15, 22)
        self.walking_frames_d.append(image)

        image = sprite_sheet.get_image(0, 69, 15, 23)
        self.walking_frames_u.append(image)
        image = sprite_sheet.get_image(16, 69, 15, 23)
        self.walking_frames_u.append(image)
        image = sprite_sheet.get_image(32, 69, 15, 23)
        self.walking_frames_u.append(image)
        image = sprite_sheet.get_image(48, 69, 15, 23)
        self.walking_frames_u.append(image)

        image = sprite_sheet.get_image(2, 38, 13, 22)
        self.walking_frames_r.append(image)
        image = sprite_sheet.get_image(18, 38, 13, 22)
        self.walking_frames_r.append(image)
        image = sprite_sheet.get_image(34, 38, 13, 22)
        self.walking_frames_r.append(image)
        image = sprite_sheet.get_image(50, 38, 13, 22)
        self.walking_frames_r.append(image)

        image = sprite_sheet.get_image(1, 102, 13, 22)
        self.walking_frames_l.append(image)
        image = sprite_sheet.get_image(17, 102, 13, 22)
        self.walking_frames_l.append(image)
        image = sprite_sheet.get_image(33, 102, 13, 22)
        self.walking_frames_l.append(image)
        image = sprite_sheet.get_image(49, 102, 13, 22)
        self.walking_frames_l.append(image)


        self.image = self.walking_frames_r[0]

        self.rect = self.image.get_rect()

        self.rect.y = y
        self.rect.x = x

    def move(self, walls):
        """ Moves player """

        # Move left/right
        self.change_x = 0

        pos = self.rect.x
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_a]:
            self.change_x = -8
            self.direction = "L"
        if keystate[pygame.K_d]:
            self.change_x = 8
            self.direction = "R"

        self.rect.x += self.change_x

        if self.direction == "R":
            frame = (pos // 30) % len(self.walking_frames_r)
            self.image = self.walking_frames_r[frame]

        else:
            frame = (pos // 30) % len(self.walking_frames_l)
            self.image = self.walking_frames_l[frame]


        # Did this update cause us to hit a wall?
        block_hit_list = pygame.sprite.spritecollide(self, walls, False)
        for block in block_hit_list:
            # If we are moving right, set our right side to the left side of
            # the item we hit
            if self.change_x > 0:
                self.rect.right = block.rect.left
            else:
                # Otherwise if we are moving left, do the opposite.
                self.rect.left = block.rect.right

        # Move up/down
        self.change_y = 0

        pos = self.rect.y
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_w]:
            self.change_y = -8
            self.direction = "U"
        if keystate[pygame.K_s]:
            self.change_y = 8
            self.direction = "D"

        self.rect.y += self.change_y

        if self.direction == "D":
            frame = (pos // 30) % len(self.walking_frames_d)
            self.image = self.walking_frames_d[frame]

        else:
            frame = (pos // 30) % len(self.walking_frames_u)
            self.image = self.walking_frames_u[frame]

        # Check and see if we hit anything
        block_hit_list = pygame.sprite.spritecollide(self, walls, False)
        for block in block_hit_list:

            # Reset our position based on the top/bottom of the object.
            if self.change_y > 0:
                self.rect.bottom = block.rect.top
            else:
                self.rect.top = block.rect.bottom
python animation pygame sprite-sheet
1个回答
0
投票

它不起作用,因为如果self.direction不是"D",则无论如何都将self.image设置为self.walking_frames_u[frame]。请注意,即使elseself.direction"L",也始终执行以下语句中的"R"情况:

if self.direction == "D":
   frame = (pos // 30) % len(self.walking_frames_d)
   self.image = self.walking_frames_d[frame]

else:
   frame = (pos // 30) % len(self.walking_frames_u)
   self.image = self.walking_frames_u[frame]

[在单个self.image-if-elif语句中组合设置else的代码。此外,您必须确保使用正确的坐标来计算图像索引。删除变量pos并分别使用self.rect.x代替self.rect.y

if self.direction == "R":
    frame = (self.rect.x // 30) % len(self.walking_frames_r)
    self.image = self.walking_frames_r[frame]

elif self.direction == "L":
    frame = (self.rect.x // 30) % len(self.walking_frames_l)
    self.image = self.walking_frames_l[frame] 

elif self.direction == "D":
   frame = (self.rect.y // 30) % len(self.walking_frames_d)
   self.image = self.walking_frames_d[frame]

elif:
   frame = (self.rect.y // 30) % len(self.walking_frames_u)
   self.image = self.walking_frames_u[frame]
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