我正在使用pygame并遵循教程HERE。我有以下代码:
import pygame
import sys
#Let's import the Car Class
from player import Car
pygame.init()
GREEN = (20, 255, 140)
GREY = (210, 210 ,210)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
SCREENWIDTH=400
SCREENHEIGHT=500
size = (SCREENWIDTH, SCREENHEIGHT)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Car Racing")
#This will be a list that will contain all the sprites we intend to use in our game.
all_sprites_list = pygame.sprite.Group()
playerCar = Car(RED, 20, 30)
playerCar.rect.x = 200
playerCar.rect.y = 300
# Add the car to the list of objects
all_sprites_list.add(playerCar)
#Allowing the user to close the window...
carryOn = True
clock=pygame.time.Clock()
while carryOn:
for event in pygame.event.get():
if event.type==pygame.QUIT:
carryOn=False
elif event.type==pygame.KEYDOWN:
if event.key==pygame.K_x: #Pressing the x Key will quit the game
carryOn=False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
playerCar.moveLeft(5)
if keys[pygame.K_RIGHT]:
playerCar.moveRight(5)
if keys[pygame.K_UP]:
playerCar.moveUp(5)
#Game Logic
all_sprites_list.update()
#Drawing on Screen
screen.fill(GREEN)
#Draw The Road
pygame.draw.rect(screen, GREY, [40,0, 200,300])
#Draw Line painting on the road
pygame.draw.line(screen, WHITE, [140,0],[140,300],5)
#Now let's draw all the sprites in one go. (For now we only have 1 sprite!)
all_sprites_list.draw(screen)
#Refresh Screen
pygame.display.flip()
#Number of frames per secong e.g. 60
clock.tick(60)
pygame.quit()
The
if keys[pygame.K_UP]:
playerCar.moveUp(5)
是我自己的贡献。我也有我的Sprite班:
import pygame
WHITE = (255, 255, 255)
class Car(pygame.sprite.Sprite):
#This class represents a car. It derives from the "Sprite" class in Pygame.
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
super().__init__()
# Pass in the color of the car, and its x and y position, width and height.
# Set the background color and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
# Draw the car (a rectangle!)
pygame.draw.rect(self.image, color, [0, 0, width, height])
# Instead we could load a proper pciture of a car...
# self.image = pygame.image.load("car.png").convert_alpha()
# Fetch the rectangle object that has the dimensions of the image.
self.rect = self.image.get_rect()
def moveRight(self, pixels):
self.rect.x += pixels
def moveLeft(self, pixels):
self.rect.x -= pixels
def moveUp(self, pixels, y):
self.rect.x += pixels
The
def moveUp(self, pixels, y):
self.rect.x += pixels
是我自己的贡献。在我的贡献是之前:
def moveUp(self, pixels):
self.rect.x += pixels
当我按下向上箭头时,我的精灵向右移动。现在有了代码,我得到了错误:
TypeError: moveUp() missing 1 required positional argument: 'y'
如何解决此问题,并在按向上箭头时让我的精灵向上移动?
您想将self.rect.x更改为self.rect.y:
尝试换行
def moveUp(self, pixels, y):
self.rect.x += pixels
对此:
def moveUp(self, pixels):
self.rect.y += pixels