当调用 math.dist() 来查找两点之间的距离时,我得到一个 RecursionError。 这是错误:
Traceback (most recent call last):
File "/Users/myName/Desktop/2D Renderer.py", line 76, in <module>
mainLoop()
File "/Users/myName/Desktop/2D Renderer.py", line 74, in mainLoop
canvas.after(10,mainLoop())
File "/Users/myName/Desktop/2D Renderer.py", line 74, in mainLoop
canvas.after(10,mainLoop())
File "/Users/myName/Desktop/2D Renderer.py", line 74, in mainLoop
canvas.after(10,mainLoop())
[Previous line repeated 1018 more times]
File "/Users/myName/Desktop/2D Renderer.py", line 71, in mainLoop
result, color, x = checkRay([0,5],100)
File "/Users/myName/Desktop/2D Renderer.py", line 48, in checkRay
result, color = checkPoint(position)
File "/Users/myName/Desktop/2D Renderer.py", line 56, in checkPoint
result = sdCircle(position,shape.radius,shape.position)
File "/Users/myName/Desktop/2D Renderer.py", line 66, in sdCircle
return math.dist(position,circlePosition) - circleRadius;
RecursionError: maximum recursion depth exceeded while calling a Python object
我尝试更改代码以在无限
canvas.after(10,mainLoop())
循环中运行 while
,但这导致了冻结。这是我的代码:
from tkinter import *
from tkinter import ttk
from enum import Enum
import math
root = Tk()
root.title("2D Renderer")
canvas = Canvas(root, width=500, height=50, background='gray75')
canvas.grid(column=0,row=0)
class Player:
def __init__(self,position,rotation):
self.position = position
self.rotation = rotation
player = Player([0,0],[0,1])
def setPixel(x,y,color):
canvas.create_rectangle(x+3, y+3, x+3, y+3, outline="",fill=color)
def setPixel1D(x,color):
canvas.create_line(x+3, 0, x+3, 50,fill='red')
class Shapes(Enum):
CIRCLE = 1
SQUARE = 2
class Shape:
def __init__(self,shape: Shapes,position,radius,color):
self.shape = shape
self.position = position
self.radius = radius
self.color = color
shapes = [Shape(Shapes.CIRCLE,[0,100],50,'ff0000')]
def normalizeVector(vector):
length = math.sqrt(vector[0] * vector[0] + vector[1] * vector[1])
vector[0] /= length
vector[1] /= length
return vector
def checkRay(vector,max_steps):
vector = normalizeVector(vector)
position = player.position
for i in range(max_steps):
position[0] += vector[0]
position[1] += vector[1]
result, color = checkPoint(position)
if result:
return True, color, position[0] / position[1] - player.position[1]
return False, None, None
def checkPoint(position):
for shape in shapes:
if shape.shape == Shapes.CIRCLE:
result = sdCircle(position,shape.radius,shape.position)
if result <= 0:
return True, shape.color
else:
return False, None
else:
return False, None
def sdCircle(position, circleRadius, circlePosition):
return math.dist(position,circlePosition) - circleRadius;
def mainLoop():
result, color, x = checkRay([0,5],100)
if result:
setPixel1D(x, color)
canvas.after(10,mainLoop())
mainLoop()
我正在尝试让
mainLoop()
无限运行,同时给 canvas
足够的时间进行更新。
在这一行的代码中存在is无限递归:
canvas.after(10,mainLoop())
。 Canvas.after()
(或任何 tkinter 对象的 .after()
方法)应该采用 2 个参数:
传递的第二个参数应该是一个 callable 对象,而不是可调用对象的 返回值,这就是您在
canvas.after(10,mainLoop())
行中所做的。考虑将其更改为:
canvas.after(10,mainLoop)
它会解决你的问题。