GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
GLES20.glScissor(0, 0, 100, 100);
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
GLES10.glShadeModel(GL10.GL_SMOOTH);
GLES20.glClearDepthf(1.0f);
GLES20.glEnable(GL10.GL_DEPTH_TEST);
GLES20.glDepthFunc(GL10.GL_LEQUAL);
GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
整个屏幕我都在GLSurfaceView上收到噪音。我怎么能删除它?
如前所述,有几种纹理过滤技术:NEAREST,bi / three LINIAR。看看这个令人敬畏的tutorial lesson 6。本教程中的Demo app。当然还有github的源代码。