我正在尝试使用 GDI+ 显示资源文件中的 PNG 图像。
#include <Windows.h>
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")
#pragma comment(lib, "dwmapi.lib")
...
auto CALLBACK BorderlessWindow::WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) noexcept -> LRESULT {
if (auto window_ptr = reinterpret_cast<BorderlessWindow*>(::GetWindowLongPtrW(hwnd, GWLP_USERDATA))) {
auto& window = *window_ptr;
switch (msg) {
case WM_PAINT: {
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint(hwnd, &ps);
Graphics graphics(hdc);
Image image(L"C:\\my_image.png");
graphics.DrawImage(&image, 50, 50);
EndPaint(hwnd, &ps);
break;
}
}
}
return ::DefWindowProcW(hwnd, msg, wparam, lparam);
}
...
int CALLBACK WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow) {
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
// Initialize GDI+.
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
...
GdiplusShutdown(gdiplusToken);
}
上面的代码适用于本地文件,我想使用我添加到项目中的资源文件。我怎样才能做到这一点?
TLDR:FindResource、LoadResource 和 LockResource 用于获取指向图像字节的指针。 然后从中创建一个 IStream。 IStream 可用于初始化 Gdi+ 图像或位图对象。 (Gdiplus::Bitmap 派生自 Gdiplus::Image)
在 .rc 文件中插入新行:
IDI_MY_IMAGE_FILE PNG "foo.png"
并确保 IDI_MY_IMAGE_FILE 在您的resource.h头文件中定义为整数。
#define IDI_MY_IMAGE_FILE 131
然后在运行时加载图像:
Gdiplus::Bitmap* pBmp = LoadImageFromResource(hInstance, MAKEINTRESOURCE(IDI_MY_IMAGE_FILE), L"PNG");
其中
LoadImageFromResource
是一个辅助函数,它完成从应用程序资源加载 PNG 的所有繁重工作。
Gdiplus::Bitmap* LoadImageFromResource(HMODULE hMod, const wchar_t* resid, const wchar_t* restype)
{
IStream* pStream = nullptr;
Gdiplus::Bitmap* pBmp = nullptr;
HGLOBAL hGlobal = nullptr;
HRSRC hrsrc = FindResourceW(hMod, resid, restype); // get the handle to the resource
if (hrsrc)
{
DWORD dwResourceSize = SizeofResource(hMod, hrsrc);
if (dwResourceSize > 0)
{
HGLOBAL hGlobalResource = LoadResource(hMod, hrsrc); // load it
if (hGlobalResource)
{
void* imagebytes = LockResource(hGlobalResource); // get a pointer to the file bytes
// copy image bytes into a real hglobal memory handle
hGlobal = ::GlobalAlloc(GHND, dwResourceSize);
if (hGlobal)
{
void* pBuffer = ::GlobalLock(hGlobal);
if (pBuffer)
{
memcpy(pBuffer, imagebytes, dwResourceSize);
HRESULT hr = CreateStreamOnHGlobal(hGlobal, TRUE, &pStream);
if (SUCCEEDED(hr))
{
// pStream now owns the global handle and will invoke GlobalFree on release
hGlobal = nullptr;
pBmp = new Gdiplus::Bitmap(pStream);
}
}
}
}
}
}
if (pStream)
{
pStream->Release();
pStream = nullptr;
}
if (hGlobal)
{
GlobalFree(hGlobal);
hGlobal = nullptr;
}
return pBmp;
}